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          Indian girl’s finish 4th in Asian Rugby 7s        

by Shrutee K/DNS
Mumbai, August 7: The Indian Girls’ Under-20 rugby team performed creditably well to clinch the fourth position at the Asia Rugby U-20 Girls Sevens Series which was held at the Kings Park Stadium, Hong Kong, China on August 4 & 5, 2017. The team participated under the aegis of the Indian Rugby Football Union (IRFU), the governing body for the sport of Rugby in India and was supported by Societe Generale, the financial partner of Rugby India. The tournament was played on a round-robin league basis.
Playing against heavyweights, the Indian girl’s put up some impressive performances winning three of the six matches and finished among the top 4 from out of the 7 participating countries, namely China, Thailand, Singapore, Malaysia, Uzbekistan, India and hosts Hong Kong. The formidable and more experienced Chinese girls were crowned champions.
The Rugby India Girls played well but came up short against some stiff competition on the first day. They lost the opening match against Thailand (0-36) but won the second defeating Malaysia (10-0). The Indian girls suffered two more defeats, losing to China (0-32) and Hong Kong 0-39).
After a tough start to the tournament, the girls turned things around on the second day, registering two successive victories. Both matches went down to the wire but the girls handled the pressure well. First the Indian girls overcame Singapore 10-5 and later beat Uzbekistan 22-15.
We are extremely proud of the team’s performance at this tournament. It just goes to show that the future of women’s rugby in India is in safe hands.
The India team: RuchiShetty – Captain (Maharashtra), GargeeWalekar (Maharashtra), NeelamPatil (Maharashtra), RiaBisht (Delhi), Rajani Sabar (Odisha), BasantiPangi (Odisha), Manjulata Pradhan (Odisha), KabitaKasturi (Odisha), Chanda Oraon (West Bengal), Swapna Oraon (West Bengal), Suman Oraon (West Bengal), Punam Oraon (West Bengal).
The final Rankings: 1. China, 2. Thailand, 3. Hong Kong, 4. India, 5. Singapore, 6. Malaysia, 7. Uzbekistan
Performance of the Indian U20 Girls Rugby Team
Day One –4th August, 2017
Day Two- 5th August, 2017
Team
Score
vs
Score
Team

Score
vs
Score

Rugby India
0
vs
36
Thailand
Rugby India
10
vs
5
Singapore
Rugby India
10
vs
0
Malaysia
Rugby India
22
vs
15
Uzbekistan
Rugby India
0
vs
32
China

Rugby India
0
vs
39
Hong Kong

About Rugby India : Rugby India, founded in 1998, is the sole governing body for the sport of Rugby in India. Recognized by the Ministry of Youth Affairs & Sport, Govt. of India, Rugby India is a full member of World Rugby, Asia Rugby and the Indian Olympic Association (IOA). The body is responsible for the growth & development of the sport of Rugby across the country from the grassroots to the high performance level.
IRFU is the sole governing body of all formats of the sport of Rugby in India for all genders and ages. The formats included are as follows: Rugby Union, Fifteen-a-Side Rugby, Seven-a-Side Rugby, 10-a-Side Rugby, 12-a-Side Rugby, Touch Rugby, Non-Contact Rugby - Tag Rugby, Flag Rugby, Beach Rugby, Snow Rugby, Wheelchair Rugby, Underwater Rugby.
Rugby has been included in the School Games Federation of India (SGFI) for all age-groups (U14, U17 & U19 boys & girls) and the National University Games for both Men & Women, under the aegis of the Associationof Indian Universities (AIU), The sport is also a part of the Services Sports Control Board (SSCB) and played by the Paramilitary & Police Forces.
Rugby in India has a rich history and heritage and dates back to 1872. However, only over the last decade has the sport seen a major rise in following and Rugby India has been instrumental in garnering this interest across the country. There has been a significant growth and increase in participation numbers and currently, within India, over 120 Rugby Clubs are affiliated to our State and Districts Associations with competitive Rugby, for both Men & Women, being actively played across 24 States in India.


          U Mumba announces sale of tickets for Home Leg of Season 5 of VIVO Pro Kabaddi League         
by Shrutee K/DNS

Mumbai: Hosting their home leg at the Dome @ National Sports Club of India (NSCI), SVP stadium in Mumbai between the 25th and 31st of August 2017, U Mumba announced the start of their sale for tickets and offers on ticketing partner websites paytm.com and insider.in. The home leg will be the fifth of VIVO Pro Kabaddi League, that will extend into the last week of October.  

The VVIP tickets are priced at INR 7,000, while the VIP tickets are priced at INR 5,500. Both the VVIP and VIP tickets include refreshments and the seating surrounds the playing area.

In the General Stand, tickets for Section 2 are available at INR 1,000 and Section 3 and INR 800. U Mumba fans have a lot to cheer about with the team reducing prices of tickets in the General Stands by 25%.

With tickets now available for sale online, fans can avail attractive discounts on Season Passes, Weekend Passes and Weekday Passes.

Season Passes (for all 6 match days) and Weekday Passes (for games on Tuesday, Wednesday and Thursday) are available at a 25% discount.

The Weekend Pass (for games on Friday, Saturday and Sunday) are available at 10% discount.
In an offer exclusive to the student community, students aged under 21 years, are entitled to a 35% discount on Section 3 tickets. These can be purchased online and collected at the Box-Office on displaying their Student ID.
NSCI members can avail a special discount of 10% at the Box Office by displaying their membership cards.
“With 6 games, we’ll have an entire week of Kabaddi in Mumbai city and this is a real treat for our fans, especially given the exciting line-up of matches scheduled. Further, with the Ganesh Festival coinciding with our home leg, we look forward to celebrating the festival together with all our fans,” commented U Sports CEO Supratik Sen.

The Dome @ NSCI, SVP stadium will play host to the extended league for 6 days this season with U Mumba taking on the Jaipur Pink Panthers in the first encounter followed by the Maharashtra Derby on the second night with their weekend ending with a match against Dabang Delhi. Post their Rest Day on Monday, U Mumba will face debutants Gujarat Fortunegiants and Haryana Steelers on Tuesday and Wednesday respectively and close their home leg with a match against the Jaipur Pink Panthers again.

All matches start at 8:00 PM and Gates Open at 6:00 PM on match days.


          Tifiamo Scaramouche!        
Tifiamo Scaramouche è una raccolta di racconti in quattro volumi che possono essere scaricati liberamente in formato PDF dal sito dei Wu Ming. Si tratta di una fan fiction derivante da L'armata dei sonnambuli, l'ultimo romanzo storico del collettivo uscito nel 2014.

A curare la raccolta è stato Simone Scaffidi L. Da un'idea di: Pietro Pace, Mauro Vanetti e Alessandro Villari (Avvocato Laser). Il progetto grafico e l'impaginazione si devono a Franco Berteni (Mr Mill) e Simone Scaffidi L. La copertina e le illustrazioni sono di Alessandro Caligaris e Francesca Sibona.

Qui di seguito, ecco il mio contributo, pubblicato nel terzo volume della raccolta. Buona lettura.


Il flauto tradito
Parigi, 1801

1.

A suo modo, Ludwig Wenzel Lachnith era un uomo generoso. La sera del 20 agosto 1801, dopo la trionfale prima della sua opera I misteri d'Iside al Teatro della Repubblica, il compositore offrì la cena all'intera troupe, comparse e suggeritore compresi.
Benché relegate al tavolo meno prestigioso dell'ampia sala del ristorante, le due comparse Léo Modonnet e Emanuele Gizzio potevano udire facilmente i discorsi del tavolo principale, quello dove sedeva Lachnith assieme al manager del teatro, al librettista Étienne Morel de Chédeville e ai cantanti protagonisti. Per meglio dire, potevano udire il monologo del torrenziale musicista boemo, la cui voce sopravanzava quelle di tutti gli altri.
«Eh sì, caro Chédeville! Il buon Mozart aveva del talento, questo nessuno lo vorrà negare; ma aveva anche un'esecrabile tendenza al lambiccato, all'insolito... In una parola: troppa complicazione! Oggigiorno il pubblico non ne vuole sapere di una musica che sia troppo difficile. La gente vuole ariette semplici, presentate con garbo, che tocchino il cuore senza affaticare il cervello. Prendete il Don Giovanni: quante graziose melodie! Parola mia, credo che abbiamo fatto bene a prenderne una in prestito, per il nostro terzetto. Tuttavia, andiamo... La scena con la statua nel finale secondo... Chi può sopportare una tale rombante cacofonia? Pensate solo questo: in quattro battute, quel povero basso deve cantare tutte e dodici le note della scala cromatica. Sapete? Un mio amico italiano, galantuomo e compositore eminente, mi parlava tempo fa con orrore di un certo quartetto per archi, dove Mozart ha accumulato tante di quelle dissonanze da creare un ripugnante caos, direi quasi un giacobinismo sonoro, dove va completamente perso ogni giusto criterio di gerarchia tra le sette note... Di proposito dico sette, non dodici; giacché nessuno, a meno che il suo orecchio non sia guastato dalla musica per tastiera, crederà mai che un re diesis possa essere uguale a un mi bemolle... Anzi: un re è sempre un re, come dicono in Italia, non è vero?».
«Ma va' curcati, buffuni!» commentò Gizzio a mezza voce.
«Perciò, quando mi fu proposto di allestire per le nostre scene Il Flauto magico, la prima cosa che pensai fu: sta bene; ma, per carità, sfrondiamo! Semplifichiamo!
Smussiamo le asperità del testo! Rendiamo il tutto più comprensibile, più adatto alle orecchie del nostro pubblico. Più elegante, anche. E l'esito così radioso di questa serata ha dimostrato che avevamo avuto pienamente ragione. Prima di tutto: i nomi. Tutti quei Tamino, Papageno e Papagena del testo originale, così goffi e plebei, noi li abbiamo cambiati nei molto più raffinati Isménor, Bochoris e Mona...».
Modonnet rise.
«Non voglio parlare della parte musicale. Ho dovuto lavorare parecchio di forbici e d'ingegno per dare una veste accettabile alla barbarica partitura. Ma, per quanto riguarda il vostro lavoro, Chédeville, potete andare orgoglioso di avere addolcito il carattere di quella terribile regina della notte. Certo, l'aria del secondo atto l'abbiamo dovuta proprio espungere: a parte che è impossibile da cantare, ma quel testo “der hölle Rache kocht in meinem Herzen...”, “vendetta infernale sento nel mio petto”... Ahimè! Una gentile e amabile donzella come voi, signorina Maillard, avrebbe dovuto intonare tali parole? Per carità! Abbiamo già sofferto abbastanza, qualche anno fa, con quella spaventosa Medea di Cherubini. Basta, basta! I personaggi femminili, a teatro, devono rassicurare, non inquietare! Belle fanciulle, mogli e madri esemplari: questo vuole il nostro distinto pubblico. Perché la gente, la sera, vuole distrarsi dai traffici quotidiani del commercio e della Borsa, e trovare sollievo dalle cure dello Stato. Dirò di più: nell'epoca moderna la gente vuole vivere il proprio tempo come un affascinante, mutevole, infinito spettacolo. In una parola, vuole divertirsi. Il nostro compito è di farli divertire. E questa sera ci siamo riusciti; possiamo affermarlo con fierezza. Brindiamo!».

2.

Erano passate le quattro del mattino quando Modonnet e Gizzio ritornavano al foborgo Sant'Antonio. Davanti alle botteghe dei fornai c'erano già le prime code. I volti e i discorsi delle persone in fila per il pane manifestavano stanchezza, frustrazione, rabbia.
«Quattordici soldi per quattro libbre di pane! Così non si può andare avanti».
«Uno schifo, altro che!».
«Bonaparte non sta facendo un cazzo».
«Sbagli, cittadina. Bonaparte sta facendo parecchio. Solo, non per noialtri».
«Per i grandi proprietari. Per i nobili, gli speculatori, i fornitori dell'esercito e i finanzieri. Per quei merdosi, ecco per chi sta lavorando il Primo console...».
Gizzio sembrava ancora più taciturno del solito. Per tutto il cammino dal centro al foborgo, dove lui e Modonnet abitavano, disse a malapena due parole, eccettuate le strane bestemmie che ogni tanto sputava tra i denti.
«Toglimi una curiosità» gli chiese alla fine Modonnet mentre stavano per arrivare a casa. «Al tuo paese è normale invocare con tanta frequenza la ghigliottina su Gesù Cristo, sulla Madonna e su tutti i santi, come fai tu?».
Gizzio rise amaramente: «Lo facciamo di continuo. Tutti, anche i bambini e i preti. Vieni a vivere un mese dalle mie parti, e capirai».
«Non mi ricordo mai come si chiama la tua città».
«Io stesso vorrei non ricordarmene. Comunque, non è una città: è un villaggio di poche anime sperduto nell'Aspromonte. Ammesso che esista ancora. Non ho sue notizie da due anni, cioè da quando sono venuto qui a Parigi».
Era il discorso più lungo che Modonnet gli avesse mai udito fare.
«Ma no» proseguì Gizzio, come parlando fra sé. «Giudico troppo severamente i miei compaesani. In fondo, nessuno di loro si è arruolato nell'Armata cristiana e reale». Gizzio pronunciò queste ultime parole con una smorfia di disgusto.
«Ne ho sentito parlare» commentò Modonnet. «Le bande del cardinale Ruffo, non è vero? Una specie di Vandea...».
«Molto peggio. I vandeani, almeno, sapevano per cosa combattevano; i sanfedisti invece si sono solo fatti affascinare dai feudatari e dai preti. Hanno avuto quello che si meritavano. Li aspettano altri due o tre secoli di dispotismo e di miseria. E ti dico la verità: penso che anche qui, in Francia, andrà a finire allo stesso modo. Te lo concedo: finora il popolo di Parigi si è comportato bene, specialmente i tuoi compagni del foborgo Sant'Antonio. Ma quanto ancora potranno resistere? I contadini francesi non sono affatto
più intelligenti di quelli del Regno di Napoli; nelle campagne già da tempo monta la reazione. Gente che cerca solo un padrone cui obbedire; e in buona parte l'ha già trovato. E allora non chiedermi perché bestemmio, Léo: mi è rimasto solo questo, mannaia lu signuri!».
«Ho sempre apprezzato il tuo ottimismo, cittadino Gizzio!» concluse Modonnet.

3.

Uno dei vantaggi del mestiere teatrale è che permette di dormire sino a tardi; quando si ha un tetto sotto cui ripararsi, naturalmente. Léo Modonnet, per ora, l'aveva; ma quella mattina dormì lo stesso un sonno assai inquieto. Verso mezzogiorno, poco prima di svegliarsi, fece uno dei sogni più enigmatici della sua vita.
Era un sogno musicale. Modonnet udiva con una chiarezza allucinatoria una breve melodia, gentile e saltellante, in uno stile antiquato, suonata da una piccola orchestra. Poi, lo stesso tema, ma eseguito da un'orchestra molto più grande, con accenti molto più imperiosi e con una chiusa cromatica vagamente minacciosa. A questo punto appariva uno strano ometto, che si esprimeva con un forte accento tedesco. «Ogni vero artista, mein Freund, è anche uno Zauberer – un mago –, sì. Può capitargli di prevedere un futuro imprevedibile. Cosa, o chi, aveva in mente Rousseau quando, riferendosi alla Corsica, scriveva: “ho il vago presentimento che un giorno questa piccola isola stupirà l'Europa”? E quel ragazzino di dodici anni, che un giorno nel mio giardino mise in scena il suo Bastien und Bastienne – come poté presentire che un giorno la volontà generale sarebbe stata manipolata e circuita da un tiranno? Eppure, mein Freund, la storia non è mai un copione già scritto, così come una partitura non è mai immodificabile. E quando ci si accorge che la pagina è guasta, rimane sempre una soluzione: strapparla».
Modonnet si svegliò frastornato e con un forte mal di testa. Senza sapere bene perché, la prima cosa che fece fu aprire il suo baule per cercarvi un involto. Dentro c'erano una maschera nera, un mantello e un bastone dal manico lucente.
Quella notte, Ludwig Wenzel Lachnith, davanti al portone di casa sua, mentre frugava un po' alticcio nelle tasche del suo soprabito per cercare la chiave, notò una scritta di colore rosso fosforescente sul muro proprio accanto alla porta:

RACHE

Prima che avesse il tempo di chiedersi cosa stava succedendo, avvertì il brivido freddo di una lama proprio sotto il mento, e udì alle sue spalle una voce altrettanto metallica e tagliente: «Cittadino musicista, vogliate cortesemente condurmi nel vostro studio».
«Come volete, amico mio» diceva Lachnith mentre saliva le scale, tallonato da Scaramouche. «Non c'è bisogno di tutta questa commedia... vi ho riconosciuto, sapete?».
«Merda» pensò Modonnet.
«Eravate con me a cena ieri sera. Ammetto che il ruolo che vi è stato assegnato nell'ultima produzione è al di sotto delle vostre capacità attoriali; ma tenete conto che si tratta di un'opera, e che Voi non sapete cantare. Ho delle conoscenze, e posso farvi ottenere una buona scrittura per la prossima stagione di prosa... però, immagino che vogliate un risarcimento più immediato, e in contanti».
Erano intanto entrati nello studio del compositore.
«Immaginate male» disse Scaramouche. «Voglio solo porre rimedio a uno dei più insensati e odiosi crimini contro il buon gusto e il buon senso che si possano citare nella storia dell'arte musicale. Voglio cancellare la macchia con cui voi avete insudiciato la memoria di un grande musicista. Voglio che mi diate la partitura originale di quello scempio chiamato I misteri d'Iside».
«Eccola». Lachnith sollevò un manoscritto dal ripiano della sua scrivania e lo consegnò a Scaramouche: «Cosa ve ne farete, adesso?».
«Non lo so ancora. La strapperò in mille pezzi e la getterò nella Senna. Oppure ne attaccherò i fogli ai muri di Parigi per denunciare la vostra cialtroneria».
Lachnith rise: «Vedo che siete un idealista. Forse non vi siete accorto che i tempi sono cambiati e che la rivoluzione è finita. Permettetemi di darvi un consiglio: perché non ve ne tornate in Italia? Laggiù c'è ancora da fare per le teste calde come voi. Già che ci siete, portate con voi quel musone del vostro amico, e ditegli che non è colpa nostra se i giacobini napoletani erano degli imbecilli... se avessero dato subito la terra ai contadini, anziché perdere tempo in chiacchiere, le cose sarebbero andate molto diversamente».
«Ce ne ricorderemo per la prossima rivoluzione» disse Scaramouche.

Nota bibliografica

Questo racconto deve molto al primo capitolo del libro di Augusto Illuminati Gli inganni di Sarastro, Einaudi, Torino 1980, che indaga – sia pure con qualche eccessivo schematismo – le relazioni fra la teoria politica di Rousseau, le scoperte di Franz Anton Mesmer, il Bastien und Bastienne – la cui prima rappresentazione si dice abbia avuto luogo nel giardino della casa di Mesmer a Vienna – e Il flauto magico di Mozart.
Hector Berlioz nelle sue Memorie critica con estrema durezza l'adattamento molto libero de Il Flauto Magico realizzato da Lachnith sotto il titolo de Les mystères d'Isis. Il testo originale delle Mémoires di Berlioz (Parigi 1865) è facilmente reperibile in Internet.
Sulle critiche rivolte a Mozart dal musicista suo contemporaneo Giuseppe Sarti si veda il saggio Sarti contro Mozart di Massimo Mila, ora in M. Mila, Mozart. Saggi 1941-1987, Einaudi, Torino 2006, pp. 332-58.
La sorprendente identità fra il tema iniziale dell'ouverture del Bastien und Bastienne e l'inizio della Terza Sinfonia di Beethoven è, secondo Hermann Abert – citato da Wolfgang Hildesheimer nella sua nota biografia mozartiana –, una pura coincidenza. Com'è noto, Beethoven intendeva intitolare la sinfonia a Napoleone Bonaparte; secondo la tradizione, il musicista strappò la dedica quando seppe che Napoleone si era fatto incoronare imperatore.
Il parallelo fra Napoleone Bonaparte e il Sarastro di Mozart/Lachnith si trova in Jean Tulard, Napoleone. Il mito del salvatore, Rusconi, Milano 1980, p. 9. Alle pp. 183-85 dello stesso libro si parla della crisi alimentare in Francia fra la primavera del 1801 e il 1802.
Le idee esposte qui da Lachnith sulla modernità come spettacolo e sulla “gente” che si vuole divertire derivano in realtà dal libro di Alessandro Baricco L'anima di Hegel e le mucche del Wisconsin, Feltrinelli, Milano 2009.


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          Smoky Lentil Chili and A Hot Dog Toppings Bar        

Smoky Lentil Chili and A Hot Dog Toppings Bar – this tasty chili recipe is a year round favorite, and is a great addition to a summertime BBQ!   July is National Hot Dog Month. I mean, summer is hot dogs, right? At baseball games, an ice cold beer and a hot dog are required,...

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          Vegan Air Fryer Buffalo Cauliflower        

Vegan Air Fryer Buffalo Cauliflower – tangy and spicy, this quick and easy recipe is essential to any game day, happy hour party, or random Thursday.   It is no secret that cauliflower is one of my favorite veggies, especially lately. Also no secret that I love spicy, and everything buffalo sauced. This quick and...

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          (Bazaarmodel - To Heal - Teal) - '..is it possible to build a truly Evolutionary-Teal school?' (no replies)        
'This factory-like system seems increasingly out of date. More and more people are crying out for innovation in education and starting to experiment with curricula, technologies, and governance in schools. But is it possible to build a truly Evolutionary-Teal school? And what would it look like? A superb example can be found in the center of Berlin in Germany. The “ESBZ” is a grade 7-12 school that opened its doors in 2007 with more than a bit of improvisation. Just three months before the start of the school year, the city council had suddenly given a decrepit prefabricated building from communist times to a group of pesky parents who simply wouldn’t let go of their dream. When the school year started, only 16 students were registered. A few months later, at the mid-year point, 30 more students had joined, mostly rejects and troublemakers other schools had expelled. Hardly a promising start for a new school. And yet today, only a few years later, the school has 500 students and attracts hundreds of principals, teachers, and education specialists from all over the country who want to study the ESBZ model.'

- Frederic Laloux, (Reinventing Organizations, Chapter 2.2 _ Self-management Structures), page 93


'..Yet unlike Sudbury, Montessori or Steiner schools, Rasfeld’s institution tries to embed student self-determination within a relatively strict system of rules. Students who dawdle during lessons have to come into school on Saturday morning to catch up, a punishment known as “silentium”. “The more freedom you have, the more structure you need,” says Rasfeld.

The main reason why the ESBC is gaining a reputation as Germany’s most exciting school is that its experimental philosophy has managed to deliver impressive results..'


'..At Oberländer’s school, there are no grades until students turn 15, no timetables and no lecture-style instructions. The pupils decide which subjects they want to study for each lesson and when they want to take an exam.

The school’s syllabus reads like any helicopter parent’s nightmare. Set subjects are limited to maths, German, English and social studies, supplemented by more abstract courses such as “responsibility” and “challenge”. For challenge, students aged 12 to 14 are given €150 (£115) and sent on an adventure that they have to plan entirely by themselves. Some go kayaking; others work on a farm. Anton went trekking along England’s south coast.

The philosophy behind these innovations is simple: as the requirements of the labour market are changing, and smartphones and the internet are transforming the ways in which young people process information, the school’s headteacher, Margret Rasfeld, argues, the most important skill a school can pass down to its students is the ability to motivate themselves.

“Look at three or four year olds – they are all full of self-confidence,” Rasfeld says. “Often, children can’t wait to start school. But frustratingly, most schools then somehow manage to untrain that confidence.”

The Evangelical School Berlin Centre (ESBC) is trying to do nothing less than “reinvent what a school is”, she says. “The mission of a progressive school should be to prepare young people to cope with change, or better still, to make them look forward to change. In the 21st century, schools should see it as their job to develop strong personalities.”

Making students listen to a teacher for 45 minutes and punishing them for collaborating on an exercise, Rasfeld says, was not only out of sync with the requirements of the modern world of work, but counterproductive. “Nothing motivates students more than when they discover the meaning behind a subject of their own accord.”

Students at her school are encouraged to think up other ways to prove their acquired skills, such as coding a computer game instead of sitting a maths exam. Oberländer, who had never been away from home for three weeks until he embarked on his challenge in Cornwall, said he learned more English on his trip than he had in several years of learning the language at school.

Germany’s federalised education structure, in which each of the 16 states plans its own education system, has traditionally allowed “free learning” models to flourish. Yet unlike Sudbury, Montessori or Steiner schools, Rasfeld’s institution tries to embed student self-determination within a relatively strict system of rules. Students who dawdle during lessons have to come into school on Saturday morning to catch up, a punishment known as “silentium”. “The more freedom you have, the more structure you need,” says Rasfeld.

The main reason why the ESBC is gaining a reputation as Germany’s most exciting school is that its experimental philosophy has managed to deliver impressive results..

..

Aged 65 and due to retire in July, Rasfeld still has ambitious plans. A four-person “education innovation lab” based at the school has been developing teaching materials for schools that want to follow the ESBC’s lead. About 40 schools in Germany are in the process of adopting some or all of Rasfeld’s methods. One in Berlin’s Weissensee district recently let a student trek across the Alps for a challenge project. “Things are only getting started,” says Rasfeld.

“In education, you can only create change from the bottom – if the orders come from the top, schools will resist. Ministries are like giant oil tankers: it takes a long time to turn them around. What we need is lots of little speedboats to show you can do things differently.” '

- Philip Oltermann, No grades, no timetable: Berlin school turns teaching upside down, July 1, 2016


Context

(To Heal - Teal - Bazaarmodel) - Striving for wholeness '..We have let our busy egos trump the quiet voice of our soul; many cultures often celebrate the mind and neglect the body..'

(Bazaarmodel - To Heal - Teal) - 'Your physical .. cultural .. soul heredity..'

(To Heal) - Overview of Focus Levels '..to areas of greater free will choice.'


(To Heal) - Overview of Focus Levels '..to areas of greater free will choice.'

          Les Lions Indomptables        
The Indomitable Lions Traditional dancers at the Lions game Waving the Cameroon flag We have a camera again so now we can share photos again. Studies show that blog posts sans photos are 23% less exciting. I just made that statistic up. A couple weeks ago I was in Yaounde taking the Foreign Service Officers Test. The same weekend, [...]
          Heroes of Dragon Age Review        
EA promised mobile users that it would go to a free to play model for its new strategy. They’ve stuck to that philosophy throughout this year, with mixed results. While titles like Plants vs. Zombies 2 and Fifa 14 were well received by many as free to play titles, other games such as Madden 25 […]
          Spirit Stones Review        
Gamevil is one of the biggest names in mobile gaming over in Asia, churning out such games as the Zenonia series as well as the Baseball Superstars games. Most of their lineup are great games that while tailored more for an Eastern audience, still can be enjoyed by everyone one. Most of their titles also […]
          Quiz RPG: World of Mystic Wiz Review        
It is common knowledge that free to play collectable card games or monster battle games are a huge hit in Japan. Games like Puzzle and Dragons are so popular in the eastern markets that they’ve been perceived as a threat to the thriving arcade business over there, with at least one arcade banning the playing […]
          Wandoo Planet        


It took me quite a while to get through my backlog of podcasts, so I just listened to a great episode from Chris Bugaj of the A.T.Tipscast.  Episode 132 featured an interview with a former educator spreading the word about Wandoo Planet.  Wandoo Planet is a recommendation engine for children, think Pandora or Netflix.  Basically, kids pick some of their favorite interests, via a fun game, and the website suggests books and/or movies for them to check out.  The goal is to help students find books in their interest and get them reading more, which as we all know, is one of the best ways to increase students ability to read!

I took a few minutes and tried it out myself, and have to say it's fun.  The game is a great way to get children thinking about their interests.  Some students may need to have the interests read to them, and a suggestion to make it more accessible might be to include pictures or text to speech for the interests.  It looks like a fun way to engage students and get them reading!



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          weekly Diigo Post (weekly)        

Posted from Diigo. The rest of my favorite links are here.


          SERIBU MACAM PEKERJAAN        
SERIBU MACAM PEKERJAAN kisah ini diawali ketika aku ke jombang, aku bangun jam 3 pagi , biasa tahajjud dulu dan baca alqur'an 1 juz, dan stelah itu sholat subuh dan lanjut matsurat, jam 5 pagi langsung mandi dan persiapan berangkat, dan waktu itu undangan ada tiga tempat, undangan ke PPPA daarul quran malang, ke HUT bayangkara di Polsek Purwodadi, dan BBPPT jombang. pagi itu aku langsung berangkat naik ojek dan turun pertigaan purwodadi dan langsung ke acara HUT Polri yang waktu itu belum mulai, ijin tidak bisa ikut acara dan langsung naik angkot ke Purwosari. kira-kira jam 6.30 sudah dapat bis dan bisnya BIS RESTU, ada hal yang masih kuingat sampai sekarang yaitu waktu didalam bis, dan gak dapat tempat duduk kira-kira sampai sukorejo , baru dapat tempat duduk selama 20 menit berdiri banyak hal yang aku lihat dengar dan perhatikan, pertama waktu dapat tempat duduk aku bersyukur dan alhamdulillah bisa rehat, eh tiba2 ada percakapan sengit antar dua orang penumpang yang berdiri ditengah, kata kondektur geser geser ketengah, dan ditirukan oleh seorang ibu turut menyahut geser geser pak. namun apa yang terjadi ada jawaban dari seorang bapak ditengah dalam posisi sambil berdiri , lah wong kamu gak mau geser kok merintah orang. tambah seru di jawab oleh ibu tadi. nek aku gak nggowo barang geser pak.(kalau aku tidak bawa barang bisa geser pak )memang badanku besar dan barangku juga banyak jd tidak bisa geser2 ketengah. setelah waktu berlalu sampai ke pandaan dan ada penumpang turun ada juga yang naik, terjadi lebih seru lagi ada dua orang karyawan mau lewat belakang, permisi mau lewat, ada yang menyahut seorang ibu tua lewat kono karo mendek2 lak iso ta,( turun dengan membungkuk khan bisa )na bersamaan waktu itu pulah ada pengamen, Subhanallah, seorang bocah membawa gitar kecil apa yang terjadi..? pengamen itu bisu ..jadi cuma genjrenk gitarnya saja dan mengatur penumpang, subhanallah begitu semangat dengan ketebatassan, sampai digempol penumpang turun dan pengamen tadi juga, ganti pengamen baru sm seorang bocah dengan kemampuannyya menyanyikan lagu nostalgia tempo dulu tidak ada yang aneh cuma kaosnya bertuliskan berandal jalan,,,ha ha ha aku tersemyum sejenak. berlanjut kisah kedua
          Ø¨ÛŒâ€Œ نتیجه بودن مذاکرات کویت و IOC برای لغو محرومیت        

برج کویتتلاش‌ ها برای برداشتن تحریم کویت از سوی IOC بازهم بی‌نتیجه ماند. به گزارش پرس شیعه به نقل از inside the games، کویت اکتبر گذشته از سوی IOC محروم شد که دلیل آن دخالت‌های دولتی در مسائل ورزشی بوده است. در ماه‌های بعد از محرومیت، ارتباط بین IOC و دولت کویت بسیار دچار مشکل شده […]


جهت عضویت در کانال اخبار Ø´یعه در تلگرام اینجا کلیÚ© کنید


          Example of a Bad Interview at WBSSC English        
Interviews in many cases go wrong not because you are less deserving or less qualified, but mainly because of low preparation and confused preparation. Interviews are like games and as in games you need to know the rules or the ways to tackle the question and present yourself in positive manner. Remember it is the […]
          UNI Harvest Festival        

The 3rd Annual Panther Plot Harvest Festival will celebrate the hard work that UNI students have done, leading up to harvest season. It will also feature food from the garden, live music by Cassie O'Meara and games. This year’s event will feature the public unveiling of phase one of implementation of a new landscape architectural plan for the student garden. This plan was designed by recent UNI graduate Brittany Nelson and implemented by student members of Green Project UNI.  

Special Events
Location: 
The Panther Plot (South of BRC)
Thursday, August 27, 2015 -
5:00 pm to 7:00 pm
Enter Your Email: 
Name: 
Eric O'Brien
Phone: 
(319) 273-7207
Share/Save
          UNI Harvest Festival        

The Panther Plot, the on-campus student garden, invites all students, staff, faculty and community members for a celebration of the harvest season! Join us for appetizer samples made with produce straight from the garden, cooking demonstrations by Food Network personality Amy Thielen, music spun by a local DJ, games, and tours of the garden. 

Special Events
Student Organizations
Location: 
The Panther Plot
Thursday, September 4, 2014 -
3:00 pm to 5:00 pm
Enter Your Email: 
Name: 
Kelsey Ewald
Share/Save
          Hobby Game, l’unico sito web al mondo dove è possibile conoscere gli Extraemotion        
AVVISTAMENTI UFO 21-Dicembre-2012 Il popolo alieno degli Extraemotion è atterrato sulla Terra, per sconfiggerci e conquistare il nostro amato Pianeta. Hobby Game ha raccolto tutte le prove e testimonianze sugli Extraemotion, chi sono? Vieni a conoscerli se non vuoi essere conquistato! Ci sono stati già i primi avvistamenti e incontri ravvicinati del terzo tipo! Attualmente […]
          Videogiochi personalizzati e ADVGAME        
ADVGAME Aumenta la visibilità su internet con il Game Advertsing. Crea il videogioco della tua azienda e rafforza il tuo Brand con l'AdverGame.
          Competing for a better, more inclusive world at the 2015 Special Olympics World Games        

When athletes from around the world come together, some of them compete for the glory of winning. When the 6,500 athletes from across the globe competed at the 2015 Special Olympics World Games, they were playing for so much more — acceptance and inclusion of people with intellectual disabilities.   

Special Olympics
In order to bring together thousands of athletes, tens of thousands of volunteers, half a million spectators, and tens of millions of dollars in donations, the World Games Organizing Committee had a herculean task ahead of them. They needed technology that could keep up with their ambitious goals. 


Growing an audience for the World Games was paramount. With Google Ad Grants to run an AdWords campaign and Google Analytics to track behavior on their site, they were able to get their message in front of millions of people. Instead of flying around the world to train their many volunteers, they relied on Google Hangouts to efficiently and cost-effectively spread their knowledge. Twenty-five different sporting events means a lot of things to keep track of. They used Google Sheets to ensured everyone stayed on the same page and Google Sites to publicize the transportation schedule. 

As Patrick McClenahan, President & CEO of the 2015 Special Olympics World Games says, “When people are educated, inspired and engaged, hearts and minds are changed.” Carrying their message further means a more inclusive world for us all. 

Watch members of the World Games explain how they used Google tools here.


          Broadway Unlocked shares five lessons learned from hosting a livestream benefit        
Each year, one in six people in the U.S. will be victims of violent crimes. Two years ago, we became part of the effort to change that, when we began work with Broadway Unlocked. 

Two years ago, we met Jessica Ryan — a woman whose mission is rooted in two seemingly unique spheres: celebrating live theatre and helping survivors of interpersonal violence. Jessica founded the  Broadway Unlocked #giveback concert, a livestream, interactive benefit concert aimed at connecting the two communities and helping raise awareness and donations for the Crime Victims Treatment Center (CVTC). The CVTC, New York State’s largest and most comprehensive hospital-based victim assistance program, provides therapy and services to survivors of assault, abuse and violence. All treatments at CVTC are free.

In an effort to reach a larger audience and expand the nonprofit’s donor base, Broadway Unlocked collaborated with Google for Nonprofits to broadcast the show and spread the message globally in 2016. On February 22, Google for Nonprofits helped bring Broadway to YouTube for the second year in a row with one night of song and social responsibility through the concert. To bring the show beyond NYC, Google Fiber hosted a watch party at the Fiber space with local Kansas City theatre groups and community members. 

This was a Broadway show unlike any other. This was Broadway with a variety of star performers, including Kyle Dean Massey, Carolee Carmello, Ali Stroker, Natalie Weiss, and Collabro. This was Broadway hosted by Google Fiber. Streamed via Google Hangouts on Air. And fueled in part by fundraising through donation cards on YouTube. This was Broadway on the internet -- crowdfunded and broadcast for one night only.

How did Broadway Unlocked make their globally livestreamed and crowdfunded event a success? We’re turning the mic towards Broadway Unlocked to hear what they learned.

5 Lessons Learned from Hosting a Livestream Benefit

  1. Engaging the community is key: Using Hangouts on Air, we were able to pull off a cross-city sing-a-long! Check it out. The video wasn’t flawless, but we successfully transported Broadway beyond the Big Apple.

  2. Global events can help grow engagement and donor base: Putting on an event in different cities is no easy feat. But it's amazingly rewarding to bring like-minded people and groups together to support similar causes. Hangouts and livestream technology made reaching new communities easier to do in one event. And by engaging these communities, we’ve been able to grow a stronger community and ultimately, donor base.

  3. Interactive video adds another dimension of creativity: Using Hangouts allowed us to engage the audience on the other side of the screen, adding a new dimension unique from watching on a passive screen. Our creative team came up with Musical MadLibs, (our new favorite game!), which really shows how we were able to interact with the crowd through video chat.

  4. Google is a gamechanger for nonprofits: YouTube and Google Fiber enabled us to livestream the concert to theatre lovers and supporters in Kansas City and hundreds of people at home that night. This allowed us to increase the viewership of our benefit by 10X more than if we had only shown the concert to the folks at the Greene Space in NYC.

  5. Crowdfunding and donation cards can help you reach your goals: Through crowdfunding using donation cards on YouTube, One Today donations, live fundraising at the concert, and private donations, we raised more than ever before -- an astounding $50,000. This additional funding will hugely impact our ability to provide treatments for victims of domestic violence in tandem with the CVTC.

To see if your nonprofit is eligible to participate in the nonprofit programs, review the Google for Nonprofits eligibility guidelines. Google for Nonprofits offers organizations like yours free access to Google tools like Gmail, Google Calendar, Google Drive, Google Ad Grants, YouTube for Nonprofits and more. These tools can help you reach new donors and volunteers, work more efficiently, and tell your nonprofit’s story. Learn more and enroll here.

If you are a U.S. nonprofit looking to add donation cards to your YouTube videos, learn more here.

Nonprofits aren't endorsed by YouTube or Google


          Customer Service Associate (Seasonal) - Minnetonka, MN - 2nd Swing Inc.        
Minnetonka, MN - Customer Service
13031 Ridgedale Drive, Minnetonka, MN 55305, United States
2nd Swing is looking for a few high-energy customer service professionals to join our Minnetonka or Minneapolis team. The ideal candidate will have a very good understanding and passion for the game of
          Our house was a very very not fine house.        
We are officially out of the crazy place that was our former abode. I learned so much, living there. Here is my list.
1) Never move into a house with 7 room-mates. It doesn't matter how big the house is.
One Kitchen + 7 peeps = a bajillion problems.
2) Never live with males unless you a) are related to them or b) are in love with them or c) nope, can't think of a c.
3) Take away any video games that require physical movement immediately...unless you wish to see male room-mates (referenced above) doing Dance Dance Revolution in 12 year old Super Mario boxer shorts, and nothing else.
4) Don't rent from slumlords. Research the landlords before you move in. If they've sued 80% of their previous tenets? Probly a sign you shouldn't trust your shelter to them.
5) Don't let someone else pick out somewhere to live and don't sign a lease without seeing it.
6) Don't sign a lease 6 months before the move in date. Plans can change. So can friendships and relationships.
7) Did I mention the "don't rent from slumlords" rule? Well DON'T.

So, as you can see we had a pretty crappy experience at our last place. All I can say is: TGIO...Thank God it's OVER!!!!!
          Game of What? Game of AWESOME!        
After what felt like eternity, the search for the true king of Westeros started anew last night with the season three premiere of Game of Thrones. While I am certainly no GOT fanatic – having never read a single page of the books – I felt like the show’s biggest fan last night as soon … Continue reading
          Î‘νυπόμονοι χάκερ υπέκλεψαν το νέο επεισόδιο του Game of Thrones        

Μια ομάδα χάκερ έκλεψε το σενάριο ενός μελλοντικού επεισοδίου της δημοφιλούς τηλεοπτικής σειράς "Game of Thrones", καθώς και επεισόδια άλλων τηλεοπτικών σειρών της εταιρείας παραγωγής και καλωδιακού καναλιού ΗΒΟ.
Συνολικά, οι ανώνυμοι χάκερ ισχυρίσθηκαν, με ανακοίνωσή τους, ότι υπέκλεψαν δεδομένα 1,5 terabytes μετά την κυβερνοεπίθεση, σύμφωνα με το BBC, το πρακτορείο Reuters και τους New York Times.
Ήδη, οι χάκερ ανήρτησαν σε ιστοσελίδα του διαδικτύου επόμενα επεισόδια των σειρών Ballers και Room 104, που δεν έχουν προβληθεί ακόμη, υποσχόμενοι σύντομα και νέο υλικό προς (δωρεάν) τέρψη του φιλοθεάμονος κοινού.
«Χαιρετίσματα σε όλη την ανθρωπότητα. Η μεγαλύτερη διαρροή στην εποχή του κυβερνοδιαστήματος βρίσκεται σε εξέλιξη» έγραψαν οι χάκερ, με καθόλου ταπεινοφροσύνη. Ενθάρρυναν τον καθένα να «κατεβάσει» το υποκλαπέν τηλεοπτικό υλικό και υποσχέθηκαν να δώσουν...συνέντευξη σε όποιον το κάνει με επιτυχία.
Η ΗΒΟ επιβεβαίωσε την παραβίαση των υπολογιστών της, χωρίς να δώσει περαιτέρω λεπτομέρειες και χωρίς να διευκρινίσει κατά πόσο έχουν επίσης υποκλαπεί προσωπικά δεδομένα πελατών ή εργαζομένων της. Η εταιρεία δήλωσε ότι ερευνά το περιστατικό σε συνεργασία με τις υπηρεσίες ασφαλείας και εξωτερικές εταιρείες κυβερνοασφάλειας, τονίζοντας ότι «η προστασία δεδομένων αποτελεί ύψιστη προτεραιότητα για την ΗΒΟ».
Ο πρόεδρος και διευθύνων σύμβουλος της εταιρείας Ρίτσαρντ Πλέπλερ, σε ηλεκτρονικό μήνυμά του στους εργαζόμενους στην ΗΒΟ (που ανήκει στον όμιλο Time-Warner), χαρακτήρισε την κυβερνοπαραβίαση «προφανώς πρόκληση αναστάτωσης, ανησυχητική και ενοχλητική για όλους μας».
Σύμφωνα με πληροφορίες του Entertainment Weekly, η υποκλοπή του Game of Thrones αφορά sτο τέταρτο επεισόδιο της έβδομης περιόδου, η οποία προβάλλεται αυτό τον καιρό. Το τρίτο επεισόδιο του τρέχοντος κύκλου είχε προβληθεί την Κυριακή, ενώ το τέταρτο που υπεκλάπη, αναμένεται να προβληθεί την επόμενη εβδομάδα. Η σειρά εκτιμάται ότι θα ολοκληρωθεί το 2018.
Δεν θα είναι πάντως η πρώτη φορά που γίνεται υποκλοπή στο Game of Thrones. Το 2015 είχαν διαρρεύσει στο διαδίκτυο τα πρώτα τέσσερα επεισόδια του πέμπτου κύκλου, προτού προβληθούν.
[via]

          Diablo III: Δωρεάν για τους Xbox Live Gold αυτό το σαββατοκύριακο        

Η Blizzard ανακοίνωσε πως από τις 27 έως και τις 31 Ιουλίου, οι συνδρομητές της υπηρεσίας Xbox Live Gold θα μπορούν να δοκιμάσουν εντελώς δωρεάν το Diablo III: Reaper of Souls - Ultimate Evil Edition.

Το εν λόγω πακέτο περιλαμβάνει το βασικό game και το Reaper of Souls expansion και όσοι πάρουν μια πρώτη γεύση θα έχουν τη δυνατότητα να αγοράσουν το παιχνίδι και να το προσθέσουν μόνιμα στη συλλογή τους, με έκπτωση 35%.

Αν δε προχωρήσετε σε μια τέτοια αγορά, η πρόοδός σας θα μεταφερθεί από τη δοκιμαστική έκδοση στην πλήρη.

[via]
          Ferrari has raised its game - Hamilton        
Ferrari has "seriously picked up its game" ahead of the 2016 Formula 1 season and will provide a genuine threat to Mercedes, says Lewis Hamilton
          We have A Brewer        

This week we have brought on two more contracted people onto the New Buffalo Team. Jimmy Bass and Jon Downing, of Buffalo News Fame. Jimmy is a prior Marine and I think he will fit in with the rest of the group. (3 out of 8 players are vets).

Jimmy is developing some beers for use while I’ll be in Afghanistan under the mentorship of Jon. This is a very big deal for New Buffalo since Jimmy is training to be a ‘real’ brewer. Not to knock my home brew creations or that of any other home brewer but there is a distinct difference between a home brewer and the formally trained. Jon Downing made introductions to New Buffalo Brewing and I think we’re well on our way. Bringing on Jon and already having Tim we now have a combined 60 years and 180 breweries worth of experience.

I was also contacted to use the New Buffalo Brewing logo in an art project. 26 painting about buffalo each with one letter. They are going to be shown Nov 2nd I think. Sadly I will be unable to be there for the display but we we’re invited to do a beer tasting. I really want to pursue that if possible. I wrote over to custom Beer Crafters to see what it would cost to do a 10bbl run.  While in Nov we’ll still be 6-7 months from producing ourselves I think it would be good to at least get some beer into the hands of the people. It would also let us spread those kegs out over 2 months or so and hit up a few tastings. 

With Jimmy and Jon on board we have the how part of New Buffalo locked in pretty well. The two remaining questions are what and where. As we said in the last post we effectively abandoned the building we had a couple months sunk into and are looking anew.  Putting that aside I’m focused on the what.

On the main page we posted most of my experimental brews for the year and a half. Jimmy is going to redo at least two of them into something that can be scaled up and start creating new brews. Statically I know what we should do, and IPA (20% market share) and a Pale Ale (18%) market share. With the assort packs, I’d safely toss in another 7% . (Assortments and Seasonals made up just over 20%). These are two styles I’m really not interested in doing. There are allot of each on the market, it’s a crowded space and there so overdone. The thing I found the most reveling in the top 15 styles, not a single black beer made it.  These happen to be some of my favorite beers. So it begs the question do we enter the fray with our own Pale and IPA or do we try to seize a niche market? 

I’m sure we can get allot of insight from Tim and Jon on the topic. Point being the other big ones with Amber larger, meaning most craft beer drinkers are still looking for a fairly pale, crystal clear beer. Bitter seems to be the name of the game for the last 10 years.

We have a little time yet, but I’d love to hear from beer drinkers what they want.  

          Stop-Motion NES        
If you’re reading this, it’s pretty safe to assume you’re irrationally nostalgic about a handful of classic NES games like I am. Prepare to be awed by the incredible fidelity of the following stop-motion recreations. Right? I can’t for the life of me figure out what the first game is, though. Tell me in the […]
          Science Olympiad Captures 2nd Place at Regional Competition        
Kellenberg’s premier STEM Club, Science Olympiad, took home a second-place team victory on Staurday, February 4, 2017, at the Nassau West Regional Science Olympiad Competition. Three teams represented Kellenberg in the day-long competition. Students competed in 25 different events from anatomy, game design, dynamic planet, tower building, and more exposed these students to challenging science […]
          The Punt: Thursday 10 August        
The Premier League is back! The Punt podcast is action-packed this week with Derek McGovern and In-Play Football Trading Manager, Andy Excell, previewing the TV games and the Times' Chief Sports Writer, Matt Dickinson, joining us to talk about the burning issues in the sport. We'll also catch up with Pete Farries, Gav Puszczalowskyi and Al Ross who give their best bets in the Championship and Leagues One and Two respectively, and Sam Norris picks a bet out in the European games this weekend. Enjoy. #ThePunt #football #betting #PL
          The Punt: Fri 4 August        
It's a brand new dawn for The Punt! All your football betting needs are covered on the inaugural edition of the podcast. Dave Kelner is your host, Derek McGovern gives his Premier League prediction and previews the Community Shield with William Hill's In-Play Football Trading Manager, Andy Excell. The Sun's Martin Lipton is the FWA guest for the week. There's talk about Neymar's world record transfer fee and Martin gives a bet ahead of the new season. In addition to this, Pete Farries, Gav Puszczalowskyi and Al Ross give their best bets in the Championship and League's One and Two respectively, and Sam Norris picks a bet out in the European games this weekend. Enjoy. #ThePunt #football #betting #PL
          The FWA Podcast: Friday 19 May        
Deputy Head of Sport at The Sun, Martin Lipton, joins Dave Kelner ahead of the final set of fixtures in the Premier League. Martin talks about Chelsea's success, the future for Spurs and gives his predictions for the two TV games on Sunday. #FWAPodcast #betting #football #PL #CFC #THFC
          European Football Podcast - Episode 113: 18th May        
Sam Norris is joined by Alex Dunn on this edition of the European Football Podcast. The pair preview games from Germany, Portugal and Russia this week. #betting #EuropeanPodcast #football
          The FWA Podcast: Friday 12 May        
London Football Correspondent for the Guardian and Observer, Dominic Fifield, joins William Hill's Dave Kelner on this edition of the podcast. The pair preview all six TV games in the Premier League this weekend. #betting #FWAPodcast #football #PL
          European Football Podcast - Episode 117: 12th May        
Sam Norris is joined by Alex Dunn on this edition of the European Football Podcast. The pair preview three games this weekend across Spain, Italy and France and Alex provides you with his nap of the weekend. #betting #EuropeanPodcast #football
          The FWA Podcast: Friday 5 May        
The Daily Mail's Football Editor, Ian Ladyman, joins Dave Kelner to preview the Premier League football this weekend. Ian talks about Pep Guardiola, diving and gives his predictions for the TV games. #PL #betting #football #podcast
          European Football Podcast - Episode 116: 5th May        
Dave Kelner is joined by Alex Dunn on this edition of the European Football Podcast. The pair preview two games this weekend and Alex provides you with an accumulator. #betting #EuropeanPodcast #football
          European Football Podcast - Episode 115: 28th April        
Sam Norris offers his thoughts ahead of three of the biggest games in Europe this week. He analyses one match in Germany, one in Italy and one in Spain. #EuropeanFootball #podcast #betting
          The Punt: Fri 28 April        
Dave Kelner, Derek McGovern and Thom Kirwin are with you to preview all 10 Premier League matches this weekend. The trio give bets in all games, talk about the Manchester derby and David Moyes at Sunderland. #betting #ThePunt #PL #betting #football
          The Punt: Friday 21 April        
Dave Kelner, Derek McGovern and Thom Kirwin are back with you to preview the FA Cup semi-finals and the eight Premier League games this weekend. Can Spurs perform at Wembley? Will Manchester City compound Arsene Wenger's misery? Hear from the chaps on that and much more. Predictions and best bets for all the matches. #PL #ThePunt #football #betting
          European Football Podcast - Episode 113: 13th April        
Sam Norris joins Mark Walton to preview three games across the continent this weekend with games from Italy, Germany and France up for discussion. Enjoy.
          European Football Podcast - Episode 112: 7th April        
Alex Dunn joins Dave Kelner to preview three of the biggest European games this weekend. Bayern Munich's clash with Dortmund and Real Madrid's encounter with Atleti are particularly mouth-watering.
          The FWA Podcast: 31st March        
Western Mail's Chris Wathan joins Alex Dunn to reflect on Wales' draw with the Republic Of Ireland and to look ahead to Swansea and Cardiff's games this weekend.
          The League Podcast: 30th March        
Sam Norris is joined by Pete Farries to preview this weekend's Football League action. Pete takes a look at the televised games from the Championship with Gav and Al offering their best bets from Leagues One & Two.
          The Punt: Friday 17 March        
Dave Kelner, Derek McGovern and Thom Kirwin preview all 10 Premier League games this weekend. The chaps talk about Aitor Karanka's dismissal, Romelu Lukaku rejecting a new contract and they give their best bets. #PL #football #thepunt #podcast
          The League Podcast: 16th March        
Every week William Hill looks at featured games from the Football League on two podcasts. Just scroll down the playlist above to find each one every Thursday. Commentator Pete Farries previews the Championship, Gav Puszczalowskyi gives his best League One bets and Al Ross goes through League Two. Enjoy.
          The League Podcast: 10th March        
Every week William Hill looks at featured games from the Football League on two podcasts. Just scroll down the playlist above to find each one every Thursday. Commentator Pete Farries previews the Championship, Gav Puszczalowskyi gives his best League One bets and Al Ross goes through League Two.
          The Punt: Monday 6th March        
Alex Dunn is joined by Sam Norris to preview this weeks fixtures in the Champions League as well as Manchester United's Europa League trip to Rostov plus the Premier League game between Manchester City and Stoke. #betting #football #UCL #UEL
          The FWA Podcast: Friday 3 March        
The Guardian's Chief Football Writer, Danny Taylor, joins William Hill's Dave Kelner to preview the Premier League action this weekend. Danny, who won two awards at the SJA Awards on Monday, gives his predictions for the TV games and speaks about Arsene Wenger, Jurgen Klopp and Sergio Aguero. #PL #football #betting
          The Punt: Friday 3 March        
Dave Kelner is joined by Derek McGovern and Thom Kirwin to preview all 10 Premier League games this weekend. Derek talks about forfeiting your right to be called a punter, if you back a certain team this weekend, and Thom puts his hopes in one of the most prolific strikers in the Premier League. #betting #football #PL
          The League Podcast - 2nd March        
Every week William Hill looks at featured games from the Football League on two podcasts. Just scroll down the playlist above to find each one every Thursday. Commentator Pete Farries previews the Championship, Gav Puszczalowskyi gives his best League One bets and Al Ross goes through League Two.
          European Football Podcast - Episode 107: 24th February        
Listen to Mark Walton & Alex Dunn (with a little help from Sam Norris) on three games across Europe this weekend.
          The Punt: 20th February        
Lee Phelps and Sam Norris look ahead to this weeks #UCL and #UEL games, with Sam giving his best bets. Enjoy.
          The Punt: 13th February        
Mark Walton is joined by Sam Norris to preview all four of this week's games in the Champions League and the two Europa League matches involving Premier League teams. #betting #football #PL #williamhill #thepunt #UCL #UEL
          The Punt: Friday 27 January        
Dave Kelner is joined by Derek McGovern and Thom Kirwin ahead of the fourth round of the FA Cup. The chaps talk through all the games involving Premier League teams and predict a shock in one of the televised matches. #ThePunt #betting #football #FACup #fourthround
          The League (& a bit of FA Cup) Podcast: 5th January        
Alex, Pete, Gav and Al offer their best bets in FA Cup third round games involving Football League clubs, as well as fixtures in Leagues One and Two.
          The Punt: Friday 23 December        
Dave Kelner, Derek McGovern and Thom Kirwin preview the Boxing Day fixtures on this edition of the podcast. All 10 Premier League games are analysed and Derek continues his love affair with Manchester United. Have a Merry Christmas and thanks for listening. #PL #betting #football
          The Punt: Thursday 15 December        
Dave Kelner is joined by Derek McGovern and Thom Kirwin to preview all 10 Premier League games this weekend. The trio reflect on the midweek fixtures and give their best bets. #ThePunt #betting #football #PL
          European Football Podcast - Episode 99: 7th December        
Alex Dunn and Sam Norris are on this week's European Podcast to talk through three big games on Sunday. Enjoy.
          The FWA Podcast: Thursday 24 November        
Dave Kelner talks to The Sun's newly-appointed Chief Sports Writer, Dave Kidd, about the televised Premier League matches this weekend. Dave gives his predictions for the games and reflects on Spurs' Champions League disappointment. #FWAPodcast #football #betting #PL
          The Punt: Friday 18 November        
Dave Kelner, Derek McGovern and Thom Kirwin are with you to preview the 10 Premier League matches this weekend. As ever, the chaps give you their best bets in all 10 games and Derek puts the boot into Zlatan Ibrahimovic. #ThePunt #football #betting
          The League Podcast: 18th November         
Every week William Hill looks at featured games from the Football League on two podcasts. Just scroll down the playlist above to find each one every Thursday. Commentator Pete Farries previews the Championship, Gav Puszczalowskyi gives his best League One bets and Al Ross goes through League Two. Subscribe to the podcasts via iTunes
          The Punt: Thursday 10th November        
Alex Dunn stands in for Dave Kelner, and is joined by Derek McGovern and Thom Kirwin to offer their best bets in the International games involving the Home Nations across the weekend, including England v Scotland.
          The Punt: Friday 4 November        
Dave Kelner, Derek McGovern and Thom Kirwin are back with you to preview the 10 Premier League games this weekend. The trio battle it out to nap one particular team, who look to be too big a price on the coupon. #PL #betting #football #ThePunt
          The League (& FA Cup) Podcast: 4th November        
Alex, Pete, Gav & Al are with you to look at the best of the televised action in the Championship, as well as games in the first round of this season's FA Cup.
          The FWA Podcast: Thursday 3 November        
The Daily Mirror's Darren Lewis speaks to Dave Kelner on this edition of the podcast. The pair reflect on Manchester City's scintillating performance against Barcelona at the Etihad and preview this weekend's televised Premier League games. #football #PL #betting #FWAPodcast #FWA
          The Punt: Friday 30 September        
Dave Kelner is joined by Derek McGovern and Thom Kirwin to preview all 10 Premier League games this weekend. The trio also speak briefly about Sam Allardyce and give their best bets at the end of the podcast. #PL #betting #football #EPL #ThePunt #ENG #BigSam
          The FWA Podcast: Friday 30 September        
The Daily Telegraph's, Chris Bascombe, speaks to Dave Kelner on this edition of the FWA Podcast. The pair discuss Sam Allardyce's departure and preview the televised Premier League games. #FWAPodcast #football #PL #England #ENG #betting
          The Punt: Monday 19 September        
Mark Walton is joined by Dave Kelner to preview the midweek games in the EFL Cup, involving the Premier League teams. #EFLCup #betting #football #WilliamHill
          The Punt: Thursday 15 September        
Derek McGovern and Thom Kirwin join Dave Kelner to preview all 10 Premier League matches this weekend. The chaps give their best bets in each game, starting with Friday night's eagerly-anticipated clash between Chelsea and Liverpool at Stamford Bridge. #PL #betting #ThePunt #football #CFC #LFC
          The Punt: Friday 26 August        
Dave Kelner, Derek McGovern and Thom Kirwin are on hand to take you through all 10 Premier League matches this weekend. The chaps analyse the betting markets, with Derek and Thom giving their predictions on each game. The podcast finishes with the best bets. #ThePunt #EPL #betting #WilliamHill
          The Punt: Monday 22 August        
Dave Kelner is joined by Thom Kirwin to look at the European games involving the British clubs and the EFL matches this midweek. Thom also gives you a treble for Tuesday and Wednesday night. #EFL #UCL #UEL #betting #podcast
          The Punt podcast. Thursday August 19th        
Derek McGovern and Thom Kirwin are back to look at all 10 #PL games this weekend, with bets in them all. Get all the odds on the Premier League page: http://sports.williamhill.com/bet/en-gb/betting/t/295/English+Premier+League.html
          The FWA Podcast: 18th August        
The Executive Secretary of the FWA - Paul McCarthy joins Sam Norris on this latest edition of the FWA Podcast to go through five televised Premier League games this weekend. Enjoy.
          The FWA Podcast: Thursday 11 August        
The FWA Podcast returns, with the newly-elected Chairman of the Football Writers' Association, Paddy Barclay, in conversation with William Hill's, Dave Kelner. The pair go through the televised Premier League games, pinpointing some good looking bets. #FWAPodcast #betting #BPL #EPL
          The League Podcast: Thursday 11 August        
Dave Kelner is joined by Pete Farries, Gav Puszczalowskyi and Al Ross on this edition of the podcast. The chaps give you all the best bets in the three leagues and Pete previews the live games in the Championship. #Championship #LeagueOne #LeagueTwo #betting
          Euros Punt Podcast: 7th July        
We look ahead to semi-final number two on this edition of the podcast and Derek McGovern, Stefan Bienkowski, Andrew Gibney, Dave Kelner, Lee Phelps and Mark Walton all feature. They look ahead to the game between Germany and France and flag up their best bets along the way. Enjoy. http://serve.williamhill.com/promoRedirect?member=audiobooUK&campaign=DEFAULT&channel=will_football&zone=1478396557&lp=1478422550
          Euros Punt Podcast: 1st July        
Wales take on Belgium in the second quarter final at the Euros. On this edition of the podcast we look at the game from all angels, with Dereck McGovern and Chris Mayer offering their selections for the game. Enjoy. http://serve.williamhill.com/promoRedirect?member=audiobooUK&campaign=DEFAULT&channel=will_football&zone=1478396557&lp=1478422550
          Euros Punt Podcast: 27th June        
Monday's games see Italy take on the holders Spain while England face Iceland. On this edition, Derek McGovern, Karl Matchett and David Swan join Michael Wood to preview both matches. Enjoy.
          Euros Punt Podcast: 26th June        
Sunday's games see France take on the Republic of Ireland before Germany v Slovakia and Hungary v Belgium. On this edition we hear from Dereck McGovern, Chris Mayer & Stefan Bienkowski on the respective matches. Enjoy. http://serve.williamhill.com/promoRedirect?member=audiobooUK&campaign=DEFAULT&channel=will_football&zone=1478396557&lp=1478422550
          Euros Punt Podcast: 25th June        
The last-16 of the Euros kicks off on Saturday and we look ahead to all three games. Derek McGovern, Oliver Zesiger and Tom Kundert join Dave Kelner to preview each match and we also get the usual country file and trivia along the way. Enjoy. http://serve.williamhill.com/promoRedirect?member=audiobooUK&campaign=DEFAULT&channel=will_football&zone=1478396557&lp=1478422550
          Euros Punt Podcast : 22nd June        
Jack Critchley is joined by Derek McGovern, Chris Mayer & Tom Kundert to look ahead to the final group games in Groups E and F. There's also the usual sprinkling of trivia, a country file and plenty of enhanced odds.
          Euros Punt Podcast: 21st June        
Groups C and D come to a close on Tuesday evening and we look ahead to all four games with a variety of pundits. Derek McGovern, Lee Phelps. Stefan Beinkowski, Karl Matchett and Emre Sarigul all feature, offering their thoughts and best bets along the way. Enjoy. http://serve.williamhill.com/promoRedirect?member=audiobooUK&campaign=DEFAULT&channel=will_football&zone=1478396557&lp=1478422550
          Euros Punt Podcast: 20th June        
The final placings in Group B will be decided on Monday evening, with England taking on Slovakia and Wales facing Russia. Derek McGovern joins Mark Walton to look ahead to those games, with Derek offering up his best bets along the way. Enjoy. http://serve.williamhill.com/promoRedirect?member=audiobooUK&campaign=DEFAULT&channel=will_football&zone=1478396557&lp=1478422550
          The Punt: Euros Podcast 15th June         
Jack Critchley looks ahead to three games on Wednesday and is joined by Andrew Gibney on France v Albania, Alan Moore on Russia v Slovakia and Oliver Zesiger on Romania v Switzerland.
          Euros Punt Podcast: Sunday 12th June        
We have a jam-packed podcast with Emre Sarigul, Stefan Bienkowski, Neil Lennon, Derek McGovern and Lee Phelps all joining Michael Wood to preview the day's games. Turkey take on Croatia, Poland face Northern Ireland and Germany are against Ukraine. Listen now for information on all six nations playing on day three. #ThePunt #betting #football #Euro2016
          Euros Punt Podcast: Saturday 11 June        
We have a jam-packed podcast with Robbie Savage, Sol Campbell, Derek McGovern and Lee Phelps all joining Dave Kelner to preview the day's games. England start their campaign against Russia, while Wales are in action against Slovakia. Listen now for information on all six nations playing on day two. #ThePunt #betting #football #Euro2016
          The Punt: Friday 27 May        
Mark Walton is joined by Derek McGovern and Dave Kelner to preview the Internationals involving the Home Nations and the Champions League final. Atletico and Real are usually involved in tense affairs and the chaps talk about the prospect of another one on Saturday night. Listen now for their best bets in all four games. #ChampionsLeague #EngvAus #betting #ThePunt
          The League Podcast: League 1 & 2 Playoffs - Second Legs        
Jason Lewis and Sam Norris preview the remaining play off games in League 1 and 2. With the games between Barnsley and Walsall, Bradford and Millwall and Accrington and Wimbledon up for discussion. Enjoy.
          The Punt: Friday 13 May        
Lee Phelps returns to join Derek McGovern and Dave Kelner for the final Punt of the season (sob). The chaps talk through all 10 Premier League games and there's an insert with some of the pre-season predictions. #BPL #football #betting
          The Punt: Friday 6 May        
Sam Norris is joined by Derek McGovern and Dave Kelner to preview the 10 Premier League games this weekend. Derek basks in the glow of another winning nap and reflects on another fantastic European evening at Anfield. #ThePunt #football #podcast #betting #sport #BPL
          The Punt podcast. Monday May 2nd        
Sam Norris and Lee Phelps look at the Monday night Premier League game and all four European semi final second leg matches.
          The European Football Podcast: Episode 82: 29 Apr        
Dave Kelner is joined by Sam Norris to preview three big games in Europe this weekend. The pair look at a game in the Bundesliga, a game in Serie A and one in the Portuguese Primeira Liga. #betting #WilliamHill #podcast
          European Football Podcast - Episode 81: 21st April        
Dave Kelner is joined by Sam Norris on the latest edition of the podcast. The chaps preview three games this weekend and talk about the timeless, Francesco Totti. #Europeanfootball #podcast #football
          The Punt: Monday 18 April        
Mark Walton is joined by Derek McGovern and Dave Kelner to preview the midweek Premier League matches on this edition of the podcast. The Merseyside derby is televised on Wednesday and the chaps have contrasting perspectives on the magnitude of the encounter. Listen now for the best bets on all five games. #BPL #LFC #EFC #ThePunt #betting
          The Punt: Friday 8th April        
With Derek McGovern on holiday, it's the turn of Alex Dunn and Head of Football Trading Mark Steel to join Dave Kelner and put forward their best bets in this weekend's Premier League games.
          League One & Two - 7th April        
Hear Jack Critchley's thoughts on the key games in the lower leagues, as he joins Alex Dunn to preview the action.
          Comment on Actual Play: Masks, Part 1 by Magpie Media Roundup | Magpie Games        
[…] http://jankcast.com/archives/3401 […]
          Comment on Frakkin' Toasters – A BSG Fiasco by Mark        
Curious how I can find a copy of the Fiasco playset - Frakkin' Toasters? Would love to play it as a group of friends have found the joy of this game and your playset sounds great! :)
          Comment on Actual Play: Poutine by Jordan        
Where can I find this game?
          Comment on Episode 211: Art and Design in Games by A Look Back at 2016 | Magpie Games        
[…] on Backstory, the Jankcast, and +1 […]
          Comment on Actual Play: Bluebeard’s Bride Part Two by Bluebeard’s Bride Has Launched! | Magpie Games        
[…] Sarah runs the game for The Jank Cast crew (February 2016) Part 1, Part 2 […]
          Comment on Actual Play: Bluebeard’s Bride Part Two by Bluebeard’s Bride – Horror RPG Kickstarter by Magpie Games | Tribality        
[…] Sarah runs the game for The Jank Cast crew (February 2016) Part 1, Part 2. […]
          Comment on Actual Play: Bluebeard’s Bride Part I by Bluebeard’s Bride – Horror RPG Kickstarter by Magpie Games | Tribality        
[…] runs the game for The Jank Cast crew (February 2016) Part 1, Part […]
          Comment on Episode 221: Language in Games II by Matt Wetherbee        
Aw, you guys mentioned me twice! (I was also the fella who stumbled through Greenlight because I was nervous to meet y'all.) S-sempai noticed me. ヽ(*〇*)ノ
          Comment on Actual Play: Bluebeard’s Bride Part I by Bluebeard’s Bride Has Launched! | Magpie Games        
[…] runs the game for The Jank Cast crew (February 2016) Part 1, Part […]
          Comment on Episode 175: Language in Games by Episode 221: Language in Games II | The Jank Cast        
[…] http://jankcast.com/archives/2602 […]
          Comment on Episode 213- Games Addressing Social and Personal Issues by Benjamin Wenham        
Also, the author is Ian M. Banks.
          Comment on Episode 213- Games Addressing Social and Personal Issues by Todd        
I could try! Which games are you thinking about? Is there one we mentioned that sounded interesting?
          Comment on Episode 213- Games Addressing Social and Personal Issues by Todd        
It was not! I forgot to post it. It was here: http://goblinpunch.blogspot.com/2016/02/osr-style-challenges-rulings-not-rules.html
          Comment on Episode 213- Games Addressing Social and Personal Issues by Benjamin Wenham        
Was the article, the Quick Primer for Old School Gaming by Matthew Finch.
          Comment on Episode 213- Games Addressing Social and Personal Issues by kenziejoy        
Could you post some of the games and designers you mentioned? I'm having trouble finding them so I think I'm spelling it wrong.
          Comment on Actual Play: Bluebeard’s Bride Part I by Podcast and Video Roundup | Magpie Games        
[…] http://jankcast.com/archives/3269 […]
          Comment on Episode 211: Art and Design in Games by Max Wallinder        
Love it when you mix up the usual crew with esteemed experts now and again. I'm so greatful for Nathan's plug of his podcast. I now have fifteen hours of game design to listen to. I mean, som day my bakc listening of the Jank Cast will end och then I need something to fill the void.
          Comment on Episode 211: Art and Design in Games by Jank Cast: Art and Design in Games – Megan Pedersen        
[…] Episode 211: Art and Design in Games […]
          Comment on Episode 211: Art and Design in Games by cannamana        
It's either art or an artistic statement about podcasting, that he can't be heard.
          Comment on Episode 210: Characterization by Megan        
I practice for RPGs, but generally when I know that I'm going to be doing a character thing that doesn't specifically come naturally to me. For example, I practiced accents and vernacular prior to heading into the studio to record with One Shot Podcast a few weekends ago. That to me felt more like acting than playing a game to me, and I approached it like I would a performance gig. I've done prep work for Jank Cast APs before when I know that we're recording a specific thing for an audience to listen to, because again - it's a permanent thing that will exist for people to consume as entertainment. As far as games I'm not "performing" in, I do tend to research things that will be instrumental to my character so that when the time comes for me to add to the narrative, I can do it from an informed place. I did some prep like this for my latest Mountain Witch game, mostly so that when I was describing things my samurai used and wore that they were correct, and so that when I added detail into the narrative, that it was period correct. I find that I draw a lot of my RP in the moment via improv and Meisner technique skills I've learned over the years, so from a perspective of relationships and allowing myself to be affected by actions/dialogue/events, I prefer to be a blank slate in game. This does not, however, keep me from making speeches that I WOULD HAVE SAID in that perfect moment when I get home from a game session that I just didn't think of at the time. My cats love them. Even though it's a weird little unpacking mechanism I have, I do find it helps to set me up for the next session, because I can practice my character's voice and their intentions.
          Comment on Episode 210: Characterization by William Palmer        
Nice episode, I feel like y'all only scratched the surface on this one. I like the idea of characterization coming in the moment, from choices. So in a RPG context every time you have to make a choice or speak in character (which I guess is a choice) you decide in that moment who your character is, based on what has come before, and then from the directors stance, what you want to happen. in a video game context like Mass Effect every time you come to a decision point, the game is asking you to characterize your version of its protagonist to be either Paragon, neutral or correct. :) As much as we'd like perfect consistency, characterization changes (outside of intentional character arcs) whether we want it to or not. This comes from the gaps between play sessions, differences in our emotional play state (bleed), and the (almost necessarily) fluid nature of characters in the shared imagined landscape. This isn't a bad thing most of the time because it's minor and we modify our characters slightly based on the outcomes we as players would like to see. In a recent game of Eclipse Phase I just ran over Roll20 I had all the characters introduce themselves with a dream sequence. I made it very clear that this was to be an opportunity for solo storytelling and had everyone else follow the microscope rules of shutting up and not helping as to preserve a unique vision. It went over really well, even if we had a few more pauses for thought than normal, and even over Roll20 the characterization was very clear and shined through. That's another thing, characterization is much easier in person or through text than it is online which has always been one of my bigger pet peeves with online gaming. In person you get to use all of your senses, through text you get to expound as much as you'd like, online you're normally restricted to voice and actions. It makes you work harder and practice which brings a lot to in person games. Yet another thing, how quickly does a character come to you? Are most NPCs at the same level of characterization in their first min of screen time as say an ApoWo character? Obviously we know more about the ApoWo character but does that come through right away or do you build that character up with every interaction/decision? I would say the later. Another way to say that would be: Are most characters defined more by what's on their sheets or what's in our heads? Could y'all post a link to 183 days from the rants section? I seem to be having trouble finding it. https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#newwindow=1&q=183+days+rpg Oh, have y'all ever Janked (that's now a thing, I'm making it a thing) about practicing for RPGs? If not, I have a potentially stupid topic for a cast, Do You Practice for RPGs? We practice writing, tennis, medicine, improv, calculus, sex, woodworking, and juggling; why not RPGs? This may be something that I'm alone in doing but I first took up acting in local theater partially because I thought it would bring something to my "craft" of role-playing. A lot of the time when I'm watching movies (especially bad but interesting ones like "In Time" or Divergent) I'm thinking about how I would translate that into a game (Fate conversion and Misspent Youth in those cases) and I'm logging away interesting choices or details that I can later bring back to the table. Staying in genre can be difficult when you have 5 different peoples conceptions of what noir is. But when you reference a movie or book everyone is familiar with then people are suddenly on the same page both conceptually and thematically. In general when I'm about to play in a game, or even worse run one, I often immerse myself in fiction of that genre to get it right. which seems like practicing a genre for an RPG to me. I've watched more than a few online videos on voice acting (see Roll20 stuff above). My bedside readers are fiction and things like Long-Form Improv by Hauck and Writing 21st Century Fiction by Maass. I've even run experimental one shots before to test out narrative concepts, like extreme flashbacks that only tie in tangentially to the main story, or practice something else unusual. I've never really retroactively declared anything longer than a one shot practice before but my first couple of fumbling forays into RPGs with D&D (because of coarse it was D&D) could certainly be called practice. I know RPGs aren't supposed to have a goal per se but what I'm striving for are improvisational stories that surprise me, thrill me, and touch my heart. What I'm after is a fluid game with little overt communication about it between players in the moment (all I'm asking for is mind reading here!). What I desire is a game that could be written down and sold as a good book and I feel like that takes practice. I practice to impress others, I practice to feel more relaxed and confident, but most importantly I practice to have a more distilled, better quality of fun. P.S. Your'e welcome for the text wall!
          Comment on Episode 209: Gaming Groups, Pros and Cons by Matt Bohnhoff        
Tinder for gamers already exist, someone beat you to the idea. It's called GameFindr. It apparently was originally designed for Magic the Gathering players but they've expanded to variety of geek games. Unfortunately, in my area, there isn't a sufficient concentration of users (according to the app, I have 3 D&D or Pathfinder players within a 300 mile radius, no other RPG players). So join! Encourage others to join!
          Comment on Episode 209: Gaming Groups, Pros and Cons by Nicholas        
Gamefindr is the app you are looking for.
          Comment on Episode 206: Play By Post by woodenmango        
Thanks for this! I have been pondering play-by-post for a while and also really want to run an Apocalypse World game. I am going to set something up on Tavern Keeper :D
          Comment on Episode 204: What We Did On Our Summer Break by Todd        
Hey! We'll do a whole episode on PbP soon. I'm in games on Tavern Keeper and on NGP.
          Comment on JANK 200! by mrm1138        
I am hopelessly behind on my podcasts, so I only just got around to listening to this today. There were two things that struck me about this episode. You'll have to forgive me, though, because I'm not good at remembering the names of the casters and whose voice is whose. First, I must say that the idea of regimented interaction is precisely why I enjoy gaming. I'd always considered myself an introvert, but my wife, who is truly an introvert, has classified me as an extrovert who is just painfully shy. She can't stand to be around people for more than a couple hours and a time and needs to go home and have a lot of downtime to recharge. (She has never gotten into RPGs—as opposed to board games or card games—because the idea of spending several hours being forced to interact with people sounds like a nightmare to her.) I, on the other hand, really enjoy being around people for long periods of time. The only problem is that I have trouble keeping up a conversation unless there's something very definite to talk about, and that's where games come in. Second, when one of the casters mentioned that tabletop roleplaying gamers tend to be a progressive group of people (and that he himself was an activist for a time), I definitely agreed. I am huge into comic books, but one of the reasons I can't stand to listen to comic book podcasts is because the hosts tend to be your typical bigoted fanboys who will go into a nerd rage if a previously straight character comes out of the closet, or a white superhero is replaced by another character of a different skin color* or sex, or anything they perceive as being political correctness being forced into their comics. While the TTRPG community's record certainly isn't spotless—there were some particularly vile comments from TTRP-gamers after Gen Con delivered the press release regarding Indiana's "religious freedom" bill—I don't feel that the bigotry involved is nearly as rampant as it is in the worlds of comics and video games. *See the recent announcement of Miles Morales replacing Peter Parker as Spider-Man in the main Marvel Universe.
          Comment on Episode 202: A Chat With Jason Pitre About Spark by Jason Pitre        
If people want more information on Spark, you can check out the website at www.genesisoflegend.com or at http://www.drivethrurpg.com/product/115661/Spark-Roleplaying-Game
          Comment on Another Larry and Todd (and Alex and Jason!) Bonus Episode! by chris shorb        
http://misdirectedmark.com/ Lots of indy game talk but also trad games, video games, and board/card games.
          Comment on Episode 198- What’s Up With Licensed Games? by David Jay        
Uemei, yeah I was thinking the Cortex+ games (I've only played Marvel Heroic and Firefly myself) the whole cast. Those games did a great job of emulating the feel of their IPs. The system's a little too fiddly/complex for me personally (Firefly less so than Marvel), but I'd say they're the best adaptations I've played.
          Comment on Episode 198- What’s Up With Licensed Games? by Uemei        
As a counterpoint to Todd's supposition that story games can do it better I submit that Mass Effect Apocalypse, Mass Effect the Story Game, and the aforementioned Mass Effect Fate are all three terrible fan adaptations of the IP, mostly due to the fact that the creators placed the system before the IP. The most disappointing part of the AW hacks is that Dungeon World is such a good adaptation of the AW engine to D&D that they had no real excuse for keeping it all same-y. Likewise each version of Cortex+ I've played bar Firefly, sorry PK, felt very well adapted to the TV shows and comics they were simulating. Additionally; and this is directed to mrm1138: Do yourself a favor and hang the DC M&M and track down copies of Smallville and Marvel Heroic. The only way you could make a better (read more complete) supers game would be if you hacked the life path system from Smallville into Marvel Heroic!
          Comment on Episode 198- What’s Up With Licensed Games? by mrm1138        
I had a couple questions about the topics brought up on this episode. 1) Re: a Conan RPG, have you tried either Barbarians of Lemuria or On Mighty Thews? I unfortunately haven't yet had a chance to play either, but I know they were both made specifically to emulate the sword & sorcery genre. I'd be curious to hear how you feel they stack up. 2) DC Adventures/Mutants & Masterminds are very well received superhero games, but considering that they are derived from the d20 system, how do you feel they stack up to something like BASH!, which uses 2d6 times the attribute, or Supers!, which uses a dice pool?
          Comment on Episode 198- What’s Up With Licensed Games? by avi        
Hi all, great discussion. I think setting is really important and so I'm a little surprised that licensed products aren't more successful. I'm also surprised that there isn't more commissioned fiction to support established settings and that so much of what is produced seems of pretty poor quality. Perhaps it's just not how the creative process works (ooh, topic suggestion - interview Stolze about this). Getting everyone at the table to have a shared a vision of the fiction seems important to me and surely licensed games and commissioned fiction is great way of supporting that. As you discussed, an important element is producing mechanics that encourage the feel of the fiction. I think Mouseguard is a great example of this. When I played it everyone had read at least the first trade before we played our second session and the feel of the mechanics mirrored the feel of the comics.
          Comment on Episode 196: New Year’s Gaming Resolutions! by mrm1138        
What was the name of the Apocalypse World-esque novel discussed during this episode? Since I listen to podcasts while I drive to and from work, I figured I'd just wait until I could check the show notes. Unfortunately, the show notes don't actually mention any of the games, movies, books, etc. mentioned in the episode. That would be incredibly helpful in the future.
          Comment on Episode 195: Franchise Mashup Challenge!!!!!! by David Jay        
This ep was really cool. I know there's a stigma against "tell me about your campaign" stories, but I love them--especially when the teller is as passionate as Kev was here (PS: college is terrible, more Walking Eye please :P). I've always thought a world that mixed X-Men and Game of Thrones (A Song of Ice and Optic Blasts?) would be amazing--where a few powerful individual mutants made factions/houses around their own particular mindset. Of course, this would lead to a cold war of constant intrigues/politicking with the constant threat of all out mutant war breaking out. So, you’d have the Magneto faction of violent activists/freedom fighters, the Hellfire’s exploitative/millionaire club, Sinister’s science by any means faction, Bishop’s (maybe?) government-sponsored response team, and, not to mention, Xavier’s wanna-be superheroes all competing against each other for public opinion and new mutant recruits. After this episode, I’ve been thinking about actually doing something with that. Thanks!
          Comment on Episode 194: WE ARE CONTROLLING YOUR THOUGHTS! by Phillip Wessels        
I think the core of the mind control issue really is how the game presents itself. If you imagine a game where players take turns controlling characters I don't imagine it would be such a big deal, as these games are more about creating a story. Isn't Sorcerer like that? You guys should put that on your Actual Play list. Is there a game which actually has a mind control mechanic? Bacchanal has mood control sorta.
          Saturday 6 August 1664        
[Continued from yesterday. P.G.] ... Here lay Deane Honiwood last night. I met and talked with him this morning, and a simple priest he is, though a good, well-meaning man. W. Joyce and I to a game at bowles on the green there till eight o'clock, and...
          Play Roulette On Your iPhone        
Online gambling on mobile devices is getting more popular these days. It wasn’t always possible to play such games on iPhones, because Apple didn’t allow users to play Flash-files. As a response, casinos decided to develop their own iPhone apps. In countries like The Netherlands casino-apps weren’t allowed in the App Store, but luckily a lot […]
          Mobile Games Are Extremely Popular        
Mobile phones have a special place in everyday life. Because of this, a lot of people started playing their favourite online games on their phones. Games such as Bejewelled, Age of Empire, Team Fortress, Sim City and Roller Coaster Tycoon have all been released for smartphones and tablets, so people don’t have to stay home […]
          iPhone Casino Games Are Increasing In Popularity        
A few months ago in the Dutch news, via the broadcaster NOS, it was told that some 1.5 million Dutch gamble online now and then, on an annual basis. Despite the still unregulated Dutch market, online casinos based in Malta or Curacao, such as as Leo Vegas Casino or Mr Green Casino find their way to Dutch […]
          Bad knees may be more of a guy thing        
Despite research suggesting women's knees are more prone to ligament injuries, a new Swedish study finds that men in that country have a greater number of anterior cruciate ligament (ACL) tears, and surgeries to fix them, than do Swedish women.
          Nintendo Wii U gets December 8th release date for Japan: 26,260 yen for basic set, 31,500 yen for premium        

Nintendo Wii U heading to Japan on December 8th 26,260 yen for basic set, 31,500 yen for premium

The Nintendo Wii U arrives on Japanese shores on December 8th starting at 26,260 yen (around $340), Nintendo president Satoru Iwata announced this morning via Nintendo Direct's video stream. A presentation later today in New York City starring Nintendo of America prez Reggie Fils-Aime will reveal pricing and release dates for the rest of the world, but you'd be right in guessing it won't be too far from the Japanese launch.

A basic set (only in white) and premium set (only in black) were revealed, with the darker option adding more storage; 32GB, up from 8GB on the cheaper bundle. The Premium set (priced at 31,500 yen, or about $405) consists of the console, GamePad, a charging stand, play stand, and yet another stand for the Wii U itself. Those GamePads will also be available standalone for 13,440 yen, which could see American gamers paying around $173 for the luxury of a spare.

The Wii U pro controllers are priced at 5,040 yen ($65) each, while the Wiimote will continue to be priced at 3,800 yen (around $50), now in a range of colors. Likewise, the nunchucks will come in three color palettes. The GamePad charging stand will also be available to buy separately -- setting you back around 1,870 yen -- around $25. Naturally, there's going to be some international variance in these prices so we'll be updating once we get those global prices cemented.

We've been given a little more detail on the technical specifics too, with the Wii U packing 1GB of its own ("main") memory alongside 1GB for running games. Two titles, New Super Mario Bros. U and Nintendo Land will both debut alongside the console -- we're expecting to hear even more software details later today.

Ben Gilbert contributed to this post.%Gallery-165202%%Gallery-165204%

Source: Nintendo Japan


          Active Play – DIY Flying Disc Games        
Do your kids have lots of extra energy? Are you looking for a few easy activities for active playtime fun?? These flying disc games are quick and easy to set up, and most can be played right in your own backyard or a local park. Yay for fun, active, outdoor activities!! A big thank you […]
          Daniel Boone        

Daniel Boone

BOONE, Daniel, pioneer, born in Berks County, Pennsylvania, 22 October, 1734 (For more on Daniel Boone's birthplace please visit his Homestead); died in Missouri, 26 Sept., 1820. Among the immigrants that landed, 10 Oct., 1717, at Philadelphia was George Boone, of Exeter, England, who came with his wife and eleven children, bought land near Bristol, Bucks County, Pennsylvania, and joined the society of Friends. His son, Squire Boone, married Sarah Morgan, and Daniel was their son. Squire Boone, who was a farmer, moved, about 1748, to Holman's Ford, on the Yadkin, in North Carolina.

Daniel's education was very limited; he could read and write, but beyond that all he knew related to the fields, the woods, the net, the rifle, and hunting. He was a hunter born, and loved the solitude of the forest. Strong, brave, lithe, inured to hardship and privation, he traced his steps through the pathless forest, sought out the hiding places of panther, bear, and wolf, and was the match of any Indian in the sagacity with which he detected the footsteps of the red man. About 1755 he married Rebecca Bryan and set up his own log cabin, but, displeased with the encroachments of civilization on his solitude, and incited by the glowing accounts brought by John Finley, who had penetrated into the unknown regions of Kentucky, formed a company of six kindred spirits, and, bidding adieu to his family and the comforts of home, on 1 May, 1769, set out on his perilous journey of exploration.

America's Four Republics: The More or Less United States
By: Stanley Yavneh Klos
Edited: Naomi Yavneh Klos, Ph.D.

  • First United American Republic: United Colonies of North America: 13 British Colonies United in Congress was founded by 12 colonies on September 5th, 1774 (Georgia joined in 1775)  and governed through a British Colonial Continental Congress.  Peyton Randolph and George Washington served, respectively, as the Republic's first President and Commander-in-Chief;
  • Second United American Republic: The United States of America: 13 Independent States United in Congress was founded by 12 states on July 2nd, 1776 (New York abstained until July 8th), and governed through the United States Continental CongressJohn Hancock and George Washington served, respectively, as the Republic's first President and Commander-in-Chief; 
  • Third United American Republic: The United States of America: A Perpetual Union was founded by 13 States on March 1st, 1781, with the enactment of the first U.S. Constitution, the Articles of Confederation, and governed through the United States in Congress Assembled.  Samuel Huntington and George Washington served, respectively, as the Republic's first President and Commander-in-Chief; 
  • Fourth United American Republic: The United States of America: We the People  was formed by 11 states on March 4th, 1789 (North Carolina and Rhode Island joined in November 1789 and May 1790, respectively), with the enactment of the U.S. Constitution of 1787. The fourth and current United States Republic governs through  the U.S. House of Representatives and Senate in Congress Assembled, the U.S. President and Commander-in-Chief, and the U.S. Supreme Court.  George Washington served as the Republic's first President and Commander-in-Chief.

After numerous adventures with the Indians, having become intimately acquainted with the character of the country, established an enviable reputation for sagacity and integrity on important frontier service assigned to him by Lord Dunmore in the campaign against the Indians, usually called "Lord Dunmore's War," and constructed a strong fort on the left bank of Kentucky river, which he named "Boonesborough," he determined to bring his wife and family to the new home. Some of his neighbors joined him, and he conducted the party, numbering upward of thirty, safely to "Boonesborough" without having encountered any other difficulties than such as are common to this passage. 



 Daniel Boone founded Boonesborough while he worked for Richard Henderson of the Transylvania Company.


On one occasion Boone, with an armed party of thirty men, had gone for a supply of salt to a place called "Salt Licks," nearly 100 miles north of Boonesborough, and was captured, with twenty-seven of his men, by a band of more than 100 Indian warriors led by two Frenchmen. 



They carried them first to Old Chillicothe, on the Miami, and then to Detroit, where they surrendered for a ransom all their prisoners except Boone; him they took back to Old Chillicothe, where the great Blackfish, a renowned Shawanese chief, adopted him into his family under an imposing but painful ceremonial; all his hair, except a tuft three or four inches in diameter on the crown of the head, was plucked out; that tuft was allowed to grow to the length of the "warlock," dressed with feathers and ribbons; an ablution in the river was supposed to cleanse him from the taint of white blood; a coat of paint on his face, and a solemn charge from Blackfish, completed the rite. 

After a prolonged and anxious residence among them, during which he was kindly treated, he discovered their intention of marching upon Boonesborough, and resolved, at the peril of certain death in the event of recapture, to attempt his escape and save his family and friends. Chased by 450 Indians, he performed that daring feat in the forty-third year of his age, and thus simply records it: "On the 16th [of June], before sunrise, I departed in the most secret manner, and arrived at Boonesborough on the 20th, after a journey of 160 miles, during which I had but one meal." 




At the fort he learned that his wife and children, despairing of ever seeing him again, had returned, and safely reached her father's home in North Carolina. The Indians assailed the fort, but were repelled with loss, and retreated. Boone then, in the autumn of 1778, rejoined his family on the Yadkin, and returned with them to Kentucky in 1780. 

The country, though well settled, was still unsafe, and, soon after his return, Boone and his brother, Squire, were surprised by Indians; Squire was killed and scalped, and Daniel had a narrow escape. A sanguinary engagement, called the "Battle of the Blue Licks," took place in 1782, in which Boone's two sons fought at his side. One of them was killed, and the other severely wounded. Boone was full of expedients, and on one occasion extricated himself from four armed Indians by blinding them with tobacco dust. Kentucky was admitted into the union, 4 Feb., 1791, and in the survey of the state the title to Boone's land was disputed. The case was decided against him, and, stung to the quick by the wrong, he had again to seek a new home, which he established at Point Pleasant, between the Ohio and the Great Kanawha; but in 1795 he removed to Missouri, then a Spanish possession, and received not only the appointment of commandant of the Femme Osage district, but a grant of 8,000 acres. The Spanish possessions passed into the hands of Napoleon, who sold them to the United States, and, in the survey that followed, the Spanish grant of Boone's lands was pronounced invalid. An appeal to the legislature of Kentucky, and another to congress, resulted in a grant by the latter of 850 acres. Boone was then seventy-five years of age, hale and strong. The charm of the hunter's life clung to him to the last, and in his eighty-second year he went on a hunting excursion to the mouth of Kansas river. He had made his own coffin and kept it under his bed, and after his death they laid him in it to rest by the side of his wife, who had passed away seven years before. 

On 13 Sept., 1845, their remains were removed to the cemetery near Frankfort, Kentucky, a few miles from the fort of Boonesborough, by the concurrent action of the citizens of Frankfort and the legislature of Kentucky. 


Cemetery in Frankfort, Kentucky where Daniel and Rebecca Bryan Boone were re-interred


His son, Enoch, born in Boonesborough, Kentucky, in 1777 ; d. 8 March, 1862, was the first white male child born in Kentucky. Daniel Boone's wife, with her daughters, went to live with her husband in his palisaded fort in June, 1776, and while there gave birth to this son; but after Boone's capture, on 7 Feb., 1778, his family returned to North Carolina. -- Edited Appleton's American Biography Copyright© 2001 by Stan Klos TM




An American biographical and historical dictionary Containing an account of the lives, characters, and writings of the most eminent persons in North America from its first settlement, and a summary of the history of the several colonies and of the United States. By: W. Hyde, 1832.


BOONE, Daniel, colonel, one of the first settlers of Kentucky, was born about 1730. While he was young, his parents, who came from Bridgeworth,England removed from Pennsylvania or Virginia to the Yadkin river in North Carolina. 






He was early addicted to hunting in the woods; in the militia he attained to the rank of colonel. In 1769, in consequence of the representation of John Finley, who had penetrated into the wilderness of Kentucky, he was induced to accompany him in a journey to that country. He had four other companions, John Stuart, Joseph Holden, James Money, and William Cool, with whom he set out May 1. On the 7th of June they arrived at the Red river, a branch of the Kentucky; and here from the top of a hill they had a view of the fertile plain's, of which they were in pursuit. They encamped and remained in this place till Dec. 22, when Boone and Stuart were captured by the Indians near Kentucky river. In about a week they made their escape; but on returning to their camp, they found it plundered and deserted by their companions, who had gone back to Carolina.




Stuart was soon killed by the Indians; but Boone being joined by his brother, they remained and prosecuted the business of hunting during the winter, without further molestation. His brother going home for supplies in May 1770, he remained alone in the deep solitude of the western wilderness until his return with ammunition & horses July 27th. During this period this wild man of the woods, though greeted every night with the howlings of wolves, was delighted in his excursions with the survey of the beauties of the country and found greater pleasure in the solitude of wild nature, than he could have found amid the hum of the most elegant city. With his brother he traversed the country to Cumberland river. It was not until March 1771, that he returned to his family, resolved to conduct them to the paradise, which he had explored.


Students and Teachers of US History this is a video of Stanley and Christopher Klos presenting America's Four United Republics Curriculum at the University of Pennsylvania's Wharton School. The December 2015 video was an impromptu capture by a member of the audience of Penn students, professors and guests that numbered about 200. - Click Here for more information



Having sold his farm, he set out with his own and 5 other families, Sept. 25,1773, and was joined in Powell's valley by 40 men. After passing over two mountains, called Powell's and Walden's, through which, as they ranged from the north east to the south west, passes were found, and approaching the Cumberland, the rear of the company was attacked by the Indians on the 10th of October, when six men were killed, among whom was the eldest son of colonel Boone. One man was also wounded, and the cattle were scattered. This disaster induced them to retreat about 40 miles to the settlement on Clinch River, where he remained with his family, until June 6,1774, when, at the request of gov. Dunmore, he conducted a number of surveyors to the falls of Ohio. On this tour of 800 miles he was absent two months. After this he was entrusted by the governor, during the campaign against the Shawanese, with the command of three forts. 



Early in 1775, at the request of a company in North Carolina, he attended a treaty with the Cherokee Indians at Wataga in order to make of them the purchase of lands on the south side of the Tennessee river. After performing this service, he was employed to mark out a road from the settlements on the Holston to the Kentucky river. While thus employed, at the distance of about 15 miles from what is now Boonesborough, the party was attacked March 20, and 23, 1775 by the Indians, who killed four and wounded five. Another man was killed in April. On the first day of this month at a salt lick, on the southern bank of the Kentucky,in what is now Boonesborough a few miles from Lexington, he began to erect a fort, consisting of a block house & several cabins, enclosed with palisades. On the 14th of June he returned to his family in order to remove them to the tort.. His wife and daughters were the first white women, who stood on the banks of the Kentucky river. Dec. 24th one man was killed and another wounded. July 14, 1776, when all the settlements were attacked, two of Colonel Calway's daughters and one of his own were taken prisoners; Boone pursued with 18 men and in two days overtook the Indians, killed two of them, and recovered the captives.






The Indians made repeated attacks upon Boonesborough; Nov. 15,1777 with 100 men, and July 4 with 200 men. On both sides several were killed and wounded; but the enemy were repulsed; as they were also July 19 from Logan's fort of 15 men, which was besieged by 200. The arrival of 25 men from Carolina and in August of 100 from Virginia gave a new aspect to affairs, and taught the savages the superiority of "the long knives," as they called the Virginians. Jan. 1, 1778 he went with 30 men to the blue licks on the Licking river to make salt for the garrison. Feb. 7, being alone, he was captured by a party of 102 Indians and 2 Frenchmen; he capitulated for his men, and they were all carried to Chillicothe on the Little Miami, whence he and 10 men were conducted to Detroit, where he arrived March 30. The governor, Hamilton, treated him with much humanity, and offered 1001, for his redemption. But the savages refused the offer from affection to their captive. Being carried back to Chillicothe in April, he was adopted as a son in an Indian family. He assumed the appearance of cheerfulness ; but his thoughts were on his wife and children. Aware of the envy of the Indians, he was careful not to exhibit his skill in shooting. In June he went to the salt springs on the Sciota. On his return to Chillicothe he ascertained, that 450 warriors were preparing to proceed against Boonesborough. He escaped June 16, and arrived at the fort June 20th, having travelled 160 miles in 4 days, with but one meal. His wife had returned to her father's. Great efforts were made to repair the fort in order to meet the expected attack. On August 1st, he went out with 19 men to surprise Point Creek town on the Sciota; meeting 30 Indians, he put them to flight and captured their baggage. At last, Aug. 8, the Indian army of 444 men, led by captain Dugnesne and 11 other Frenchmen, and their own chiefs, with British colors flying, summoned the fort to surrender. 



The next day Boone, having a garrison of only 50 men, announced his resolution to defend the fort, while a man was alive. They then proposed that 9 men should be sent out 60 yards from the fort to enter into a treaty; and when the articles were agreed upon and signed, they said it was customary on such occasions, as a token of sincere friendship, for two Indians to shake every white man by the hand. Accordingly two Indians approached each of the nine white men, and grappled with the intent of making him a prisoner; but the object being perceived, the men broke away and re-entered the fort.



An attempt was now made to undermine it; but a counter trench defeated that purpose. Atlast on the 20th the enemy raised the siege, having lost 37 men. Of Boone's men two were killed and four wounded. "We picked, up," said he, "125 pounds of bullets, besides what stuck in the logs of our fort, which certainly is a great proof of their industry." In 1779, when Boone was absent, revisiting his family in Carolina, Colonel Bowman with 160 men fought the Shawanese Indians at old Chillicothe. 



In his retreat the Indians pursued him for 30 miles, when in another engagement col. Harrod suggested the successful project of mounting a number of horses and breaking the Indian line. Of the Kentuckians 9 were killed. June 22nd,1780, about 600 Indians and Canadians under col. Bird attacked Riddle's and Martin's stations and the forks of Licking river with 6 pieces of artillery, and carried away all as captives. Gen. Clarke, commanding at the falls of Ohio, marched with his regiment and troops against Reccaway, the principal Shawanese town on a branch of the Miami, and burned the town, with the loss of 17 on each side. 


About this time Boone returned to Kentucky with his family. In Oct. 1780, soon after he was settled again at Boonesborough, he went with his brother to the Blue Licks, and as they were returning the latter was slain by a party of Indians, and he was pursued by them by the aid of a dog. By shooting him Boone escaped. The severity of the ensuing winter was attended with great distress, the enemy having destroyed most of the corn. The people subsisted chiefly on buffalo's flesh. In May 1732 the Indians having killed a man at Ashton's station, captain A. pursued with 25 men, but in an attack upon' the enemy he was killed with 12 of his men. Aug. 10 two boys were carried off from major Hay's station. Capt. Holden pursued with 17 men; but he also was defeated, with the loss of four men. In a field near Lexington an Indian shot a man and running to scalp him, was him- self shot from the fort and fell dead upon his victim. On the 15th Aug. 500 Indians attacked Briant's station, five miles from Lexington,and destroyed all the cattle; but they were repulsed on the third day, having about 30 killed, while of the garrison 4 were killed and 3 wounded. Boone, with cols. Todd and Trigg and major Harland, collected 176 men and pursued on the 18th.



They overtook the enemy the next day a mile beyond the Blue Licks, about 40 miles from Lexington, at a remarkable bend of a branch of Licking river. A battle ensued, the enemy having a line formed across from one bend to the other, but the Kentuckians were defeated with the great loss of 60 killed, among whom were cols. Todd and Trigg, and Major Harland, and Boone's second son. Many were the widows made in Lexington on that fatal day. The Indians having 4 more killed, 4 of the prisoners were given up to the young warriors to be put to death in the most barbarous manner. 

General Clarke, accompanied by Boone, immediately marched into the Indian country and desolated it, burning old Chillicothe, Peccaway, New Chillicothe, Willis town, and Chillicothe. With the loss of four men he took seven prisoners and five scalps, or killed five Indians. In October the Indians attacked Crab orchard. One of the Indians having entered a house, in which were a woman and a negro, and being thrown to the ground by the negro, the woman cut off his head. From this period to the peace with Great Britain the Indians did no harm. "Two darling sons and a brother," said Boone, "have I lost by savage hands, which have also taken from me 40 valuable horses and abundance of cattle. Many dark and sleepless nights have I spent, separated from the cheerful society of men, scorched by the summer's sun and pinched by the winter's cold, an instrument ordained to settle the wilderness."

From this period he resided in Kentucky and Virginia till 1798, when in consequence of an imperfect legal title to the lands, which he had settled, he found himself dispossessed of his property. In his indignation he fled from the delightful region, which he had explored, when a wilderness, and which now had a population of half a million. With his rifle he crossed the Ohio and plunged into the immense country of the Missouri In 1799 he settled on the Femme Osage river with numerous followers. In 1800 he discovered the Boone's Lick country, now a fine settlement: in the same year he visited the head waters of the Grand Osage river and spent the winter upon the head waters of the Arkansas. At the age of 80, in company with a white man and a black man, laid under strict injunctions to carry him back to his family, dead or alive, he made a hunting trip to the head waters of the Great Osage, and was successful in trapping beaver and other game.




In January 1812 he addressed a memorial to the legislature of Ky. stating that he owned not an acre of land in the region, which he first settled; that in 1794 he passed over into the Spanish province of Louisiana, under an assurance from the governor, who resided at St. Louis, that land should be given him; that accordingly 10 thousand acres were given him on the Missouri and he became Syndic or chief of the district of St. Charles; but that on the acquisition of Louisiana by the United States his claims were rejected by the commissioners of land, because he did not actually reside; and that thus at the age of 80 he was a wanderer, having no spot of his own, whereon to lay his bones.

The legislature instructed their delegates to congress to solicit a confirmation of this grant. He retained, it is believed, 2,000 In his old age he pursued his active course of life, trapping bears and hunting with his rifle. Though a magistrate and sometimes a member of the legislature of Virginia, and much engaged in agriculture; yet he preferred the solitude of the wilderness to the honors of civil office and the society of men.


He died at the house of his son, Major A. Boone, at Charette, Montgomery Company, September 26th, 1820, aged nearly 90 years. His wife died in the same place. He left sons and daughters in Missouri. In consequence of his death the legislature of Missouri voted to wear a badge of mourning for 20 days. A brother died in Mississippi Oct. 1808, aged 81. 

Col. Boone was of common stature, of amiable disposition, and honorable integrity. In his last years he might have been seen by the traveler at the door of his house, with his rifle on his knee and his faithful dog at his side, lamenting the departed vigor of his limbs, and meditating on the scenes of his past life.

Whether he also meditated on the approaching scenes of eternity and his dim eyes ever kindled up with the glorious hopes of the christian is not mentioned in the accounts of him, which have been examined. But of all objects an irreligious old man, dead as to worldly joy and dead as to celestial hope, is the most pitiable. An account of his adventures, drawn up by himself, was published in Filson's supplement to Imlay's Description of the Western Territory, 1793.— Niles Register, March 13, 1813.

Capitals of the United States and Colonies of America

Philadelphia
Sept. 5, 1774 to Oct. 24, 1774
Philadelphia
May 10, 1775 to Dec. 12, 1776
Baltimore
Dec. 20, 1776 to Feb. 27, 1777
Philadelphia
March 4, 1777 to Sept. 18, 1777
Lancaster
September 27, 1777
York
Sept. 30, 1777 to June 27, 1778
Philadelphia
July 2, 1778 to June 21, 1783
Princeton
June 30, 1783 to Nov. 4, 1783
Annapolis
Nov. 26, 1783 to Aug. 19, 1784
Trenton
Nov. 1, 1784 to Dec. 24, 1784
New York City
Jan. 11, 1785 to Nov. 13, 1788
New York City
Nov. 1788 to March 3,1789
New York City
March 3,1789 to August 12, 1790

I've got nothing against non-traditional monetary models in games. BattleForge's odd setup, where players buy card packs through the online store to supplement their significant starting pool, and complete real-time strategy missions with created decks, is an intriguing framework. The online backend is solid, with a browser that lets players quickly find teammates or opponents for the mission they're interested in. It's too bad that the actual gameplay is so shoddy I wouldn't play it if the entire thing were free.

The basic combat is very traditional RTS battle, granting victory to the player who best uses counter units and properly employs his troops' activated abilities. Many of the little details that go into RTS design are poorly done, though. The massive pool of creatures and spells you may encounter makes it difficult to keep abreast of strengths and weaknesses. The extremely fast pace makes it easy to be overwhelmed – especially if, as in many scenarios, you have multiple fronts to deal with. [Excerpt]

There isn't much of an economic game, either. Controlling nodes gives a trickle of power to your pool, and any dead units slowly return their power cost to your bank as well. Strategic orbs can be captured to allow access to the higher tiers of spells in your deck. Most maps are designed in such a way that each player has access to a preset amount of these, meaning the units you summon are virtually the only determinant of success.

BattleForge is a combination of strange mechanics and bad design. Units are diverse, and yet none of them are terribly interesting. Missions have a ton of variety on the surface, but in practice they're variations on the same few objectives. Combat is vanilla RTS, but too messy to allow for much tactical or strategic creativity. New revenue models are a good way to try to find success in a tough PC gaming market, but even the cleverest is nowhere near as important as good gameplay.


          Kobe Bryant, Chris Paul Lead All Guards In NBA All-Star Voting        
LeBron James is the early vote-getter for the NBA All-Star game, edging Kevin Durant.
          Burn After Reading        

Who’s Who
What’s What

In the World of CIA Fronts, Partners, Proprietaries & Contractors




NEW BOOK:

The Almost Classified Guide to CIA Front Companies, Proprietaries & Contractors
By WAYNE MADSEN
ISBN: 978-1-365-11196-9


Cool Justice Editor's Note: Following are excerpts from author Madsen's introduction and the body of the work. Additional suggested reading: News story about Madsen's book via the Washington, D.C. based Justice Integrity Project [link at the bottom of this post].

EXCERPTS:

From the Introduction


One of the most pervasive uses of companies as intelligence partners was under the CIA’s Operation MOCKINGBIRD. During the Cold War, the CIA, often with the approval of corporate executives, infiltrated their agents to work as journalists in newspapers, radio and television networks, wire services, and magazines. The following pages in this book are rife with examples of this penetration of the Fourth Estate – all too many in the opinion of this journalist. The CIA admitted to at least 400 journalists on the agency’s payroll at the height of MOCKINGBIRD. The CIA traditionally understates its capabilities, especially when its covert activities become publicly known. Moreover, the end of the Cold War did not stop the practice of the CIA in infiltrating the media and slant news reports to its wishes.

*

An insightful look behind the veils of secrecy into the CIA’s use of fronts, proprietaries, and partners calls into question the purpose of the CIA. Created by President Harry S Truman to serve as a central collector and repository of intelligence, the CIA became much more than that. A few weeks after the United States witnessed the assassination of President Kennedy in the middle of downtown Dallas, Truman penned an op-ed piece that appeared in several newspapers around the country. In it, Truman shared his regret for having created the CIA in 1947:

“I think it has become necessary to take another look at the purpose and operations of our Central Intelligence Agency—CIA . . . For some time I have been disturbed by the way CIA has been diverted from its original assignment. It has become an operational and at times a policy-making arm of the Government. This has led to trouble and may have compounded our difficulties in several explosive areas.

"I never had any thought that when I set up the CIA that it would be injected into peacetime cloak and dagger operations. Some of the complications and embarrassment I think we have experienced are in part attributable to the fact that this quiet intelligence arm of the President has been so removed from its intended role that it is being interpreted as a symbol of sinister and mysterious foreign intrigue.”

*

The 21st century’s CIA’s partners are more likely to be found among high-tech companies marketing the latest and greatest mobile applications and data mining programs than among banks, law offices, and advertising agencies. However, in the post-World War II era, the CIA’s top and middle echelons were normally found operating through cover as typewriter-pecking journalists, traveling Madison Avenue admen, corporate lawyers, and chain-smoking oilmen. In the 1970s and 80s, CIA contractors and partners began showing up in the high-tech field, with database, local area networking, and on-line information retrieval systems attracting the most interest by Langley.

*

As this book went to press, the smart phone game application Pokémon Go fad was sweeping the planet. Unbeknownst to many of the on-line game’s avid fan’s was the connection of the game’s developers to the CIA’s venture capital firm IN-Q-TEL. All users saw their geo-location and other smart phone data being swept up by a CIA partner firm.

SELECTED ENTRIES

Amazon, Inc. [CIA contractor]. Company provides cloud computing services for the CIA. Amazon’s CEO Jeff Bezos also owns The Washington Post.

American Historical Society. [CIA partner]. Many society officials were OSS/CIA officers.

American Press Institute. [CIA front]. Operating out of Columbia University, the institute’s director in the 1950s was a CIA officer.

AmeriCares. [CIA partner]. A non-profit organization that is often the “first in” at refugee situations. Founded by tycoon J. Peter Grace, a board chairman of the CIA front, the American Institute for Free Labor Development (AIFLD) and a trustee of another CIA front, the American Committee for Liberation from Bolshevism, AmeriCares was involved in funding the Nicaraguan contras. The group has also provided the CIA with recruiting opportunities at mass refugee sites, particularly in Latin America and Asia.

Bechtel Corporation. [CIA contractor]. Bechtel is a large construction company that has included former CIA director Richard Helms, CIA pseudonym “Fletcher M. Knight,” among its executive ranks. Bechtel was active in providing corporate cover for the OSS in the Middle East during World War II. Bechtel has been a consummate service company for various CIA operations, including support for the CIA-inspired coup against the Syrian government in 1949, the Iranian government of Prime Minister Mohamed Mossadeq in 1953, and President Sukarno of Indonesia in 1965. From the 1960s to the 1970s, Bechtel provided cover for CIA agents in Libya under both the regime of King Idris and his successor, Muammar Qaddafi. Sometimes called a “secret arm” of the CIA, Bechtel’s executives included those who would join President Reagan’s Cabinet, including Secretary of State George Schultz and Secretary of Defense Caspar Weinberger.

Before World War II, Steve Bechtel formed a military-industrial complex partnership with John McCone. McCone later became the chairman of the Atomic Energy Commission and later, director of the CIA. The CIA has used Bechtel to provide cover for non-official cover CIA operatives abroad.

Blackstone Investment Group. [CIA front]. With offices in Washington, DC and Moscow, arranged for the purchase of KGB documents following the collapse of the Soviet Union. Among the documents sought by the front company were any related to illegal CIA activities during the Cold War, including the 1963 assassination of President John F. Kennedy.

Bourbon and Beefsteak Bar and Restaurant. [CIA front]. Opened in 1967 in King’s Cross in Sydney, Australia. Served as a rendezvous point for CIA, Australian Security Intelligence Organization (ASIO), and organized crime figures. Its proprietor was Bernie Houghton, a CIA operative with links to Nugan Hand Bank, CIA weapons smuggler Edwin Wilson, and CIA clandestine services officers Theodore Shackley, Rafael Quintero, and Thomas Clines.

Center for Democracy. [CIA front]. Administered under the aegis of Boston University, the center maintained offices in Boston, Washington, DC, Guatemala City, and Strasbourg, France. Involved in CIA operations in eastern Europe, Central America, and Africa.

Colt Patent Firearms Company. [CIA partner]. Based in Hartford, Connecticut, provided corporate cover for CIA officers operating abroad.

Daddario & Burns. [CIA partner]. Headed by former OSS officer Emilio Daddario, a Democratic Representative from Connecticut, the Hartford-based law firm provided services to the CIA.

DC Comics. [CIA partner]. Worked with the International Military Information Group (IMIG), a joint CIA/Pentagon unit at the State Department, to disseminate propaganda comic books, featuring Superman, Batman, and Wonder Woman, in Serbo-Croatian and Albanian, to youth in the Balkans during the military conflicts in that region.

Disney Corporation. [CIA partner]. CIA agents who were adept at creating front companies and shell corporations in Florida, worked closely with Disney in preparation for the construction of Disney World near Orlando, Florida. OSS veteran “Wild Bill” Donovan and CIA shell company expert Paul Helliwell helped create two fake Florida cities, Bay Lake and Lake Buena Vista, as well as a number of shell corporations, to keep secret the plans for Disney World. This kept land prices low because real estate speculators were unaware of the prospective value of the land in a desolate area of central Florida.

Emory School of Medicine. [CIA partner]. Located in Atlanta, Georgia. Involved in the CIA’s MK-ULTRA behavioral modification project.

Enron Corporation [CIA partner]. Houston-based firm that was used by the CIA to provide commercial cover for its agents around the world. There were at least 20 CIA employees on Enron’s payroll. Andre Le Gallo, a former official of the CIA’s Operations Directorate, went to work as a corporate intelligence officer for Enron.

Fair Play for Cuba Committee (FPCC). [CIA front]. Officially established by American Trotskyists, the group was penetrated by CIA operatives. The FPCC New Orleans office was a CIA front that provided cover for the anti-Fidel Castro activities of Lee Harvey Oswald, Clay Shaw, and David Ferrie, among others. The New Orleans FPCC office was located at 544 Camp Street and shared the same building entrance with Guy Banister Associates, Inc., a private detective agency, the address for which was 531 Lafayette Street and around the corner from 544 Camp Street.

In December 1963, after the assassination of President John F. Kennedy, the FPCC ceased all U.S. operations.

General Electric Company. [CIA partner]. Based in Fairfield, Connecticut, provided corporate cover for CIA officers operating abroad.

General Foods Corporation. [CIA partner]. Advertising account at CIA’s Robert Mullen Company handled by an active CIA employee.

Google, Inc. [CIA partner]. Developed as a result of a research grant by the CIA and Pentagon to Stanford University’s Department of Computer Science. The CIA referred to the research as the “google project.”

Greenberg Traurig. [CIA partner]. Washington, DC “connected” law firm.

Guy Banister Associates, Inc. [CIA partner]. New Orleans private detective agency headed by former FBI agent Guy Banister. The detective agency coordinated the activities of various anti-Castro Cuban groups in New Orleans, including Banister’s own Anti-Communist League of the Caribbean, as well as the Cuban Revolutionary Council, the Cuban Democratic Revolutionary Front, Friends of Democratic Cuba, and the Crusade to Free Cuba Committee.

Banister and Associates shared office space with the CIA’s New Orleans front, the Fair Play for Cuba Committee, headed by Lee Harvey Oswald.

Hale and Dorr. [CIA partner]. Boston-based law firm that provided cover for CIA’s Independence and Brown Foundations.

Halliburton. [CIA contractor]. Based in Houston, it is the world’s largest oil service company. Recipient of a number of CIA sole-source contracts for services worldwide.

Harper and Row, Inc. [CIA partner]. Manuscripts submitted to the New York publisher that dealt with intelligence matters, particularly CIA operations, were turned over to the CIA for censoring edits before publication.

Hewlett Packard Corporation. [CIA partner]. Sold computers to Iraq for Saddam Hussein’s missile program with the knowledge and approval of the CIA.

Hill & Knowlton. [CIA partner]. Public relations firm that teamed with the CIA on a number of operations. Hill & Knowlton’s numerous offices abroad provided cover for CIA agents. One known Hill & Knowlton office that was a CIA front operation was in Kuala Lumpur.

Kerr-McGee. [CIA partner]. Provided corporate cover for CIA officers operating overseas.

Kissinger Associates, Inc. [CIA partner]. New York-based international consulting firm founded by former Secretary of State and National Security Adviser Henry Kissinger. Former National Security Adviser Brent Scowcroft is a co-owner. The firm provided support to the CIA-linked American Ditchley Foundation and the Bilderberg Group. Much of the 1982 seed money for Kissinger Associates was provided by Goldman Sachs.

Knight Foundation. [CIA partner]. Also known as the John S. and James L. Knight Foundation. Based in Miami, the foundation provides funding for various CIA-connected media operations in the United States and around the world.

Kroll Inc. [CIA partner]. Founded in 1972 by Jules Kroll, who had links to both U.S. and Israeli intelligence. Based in Manhattan. French domestic law enforcement believed Kroll’s Paris office was a CIA front. Kroll handled the security for the World Trade Center after the 1993 terrorist bombing and continued to be responsible for security up to, during, and after the September 11, 2001 terrorist attack. Kroll employed former FBI assistant director for counter-terrorism John O’Neill, who died in the collapse of the World Trade Center.

Lincoln Savings and Loan. [CIA partner]. Based in Irvine, California and headed by notorious swindler Charles Keating, Jr., involved in laundering funds for the Iran-contra scandal.

Lone Star Cement Corporation. [CIA partner]. Based in Stamford, Connecticut and linked to the Bush family, provided corporate cover for CIA officers operating abroad. Involved in the Iran-contra scandal.

Mary Carter Paint Company. [CIA front]. A money-laundering operation for the CIA. Involved in casinos in the Bahamas.

Monsanto. [CIA partner]. The firm contracted with former CIA official Cofer Black’s Total Intelligence Solutions (TIS), a subsidiary of the CIA-connected Blackwater USA, later Xe Services, to monitor animal rights groups, anti-genetically modified (GM) food activists, and other groups opposed to Monsanto’s agri-business operations worldwide.

National Enquirer. [CIA partner]. The tabloid’s founder, Generoso (Gene) Pope, Jr., worked for the CIA’s psychological warfare unit and the agency’s Italy branch in 1950. In 1952, Pope acquired The New York Enquirer broadsheet and transformed it into a tabloid, renaming it The National Enquirer. This transformation bore the imprimatur of the CIA’s Operation MOCKINGBIRD media influence program.

Newsweek. [CIA partner]. Magazine reporters and stringers fed information to the CIA. Newsweek’s stringers in southeastern Europe and the Far East were CIA agents. When Newsweek was bought by The Washington Post Company in 1961, cooperation between the magazine and the CIA increased. It was a participant in the CIA’s Operation MOCKINGBIRD media influence program. Much of the staff of Newsweek was absorbed into a new online publication, The Daily Beast, which continues to disseminate CIA-influenced articles. See Washington Post.

Nieman Foundation. [CIA partner]. Located at Harvard University, the foundation awarded Nieman Fellowships, some on behalf of the CIA, for foreign journalists to study at Harvard. The journalists were subjected to CIA recruitment efforts prior to their returning to their home countries.

Pamela Martin & Associates. [CIA partner], Escort firm run by Deborah Jeane Palfrey, the so-called “DC Madam.” During her 2008 trial for mail fraud, Palfrey attempted to invoke the Classified Information Procedures Act in order to discuss her relationship with the CIA. The U.S. Court refused Palfrey’s request and she was convicted and later said to have committed suicide before her sentencing hearing in Washington, DC. One of her clients was Randall Tobias, the head of the CIA-connected USAID. Another was Louisiana Republican senator David Vitter.

Paris Review. [CIA front]. Literary magazine edited by George Plimpton. Published works by Jack Kerouac and Samuel Beckett. The magazine’s co-founder, Peter Matthiessen, relied on his affiliation with the magazine as his CIA cover.

Quaker Oats Company. [CIA partner]. Worked with the CIA and Atomic Energy Commission to place trace amounts of radiation in breakfast cereal served to boys at the Fernald School for the mentally retarded in Waltham, Massachusetts.

Radio Corporation of America. [CIA partner]. Provided corporate cover for CIA officers operating abroad, particularly in Iran, Philippines, Japan, and West Germany. Provided technical assistance to CIA-financed clandestine and propaganda radio stations worldwide, including Radio Free Europe. RCA founder David Sarnoff was a major supporter of CIA operations, including propaganda dissemination around the world. RCA chairman and chief executive officer Thornton F. Bradshaw was active in the operations of the CIA-linked American Ditchley Foundation.

Reily Coffee Company. [CIA partner]. Also known as William B. Reily Coffee Company and based in New Orleans, this company employed Lee Harvey Oswald and a number of other U.S. government employees, many of whom were suspected CIA officers.

Robert M. Mullen Company. [CIA proprietary]. A Washington, DC public relations firm, it was used as a front for CIA activities. E. Howard Hunt, the CIA agent, worked for Robert Mullen when he was arrested in the break-in of the Democratic National Committee headquarters at the Watergate Hotel in Washington in 1972. The Senate Watergate Committee reported that “the Mullen and Company has maintained a relationship with the Central Intelligence Agency since its incorporation in 1959. It provided covers for agents in Europe (Stockholm), Latin America (Mexico City), and the Far East (Singapore) at the time of the Watergate break-in.”

Rockefeller Foundation. [CIA partner]. Used by the CIA to direct scholarships and grants to the Third World and Eastern Europe. Rockefeller Foundation money was funneled to the American Committee for a United Europe (ACUE), created in 1948. The chairman of ACUE was OSS chief William J. Donovan and the vice chairman was Allen Dulles. One of ACUE’s board members was Walter Bedell Smith, the first CIA director.

Summa Corporation. [CIA partner]. Owned by Howard Hughes, Summa is believed to have skimmed gambling profits from the Sands, Desert Inn, Frontier, Silver Slipper, Castaways, and Landmark casinos in Las Vegas and Harold’s Club in Reno for the CIA and the Mafia. Provided financial cover for the CIA’s Glomar Explorer project.

Teneo Intelligence. [CIA partner]. Branch of Teneo Holdings, which is headquartered in New York. Teneo Holdings’s intelligence branch includes former CIA officials. Teneo is closely linked to former President Bill Clinton and Hillary Clinton. Teneo Intelligence has offices in New York, London, Rome, Brussels, Dubai, Bogota, New Delhi, and Tokyo.

Texas Commerce Bank (TCB). [CIA partner]. Houston-based bank founded by the family of James Baker III. Texas Commerce Bank was used to provide commercial cover for CIA agents. After serving as vice president for Texas Commerce Bank in Caracas from 1977 to 1979, Jeb Bush joined his father’s presidential campaign in 1980. Serving with Bush on the campaign was Robert Gambino, the CIA deputy director of security who gave Bush his orientation brief at Langley in 1977.

Kenneth Lay, the chairman of Enron, which had its own links to the CIA, served on the board of Texas Commerce Bank. Texas Commerce Bank was acquired by Chemical Bank in 1987.

The bank provided major loans to Howard Hughes’s Summa Corporation. See Summa Corporation.

United Fruit Company [CIA partner]. Involved in 1954 CIA overthrow of Jacobo Arbenz government in Guatemala. Published the Latin America Report, a publication that was a CIA front used for clandestine activities. The CIA transferred weapons to United Fruit employees in Guatemala who were involved in undermining the Arbenz government. The joint CIA-United Fruit plan was code named OPERATION FORTUNE. Company provided an airfield in Guatemala for the CIA’s training of Cuban exiles for the Bay of Pigs invasion of Cuba.

U.S. Rubber Company. [CIA partner]. Headquartered in Naugatuck, Connecticut and later called Uniroyal, provided corporate cover to CIA officers operating abroad. Included those operating under the cover of the Dominion Rubber Company of Canada, a subsidiary of U.S. Rubber Company.

U.S. Youth Council (USYC). [CIA front]. Founded in 1945 and based in New York. Some 90 percent of its funds came from the CIA. USYC received funding from the Foundation for Youth and Student Affairs (FYSA), a CIA front. The USYC was composed of American Youth Hostels, Camp Fire Girls, 4-H, American Unitarian Youth, National Catholic Welfare Conference, National Students Assembly, YMCA and YWCA.

Wackenhut. [CIA contractor]. Wackenhut, a Palm Beach Gardens, Florida-based security firm, stood accused of providing the CIA with specialized services around the world, including Chile, Greece, and El Salvador. Its Venezuelan branch, Wackenhut Venezolana, C.A., was accused in 2002 of involvement in the CIA’s coup against President Hugo Chavez. William Casey served as Wackenhut’s outside counsel before becoming CIA director in 1981.

Wackenhut eventually merged into the global security firm G4S.

Washington Post. [CIA partner]. The Washington Post was part of the CIA’s Operation MOCKINGBIRD, the agency’s media influence project. Post publisher Phil Graham was a close friend and associate of MOCKINGBIRD chief Frank Wisner, Sr. and CIA director Allen Dulles. Wisner assisted Graham in acquiring The Washington Times-Herald and WTOP radio, creating a sizable CIA-influenced media operation in the nation’s capital.

W. R. Grace. [CIA partner]. Provided corporate cover to CIA officers operating abroad, particularly in Latin America. Provided donations to CIA front foundations.

  • News story about Madsen's book via The Justice Integrity Project



  •           Banged-Up Clippers Get Another Shot To Knock Off Grizzlies        
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              Burning through the Desert         
    Dan Rielger & Ayala Moriel

    A few months ago (the last day of April, to be exact, which was also the first day of my Orientals week-long course), I had the pleasure and honour to host a special guest throughout the day: Dan Riegler of Apothecary's Garden - a purveyor of fair trade resins from around the world - especially frankincense and myrrh that are wild crafted in the traditional methods in countries such as Somalia, Yemen and Kenya. He also sources Cretan labdanum, and other rare raw materials, and sells resin-centrered products that he concocts himself, which you can find on his online shop. One of them being a highly fragrant moustache wax which basically surrounded him with a cloud of frankincense - so obviously he made an instant good impression on me!

    We started the day at the Baha'i Gardens in Akko (which deserve a full post dedicated to them) and then went to my studio to make incense - and burn a bunch too. Little did I know what I was signing up for. On top of the usual things I burn for this class (palo santo chips, sandalwood incense sticks, one type of myrrh and frankincense resins and my own rendition of Egyptian Kyphi) - Dan had a trunk-load of resins that he just imported from Africa, and was immensely kind and generous to share with us the most incredible incense resins with me and my class. We spent the afternoon burning rare myrrh, olibanum, and also some gums I never knew existed, namely Sandarac and Ammoniacum, the latter of which totally blew my mind.

    I learned so much from Dan, about the resins (and the other raw materials he curates and sells), how they are harvested and collected, the chemical makeup of the resins and how it affects the stages of burning (it turns out that incense resins also have top, heart and base notes) - and this post is just a little taste of all the beautiful resins we burnt when he was here. I'm looking forward to meeting him again on his next visits in Israel on the way to the African continent.

    Boswellia carterii
    Frankincense usually comes in "tears" shape as this Boswellia carterii - but not always. Below is a specimen of the less known B. neglecta that look more like a chunk of resinous granules. B. carterii has the characteristic, most unmistakable scent of frankincense - beginning with sweet citrus notes of lemon drops and orange candy and continuing into more resinous, woody and even balsamic, caramel-like nuances as the incense burns on the charcoal.

    While looking pretty much the same, other frankincense species provide further nuances and a whole frankincense burning comparative study (or incense games a-la Japenese Koh-Doh) can easily occupy half a day. Compare this to Maydi (Boswellia frereana) which albeit its slightly herbaceous (sage-like) opening, is more subtle, woody and perfumey. In fact, it smells almost powdery like violet and iris. Ethiopian frakincince (Boswellia papyrifea) is even finer with its suave, light perfume notes, slightly sweet and with notes of burnt sugar at the end of the charcoal burning process.

    Boswellia negoecta - black and white

    Boswellia neglecta is endemic to north Kenya and comes in white and black forms (as you can see in the photo) and is not widely known. The white and the black smell significantly different. The white begins resinous-green, piney and mysterious, surprisingly juice like crushed leaves with hints of parsley, galbanum and ammonia (smells a lot like amoniacum).  It has a hint of sweaty note, a little like coriander seed. The final burning moments bring to mind the smoke coming out of autumnal piles of fall leaves.

    The black neglecta smells completely different - you wouldn't think it came from the same plant: it smells dark and looming, like moss, mushrooms, decaying fall leaves, peat, forest floor and hints of campfire. It's surprising and magical that a resin can possess so many different facets.

    Sandarac
    Sandarac (tetraclllyris) comes from Malta and just like its pure milky appearance, burns clean with a woody-balsamic-resinous scent that is fine and very pleasant. It's a little bit like elemi, a little like mastic but not quite. There is a tiny hint of seashore to it that I only detected after many times of burning. It is quite lovely, even if underwhelming at first impression.

    Ammoniacum
    Ammoniacum is intense and pungent, like a mixture of galbanum, asafoetida, sulphur, greens. It it a very interesting odour but I suspect it would have better effect in magic and exorcism ceremonies rather than contemplative incense rituals.

    Commiphora confusa

    Commiphora confusa, as the name suggests, is a type of myrrh that is hard to identify, and for several reasons: the flowers look different on each plant, the resin looks different as well - and the most surprising of all: it smells more like frankincense than myrrh.

    Commiphora myrrha

    Commiphora myrrha (from Ethiopea) has the characteristic bitter, rubbery scent when burnt, and is what I'd imagine the Queen of Sheba to wear on her neck when seducing King Solomon.

    Commiphora karat

    Commiphora kataf (from Kenya) has pieces of wood in it (which would change the smell of the smoke depending on which chunk you burn). It has a strange, sulphuric-sweaty odour. I guess you could call it spicy, as it has a hint of cumin in it too. Overall it reminds me more of the smell of food than incense - barbecuing kebabs comes to mind.

    Commiphira holziana
    Commiphora holtziana does not smell like myrrh at all to me. It's more woody than C. myrrha, and a tad fresh to start with. Dan describes it as briny and sea-like but I'm not getting it.

    Arabian/Yemeni Myrrh
    Arabian/Yemeni Myrrh is by far the most incredibly beautiful myrrh resin I've ever burnt. Although it came in a strange looking chunk, containing pieces of the plastic bags used by the collectors, and even a piece of wool yarn, it has the most fantastic scent, like a perfume on its own accord. It reminds me of the unique "version" of frankincense that B. papyrifea offers. I would love to have this as an essential oil and create a perfume with it.


              Battlefield Bad Company 2 - Battlefield Moments Ep.3        

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              Battlefield Bad Company 2 - Battlefield Moments Ep.3        

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              Battlefield Bad Company 2 - Battlefield Moments Ep.3        

    (Please visit the site to view this media)

     

    New Gameplay Moments From DICE


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    *  I received a free ebook copy of The Frenchman in exchange for my honest review.  All opinions are my own.   About The Frenchman Fleur Smithers rarely veers off the straight and (excruciatingly) narrow. So moving to the seaport town of Toulon to live with her newfound biological mother—an inspector with the French National […]

    The post The Frenchman {Book Review & Giveaway} appeared first on The Mama Games.


              Dial Miracle Oil Body Wash Makes Your Shower a Spa + Giveaway        

    * The Dial brand provided me with a sample of Dial Miracle Oil Body Wash in exchange for a product review.  However, all opinions expressed here are my own. One of the best ways that I can relax after a long, hard, stressful day at work is to step into a steaming hot shower.  So […]

    The post Dial Miracle Oil Body Wash Makes Your Shower a Spa + Giveaway appeared first on The Mama Games.


              Homily: 20th Sunday in Ordinary Time        
    In reviewing the readings for the weekend I had wondered why, beginning three weeks ago, that our Sunday lectionary interrupted the Gospel of Mark, in order to insert the 6th chapter of John – a sermon often called: “The Bread of Life Discourse.” Instead of following the earlier Gospel writers and recollecting the Last Supper, John talks about Eucharist in a different way. Why did John make this substitution of stories? After all, what could be more important than Eucharist? It would seem that John’s Gospel goes to great lengths to remind us there is more than just coming to the table to receive the real presence of Christ. So how can the insight of three Jesuits, a game of pinochle and potato pancakes shed light on this Gospel? Click and check it out…
              GameStop Mobile launches as AT&T virtual carrier, gives us rare bring-your-own GSM in US (update)        

    Image

    Here's an expansion of mobile competition in the US that comes out of left field, even for us: GameStop as a cellular provider. GameStop Mobile, as it's called, is that rare bird of an AT&T-based MVNO that relies on a bring-your-own-device strategy. As long as your hardware works on AT&T's 850MHz and 1,900MHz bands and isn't locked to another carrier, you can bring any GSM- and HSPA-based phone (or data-only device) and use it contract-free: rates start at anything from a strictly pay-as-you-go $5 through to a $55 monthly plan with unlimited voice and text, if just an anemic 500MB of data. Tablet owners and other data-only fans can pay the same $55 for 1GB per month -- a bit stiff considering that those on AT&T proper can get 5GB of data for slightly less. No doubt this is to take advantage of iPad and iPhone trade-ins, PlayStation Vitas and the overall rise of unlocked devices. We're just wondering whether GameStop will catch a few customers subscribing as they pick up their Diablo III pre-orders or else face the uncertain future that befalls many MVNOs.

    Update: As our friends at Joystiq have pointed out, the GameStop Mobile website is no longer publicly accessible. Looks like someone may have pulled the switch a bit too early.


              No discounted UMD transfers to Vita for US, angel loses its wings        
    No discounted UMD transfers to Vita for US, angel loses its wings
    Hey, America ... no soup for you! Vita apparently means no discounted downloads of your beloved disc-based PSP games as Kotaku reports Sony won't be offering its "UMD Passport" service in the US. Since December, Sony has let existing Japanese PSP owners upgrade UMD games to Vita downloadable copies for around ¥500-1,000 ($6.50 - $13). Penny-pinching US gamers can perhaps console themselves with the fact that they can still get a discount for digital downloads of Vita games. Well, that or make hungry eyes for free at Vitas displayed in kiosks at select stores.

              Ikan Stim Masak Taucu Simple        
    Haaa double post, balas dendam! Hahahaha~


    Semalam off day sebab weekend ni kena keja... sob sob~ malas sangat lah nak keluar rumah. Nak masak pun macam malas jugak, tapi tak makan kang kebulur. Rasa macam nak lepak kat rumah, layan citer Korea, main game, tido sampai lebam! Kalau bakal mak mertua tahu punya malas perangai ni, mau direject. Hahahah~ sebab dah malas, so resepi kali ni pun resepi bermalas-malasan, tapi harus sedap dan kena selera. Ajet-ajet nak "eat clean", jaga pemakanan sikit kali ni. Acerrrr nengok resepi Ikan Stim Masak Taucu ni ha..


    Ikan?? Haaa~ selit sikit story. Yang mana kenal wanie, tahu laa wanie ni jenis tak boleh nak siang-siang ikan.. Tak tahan bau bohhh, lepas tu kesian pulak kalau nengok orang siang ikan cabut perut tu, kalau kesian takleh makan, tapi suka makan ikan~ fret not! zaman sekarang internet di hujung jari, semua boleh! Ikan, ayam, daging, udang semua dah siap potong basuh wehhhh.. korang order je kat Barang Dapur Basah ni haaa... mudah kan hidup kite-kite yang acah busy ni.. hahahaha


    Bahan-bahannya:
    -  2 ekor ikan
    -  1 inci halia (hiris)
    -  1 biji bawang besar (hiris)
    -  4 biji bawang putih (ketuk)
    -  1 batang serai (ketuk)
    -  2 keping asam keping (kalau besar, 1 keping cukup)
    -  2 sudu besar taucu (wanie guna brand Tamin)
    -  2-3 sudu besar apple cidar (cuka apple)
    -  1 sudu besar sos tiram
    -  2 batang cili hijau
    -  3 batang cili padi (ketuk/potong bulat-bulat pun boleh)
    -  1 biji tomato potong 4 bahagian (optional)
    -  garam + gula
    -  1 cawan air
    -  2-3 sudu besar minyak menumis


    Cara-caranya:
    1.  Stim ikan dalam 15 minit (wanie guna rice cooker je.. air rebusan tu wanie saje letak serai 3-4 batang (sebab serai lama nak buang sayang dan halia).

    sebab kesian tengok ikan takde geng, so wanie tabur tabur bunga rampai bawang besar, halia dan cili padi... hahahaha~


    2.  Panaskan minyak dalam kuali. Masukkan serai, cili hijau dan bahan hirisan, tumis sampai wangi. Bila dah naik bau, masukkan air.

    ni bahan-bahan nak berenang dalam kuali.. hehehe

    3.  Masukkan taucu, asam keping, tomato dan sos tiram. Masukkan juga cuka apple nak bagi "kick" rasa dia. Bila dah mendidih, perasakan dengan garam dan gula supaya seimbang.

    wanie memang suka taucu, so wanie lebihkan sikit taucu. brand taucu tamin tak berapa masin sangat, so tak lah takut-takut nak letak banyak.. hehehe


    4.  Biar mendidih sampai tomato layu, kemudian boleh masukkan ikan stim tadi. Biar dia berenang dalam kuali pula dalam 5 minit. Ok siap, ready to serve!




    Cak!!! Inilah hasilnya! Lapar pulak! Hahaha~






              PlayStation Vita gets a content management app, plays nice with PS3 and PC        
    Worried your PlayStation Vita is going to be so full of repurchased PSP content that you won't be be able to store it all? Yeah, neither are we -- but if you want another place to keep your Vita's picture, video, music and game content, Sony says your PC and PS3 will do nicely. An application page on the Japanese PlayStation website details a Vita app that lets users transfer data between the three platforms, noting that content can be purchased on the PC or PS3, and then transferred to the Vita for use later. Gamers looking to save scratch on that not-so-optional memory card will be able to use this content sharing feature to get the most out of whatever size storage they can afford. Sure, 4GB of storage the cheapest Vita memory card offers isn't ideal, but at least Sony is throwing you a bone to make it work.
              Sony announces UMD Passport program in Japan, offers Vita PSN discounts to UMD owners        
    When Sony mentioned that the Vita wouldn't support the PSP's existing UMD library, we had to wonder what would become of the little discs. Sony hinted that something was on the way for physical media aficionados at TGS, but wasn't ready to go into detail yet. Today, however, SCEJ announced the UMD Passport program -- a service that will let Japanese PSP owners register UMD games through a PSP app to secure discounts for repurchasing titles on the new console. The discounted games average between ¥500-1,000 (about $6 and $13, respectively) a pop, but can go for as high as ¥2,400. The UMD registration app hits the Japanese PlayStation store on December 6th, and Sony hopes to make the system compatible with roughly 200 titles. Hit the source links below for Sony's official press release and an initial list of Passport compatible games, in Japanese, of course.
              2016-07-12 13:00:00 / City Talk mal ganz anders mit URBAN X GOLF        
    In Zusammenarbeit mit der Firma Urban Cross Games möchten wir Ihnen anlässlich "40 Jahre AG City" ein neues Eventformat vorstellen. Hierbei haben Sie als Mitglied die Möglichkeit, sich und Ihre Firma auf eine besondere Art zu präsentieren. Das Networking mit den ...

              Sound Shapes preview: Run, jump, dance        
    Do you own any of the following?

    A. Very flexible, DJ-quality headphones
    B. A messenger bag sized specifically for vinyl records
    C. A modded Game Boy/Game Boy Color/etc. for creating music
    D. The freshest styles and moves, straight from Planet Funketron

    If you answered "Yes" to any of the above, and you also share my love for precision platforming in video games like N+ and Super Meat Boy, then Sound Shapes is gonna be your jam.%Gallery-125607%
              The mother of all PlayStation Vita trailer posts        
    If you're looking for footage of PlayStation Vita games, we can't think of anything more handy than the post you're reading right now. That's because it contains absolutely every scrap of video we've managed to assemble related to Sony's fantastically impressive new handheld.

    It's the kind of thing you'll want to bookmark and come back to whenever you need a little encouragement to wait out the months until the system's release. It's not going to be easy. Click past the break to commence the trailer-a-thon.
              CALL OF DUTY | INFINITE WARFARE        
    Call of Duty! This project has been my primary creative focus for the last couple of years, and it's been a great honour and a pleasure to have been involved with such a potent franchise. There's not much bigger than COD! The development studio for Infinite Warfare, Infinity Ward, has been my home since January and part of last year, and it's been a dream come true to live and work in Los Angeles. Ever since I was a kid, looking through art-of books of my favourite movies, LA has been the place I always wanted to be.

    I had been working remotely, as a freelancer, on the IW project for a while, creating concepts like the C12 here, so it was a natural next step to join the team in house in sunny California. The project needed a dose of solid, believable, and badass science fiction flavour, and that's exactly what I love to do! The C12 was the first thing I designed for the project, and it turned out great. The brief was for a walking tank, an enemy robot with a threatening presence, bristling with armaments. I love the right hand appendage, a combination door breaching hammer and articulated claw. The arms are mounted on curved shoulder rails, so they can rotate around and track various targets. There is so much articulation in this guy, it really taxed the rigging department! Bone count be dammed! ha ha

    This is the accompanying human sized enemy robot, the C6. A menacing eyeless axe shaped sensor head is mounted on a 360° degree swiveling pintle frame, so the head can target you from any angle. I imagined the player shoot one in the back, only to have the head spin 180° round and target you, the weapon following a split second behind, helped by the highly mobile shoulder and upper arm sections, allowing the robot to move in ways a human can't, and creating a unique adversary. The work done by the character department to model and texture these robots was insane. It was a true honour to have my concepts brought to life by such a talented team!

    A couple of variations on the standard SDF enemy soldiers. The idea was to create an iconic look, something clearly a guy in a suit, but still dehumanised and threatening enough to make them clearly the badguys, and worthy of killing by the hundreds. I added some frames to the 'muzzle', similar to the mounts on a modern day soldiers helmet, that can have additional optics or emergency breathing apparatus attached, to create an aggressive look. The reinforced polymer face pieces have a variable opacity laminate, I imagined a scene where you see a soldier seal up his transparent mask, then the mask turns cloudy white from the bottom up, obscuring the face and turning the visage into an eyeless skull. These SDF soldiers live in their suits, and have multiple redundancy life support systems, with visible added connective cable and hoses, to create a unique inside-out look to contrast against the clean and slick suits of the Earth forces.

    Ethan, or E3N, the buddy brobot you as the player have alongside for the game. This guy was fun to design, and I love how the head and upper arms worked out. My brother was the inspiration for this character, he's a big badass dude with the right friendly demeanor that I thought was perfect for this robot. I wanted Ethan to look and feel like someone who would have your back in battle, and be down for some extreme sports in down time. My bro is into motocross, so for the articulated pistons on Ethan's neck, I gave him gold cylinders to reflect the awesome looking forks you find on race bikes. Ethan's head is also a combination of elements from a motocross helmet, with articulated lens hood pieces from a camera lens, and the top hood piece forming a cap and visor peak shape.

    Really happy with how his head was resolved. It's tough to come up with a unique and iconic robot head with the right character and ability to emote.

    The final design for the UNSA SATO Marine helmets. With the hero Marines, I wanted to create a rugged and tough suit that paid homage to some classic Marine ideas. Mainly the thick armoured neck and arms. The thick neck was an attempt to create a different silhouette than the usual space suit form of thin neck/big helmet. I kept the helmet as slim and 'operator' as possible, while pumping up the neck, to create a unique look that feels badass, and harks to the leatherneck moniker of the Marines.


    With the arms I wanted the suit to feel like the rolled-up-sleeves look that's popular with Marines, and seen in some classic movies like Aliens. The lower arm sections and neck utilise mechanical pressure to protect from the vacuum of space, while the rest of the outfit is a traditional gas pressure space suit. Taking inspiration from the latest concepts of future space suits from places like NASA, with their elasticated tight fitting sleeves and lines of non-extension, I created a rugged military look with a thick armoured feel and beefy grid like pattern.

    I've loads more concepts to share in the future, so excited to show some of the other cool characters and weapons I was lucky enough to create for the project. Be sure to check out the game too, I'm playing through the final product now and it's rad, so cool to see my work realised to such a high level by a huge and talented team. Cheers!
              Figureheads        
    Here's a little taste of one of the rad freelance jobs I've had the privilege of working on over the past year. This is one of many designs I've created for the game Figureheads, and it's absolutely been one of the most fun jobs I've ever had. Look out for a lot more of these coming soon!

    I feel bad for not posting here often enough. I've been doing heaps of work though, honest!
    My Carbon project has had to take a back seat due to the badass project I'm working on in LA at the moment, although I'm always planning stuff for it. It will all be worth it though, and I've got a shit load of rad stuff to share in the mean time, when I can, from a variety of jobs.

    Cheers!
              CARBON        
    Introducing Carbon, the first full length book showcasing my personal ideas around science fiction art and design. This is a project I'm very excited about, a chance to delve deep and develop the various worlds and concepts that are the result of a life long passion for nature, science, technology, and futuristic science fiction ideas.

    These images are explorations I have been working on to develop the design and art direction of the book. It's been a lot of fun to work with concepts springing from the Carbon name. Carbon is the workhorse element of nature, it forms the strongest bonds and is the basis for life as we know it in the universe. Carbon nanotubes and graphene take their hexagonal molecular structure and hold great promise for artificial muscle, advanced building materials, powerful motors, faster computing, and so much more.

    Carbon will contain a wealth of exclusive artwork, design, and descriptive text breakdowns, including in depth development of several personal projects that I wish to evolve into short film and video game concepts. In this sense Carbon forms the first step towards turning these dreams into reality.

    I'm looking forward to exploring the graphic design of the book, and want to create a bold and exciting product that will be much more than just a collection of art and ideas.

    I'm also looking forward to exploring ideas in environment design and story telling, realms I rarely get to delve into with my regular conceptual design work.

    I have a heap of artwork for Carbon already, but this is just the start and familiar to anyone who knows my work. The book will allow me the opportunity to really push myself and create fresh new work, to go crazy and expand on some of the more involved ideas I've been thinking about for years. I have a massive pile of sketches ready to be fleshed out, some real exciting stuff!

    The kick starter campaign will have to wait till I get back from a trip to the US for Comicon (more on that later), so keep an eye out, it should be something special! Cheers!
              War Machine!        
    Here's one of the fun freelance jobs I've been working on lately, meet the War Machine! This is the initial design for the player character for 'World War Machine', a game in early pre-production, be sure to check out the pitch page.

    The basic idea is that after a future cataclysm there is perpetual war between the shattered remnants of humanity, in the form of these war machines. I wanted to explore this idea through robotics design that has a biomechanical feel, and shows hints of the lost humanity that created them. Milled metal forms take on bone and cellular structural forms, ribbon cables connecting componentry mimic nerves and vascular systems. Kind of like an anatomically inspired skinned robot. Lots of fun to develop! Big thanks to Jeff and the team at Tuque Games for letting me try something different! I'll post some more images from this project soon.
              Dr Iain Todd        

    Scottish Rugby is saddened to learn of the death earlier today of past president Dr Iain Todd.  He was 92.

    Dr Todd was President in season 1995-96, a momentous year for rugby union as the game became professional at the start of that term.

    Scotland won three of their four games in the then Five Nations Championship that season, including a magnificent 19-14 home victory over France, to sit alongside successes in Dublin and Cardiff.


              Scottish youngsters to enjoy fantastic opportunity at Commonwealth Games        

    Excitement is building for two teams of youngsters in Glasgow and Dundee who will take centre stage in front of more than 40,000 Commonwealth Games spectators this weekend.

    The under-18 sevens squads of the High School of Dundee and GHA will play a curtain-raiser to the medals session in the rugby 7s at Ibrox Stadium, Glasgow on Sunday night.


              Cartha Queens crowned as RBS Club of the Month        

    Scottish Rugby and principal partner RBS are delighted to recognise Cartha Queens Park as October’s RBS Club of the Month.

    Playing from Drumbreck Road in the South side of Glasgow, Cartha were winners not only due to the current form and success of their table–topping first XV in RBS Championship A, but also for the work they are doing to promote the game through both their bustling youth and ladies sections.


              (بدون عنوان)        


              Terra Battle 2 is coming soon, and you can pre-register for it today        

    That's right, the sequel to Mistwalker Corporation's hit tile-based tactical role-playing game Terra Battle is available for pre-registration on the Google Play Store as of today. Apparently, it is aiming to offer a different gameplay experience but still wants to retain the core battle mechanics of the original. So your guess is as good as mine as to what to expect from the gameplay when the sequel is released.

    Honestly, it's no surprise that Mistwalker Corporation has been toiling away working on Terra Battle2.

    Read More

    Terra Battle 2 is coming soon, and you can pre-register for it today was written by the awesome team at Android Police.


              Mana-esque 'EGGLIA: Legend of the Redcap' just released globally on the Play Store        

    One look at EGGLIA: Legend of the Redcap and you are instantly transported back to the 90's where Japanese RPGs reigned supreme. This is no surprise of course as the developers behind EGGLIA: Legend of the Redcap had a hand in creating some of the most memorable RPGs in history such as Kingdom Hearts, Mother 3, and the Mana series.

    While this 18 minute gameplay trailer should give you a good idea what to expect out of EGGLIA: Legend of the Redcap, I would like to highlight some of the more interesting bits about this release below.

    Read More

    Mana-esque 'EGGLIA: Legend of the Redcap' just released globally on the Play Store was written by the awesome team at Android Police.


              [Hands-on] Middle-earth: Shadow of War, a AAA game in name only        

    Warner Bros. International Enterprises has a mobile version of Middle-earth: Shadow of War that is currently available on the Play Store for pre-registration. Luckily I have gotten my hands on an APK and have sideloaded the game in order to let all of you know how it plays in advance of the title's release.

    I would like to briefly mention that Middle-earth: Shadow of War is a soft-launch title that is currently only available in the US for pre-registration.
    Read More

    [Hands-on] Middle-earth: Shadow of War, a AAA game in name only was written by the awesome team at Android Police.


              Post-apocalyptic survival RPG 'NEO Scavenger' just snuck onto the Play Store        

    Popular PC survival roguelike NEO Scavenger has just been released onto the Play Store, and you can try it out for free for an unlimited amount of time. While the demo has limited some features, you can unlock the full version for $9.99 through the game's only in-app purchase. So if you are looking for a new roguelike that allows you to survive in a post-apocalyptic world, NEO Scavenger may just be what you are looking for.

    Read More

    Post-apocalyptic survival RPG 'NEO Scavenger' just snuck onto the Play Store was written by the awesome team at Android Police.


              Middle-earth: Shadow of War is up on the play store for pre-registration        

    There is an upcoming Android version for Middle-earth: Shadow of War, and you can pre-register for it today on the Google Play Store. It looks like it will be your standard free-to-play hero collection RPG with plenty of gacha mechanics. You can undoubtedly expect to collect and upgrade countless characters from the Lord of the Rings franchise, all while being tasked with the job of overthrowing Sauron. Let's just hope that the gameplay actually turns out to be good.

    Read More

    Middle-earth: Shadow of War is up on the play store for pre-registration was written by the awesome team at Android Police.


              Behold Studios new sci-fi RPG 'Galaxy of Pen & Paper' launches onto the Play Store        

    Behold Studios has just released Galaxy of Pen & Paper onto the Play Store. It costs $4.99, and there are no advertisements or in-app purchases. While many may remember the fiasco that Paradox Interactive created when converting Knights of Pen & Paper 2 to a free-to-play game, I would like to make it clear that Galaxy of Pen & Paper is being handled by the original developer of the series. That is right, Behold Studios is back behind the reins and have adamantly stated that Galaxy of Pen & Paper will stay a premium priced game.

    Read More

    Behold Studios new sci-fi RPG 'Galaxy of Pen & Paper' launches onto the Play Store was written by the awesome team at Android Police.


              Tales of the Rays is the newest RPG in Bandai Namco's long running Tales series, and it's out on the Play Store        

    Bandai Namco have released an all new Tales game onto the Play Store. It's titled Tales of the Rays, and it is being billed as a "console quality" release that you can easily play on the go. But what exactly does that mean? Is this title really comparable to Bandai Namco's console games, or is this yet another free-to-play gacha release that was only disguised to look like its console siblings?

    Read More

    Tales of the Rays is the newest RPG in Bandai Namco's long running Tales series, and it's out on the Play Store was written by the awesome team at Android Police.


              Knights of Pen & Paper 2 goes free-to-play and wipes everyone's save data in the process        

    That is right, Knights of Pen & Paper 2 has gone completely free. It used to be that you had to pony up $4.99 in order to download the game, now you can install it sans moola. Typically people would celebrate being able to download a once paid game for nothing, but in this case, there are plenty of angry users. It would appear this move to a free-to-play app is not free of any casualties.

    Read More

    Knights of Pen & Paper 2 goes free-to-play and wipes everyone's save data in the process was written by the awesome team at Android Police.


              [Update: Officially released today] Exciting news for CRPG fans, Planescape Torment will see an enhanced edition release on April 11th        

    Much like Baldur's Gate, Baldur's Gate II, and Icewind Dale have received enhanced edition ports to Android, classic CRPG Planetscape Torment is receiving the enhanced edition treatment as well. To be more specific, the developer Beamdog will be releasing Planescape: Torment Enhanced Edition as a cross-platform release on April 11th of this year.

    Read More

    [Update: Officially released today] Exciting news for CRPG fans, Planescape Torment will see an enhanced edition release on April 11th was written by the awesome team at Android Police.


              [Bonus Round] Tokaido, Erin: The Last Aos Sí, Hyper White Blood Cell Dash, ArcheAge Begins, Cliff Hopper, Stellar Wanderer, and Construction Simulator 2        

    bonusroundWelcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a beautifully designed board game, a deep turn-based tactical RPG, an interesting swipe-based action game, an offshoot turn-based RPG from a popular MMORPG franchise, a cute voxel-based endless runner, a flight simulation space opera, and a deeply detailed construction simulator.

    Read More

    [Bonus Round] Tokaido, Erin: The Last Aos Sí, Hyper White Blood Cell Dash, ArcheAge Begins, Cliff Hopper, Stellar Wanderer, and Construction Simulator 2 was written by the awesome team at Android Police.


              [Bonus Round] Titan Attacks, Anycrate, Digby Forever, Virexian, Heroes 2, and Hardway        

    bonusroundWelcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a hectic Space Invaders like arcade game, a fun pixel-based indie local multiplayer, an endless runner digging game, a neon arcade-like twin-stick roguelike, a pleasant looking old-school strategy RPG, and a colorful endless road building game.

    Read More

    [Bonus Round] Titan Attacks, Anycrate, Digby Forever, Virexian, Heroes 2, and Hardway was written by the awesome team at Android Police.


              Sword Art Online: Memory Defrag is the new entry in the hit anime series, available from Google Play        

    Bandai Namco seems to pump out anime games at a rate of knots unseen by man, so it's no surprise to see a new one in the Sword Art Online series, this time called 'Memory Defrag,' originally announced in June. This is the third game available for Android, after End World and Code Register were released in 2013 and 2014.

    Besides the slightly bizarre name, this looks like a good anime RPG game, by all accounts.

    Read More

    Sword Art Online: Memory Defrag is the new entry in the hit anime series, available from Google Play was written by the awesome team at Android Police.


              Nintendo's next mobile game is tactical RPG Fire Emblem Heroes, coming to Android in February        

    fe headSuper Mario Run is still a no-show for Android (Nintendo said just today that it's aiming for a March release), but there's another classic franchise coming to the Play Store in just a couple of weeks. Fire Emblem Heroes, the first mobile entry in a long-running series of tactical strategy games, will arrive on Android on February 2nd. Like Mario Run, Fire Emblem Heroes adapts familiar elements of the franchise in new ways for mobile players.

    Read More

    Nintendo's next mobile game is tactical RPG Fire Emblem Heroes, coming to Android in February was written by the awesome team at Android Police.


              Ubisoft's disturbing equine fetish continues with Horse Adventure: Tale of Etria        

    image (3)Someone at Ubisoft really loves horses. Possibly to a creepy and/or illegal-in-most-jurisdictions degree. In 2014 the publisher released a mobile version of Howrse, a sort of horse-themed management/pirate math game. Then in 2015 they brought us Horse Haven Adventures, which may or may not be about a demonic princess riding the mythical Mares of Diomedes across a defeated and despoiled Earth. Now they're back with Horse Adventure: Tale of Estria, a third horse-themed game seemingly unconnected to the other two.

    Read More

    Ubisoft's disturbing equine fetish continues with Horse Adventure: Tale of Etria was written by the awesome team at Android Police.


              [Bonus Round] Legends of Callasia, Shadow Bug, Qurius, The Quest: Isles of Ice & Fire, Conduct THIS, Cubway, and Catch the Bus        

    bonusroundWelcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we have a fantasy take on Risk, a stylish action-platformer, a minimalist god game, an RPG expansion, a train puzzle game, and an 8-bit endless runner.

    Read More

    [Bonus Round] Legends of Callasia, Shadow Bug, Qurius, The Quest: Isles of Ice & Fire, Conduct THIS, Cubway, and Catch the Bus was written by the awesome team at Android Police.


              Mobius Final Fantasy gives the famous console series a freemium mobile makeover        

    mobius headerMobius Final Fantasy looks like a pretty standard entry in the famous RPG series from the last ten years or so: vague otherworldly threat, androgynous young hero, production design that borders on cocaine-fueled insanity. It helps that the plot is fleshed out in beautiful 3D cutscenes with full voice acting and orchestral music, unlike other "original" Final Fantasy mobile games such as All The Bravest. Indeed, Mobius might be the first Square-Enix title that can lay claim to being a truly original Final Fantasy game, built from the ground up for mobile devices.

    Read More

    Mobius Final Fantasy gives the famous console series a freemium mobile makeover was written by the awesome team at Android Police.


              Versus Evil releases Guild of Dungeoneering, an RPG that will increase in price over time        

    guildofdun

    Independent game publisher Versus Evil has so far released two Android games - The Banner Saga and Fear The Walking Dead: Dead Run, a tie-in with AMC's Fear the Walking Dead. Today it's third game hits the Play Store, titled Guild of Dungeoneering, a role-playing game based around restoring your guild to its former glory in your role as Dungeon Master.

    Dungeoneering is already available on Steam for Windows and macOS (the trailer above is for those versions, thus the cursor), so to see it come to Android should be a boost for the platform and Google Play.

    Read More

    Versus Evil releases Guild of Dungeoneering, an RPG that will increase in price over time was written by the awesome team at Android Police.


              Action RPG Titan Quest comes to Android courtesy of DotEmu        

    1

    DotEmu is in the business of taking the hits of yesteryear and porting them to mobile devices. Titan Quest isn't as retro as many games DotEmu has published, having just come out on PC 10 years ago (and was well-received). It still costs $15 on Steam, but you can get the Android version for $6.99 right now.

    Titan Quest is a hack-and-slash RPG with a huge world to explore. Titan Quest is a much more in-depth game than you usually see on mobile. DotEmu promises more than 60 hours of gameplay, thousands of items, and dozens of creatures to fight.

    Read More

    Action RPG Titan Quest comes to Android courtesy of DotEmu was written by the awesome team at Android Police.


              Pathfinder Adventures, A Collectible Card Game Based On The Popular RPG Universe, Lands In The Play Store For Free        

    image (3)If you're an avid tabletop role playing game enthusiast, it's almost impossible that you haven't heard of Pathfinder. This re-organized variant of the Dungeons & Dragons ruleset, published by Paizo and supplemented with a huge variety of extra modules, literature, and lore, has quickly become one of the most popular tabletop RPGs on the market. The publisher has created a few satellite properties for Pathfinder, including novels, comic books, and a licensed card game called Pathfinder Adventure.

    Read More

    Pathfinder Adventures, A Collectible Card Game Based On The Popular RPG Universe, Lands In The Play Store For Free was written by the awesome team at Android Police.


              Taichi Panda: Heroes Is A Team-Based Sequel To The Popular Free-To-Play Dungeon Crawler        

    image (3)It's hard to predict which games among the hundreds of thousands in the Play Store will hit the sweet spot and become a sensation. Taichi Panda, Snail Games' Diablo-style dungeon crawler, is a good example. Since its release a little over a year ago it's gained over five million downloads and an impressive audience of frequent players both free and paid. After a successful soft launch period, the developer is returning to its anthropomorphic well with a sequel called Taichi Panda: Heroes.

    Read More

    Taichi Panda: Heroes Is A Team-Based Sequel To The Popular Free-To-Play Dungeon Crawler was written by the awesome team at Android Police.


              Comment on Baseball Mathematics – Free, Fun Learning Game! by Ellie madison        
    wow really goood games
              Comment on Baseball Mathematics – Free, Fun Learning Game! by Emma        
    Love these games they are very helpful thank you ;-)
              Comment on Free Year 7 Science Revision – Interactive whiteboard game by Imma        
    It really helps
              Angry Birds For Facebook Hadir di Facebook Hari Ini        


    Ada kabar baik untuk pecinta game Angry Birds dan Facebook. Di bulan Februari ini, tepatnya 14 Februari 2012, Angry Birds versi Facebook akan launching.

    BACA KELANJUTAN»»
              Hats off to the Hattees as Bubwith are safe        
    LAST season’s champions Bubwith won their final game of the season against Osbaldwick to guarantee their top-tier Foss Evening League status for 2018.
              Foss Evening Cricket League round-up        
    PROMOTED Heworth overcame newly-merged Middleton & North Dalton in the opening round of Foss Evening Cricket League division one games.
              Swarm of bees attack fielders in Dunnington's Foss Evening League win        
    DUNNINGTON comfortably saw off North Dalton in Foss Evening League division one - despite the game being held up after a swarm of bees attacked Dalton's fielders.
               A conexão e o silêncio ou Desconectar para Conectar         


              Re: Whats Your Favorite "Treat"?        

    A bowl of delicious Hot and Spicy Cheez-its. Mmm...delicious...with a hint of spicy...

    Also, anything with chicken. Also cheesecake. Also many others that I won't list. :D I love food almost as much as I love playing video games.


              Re: Whats Your Favorite "Treat"?        

    Stuffgamer1 wrote:

    @Tails86: "Shtuffgamer?" Really? Sheesh...
    Oh, and I wish I was there, too. What state are you in anyway? Gotta be better than Maryland, I figure. :P

    @Dicesukeinuzuka: I have pizza at least twice a week, if that makes you feel any better about your unhealthy eating. :)

    I was only kidding Gamer sorry ^^" I'm in Texas actually close to Dallas


              Re: Whats Your Favorite "Treat"?        

    @Tails86: "Shtuffgamer?" Really? Sheesh...
    Oh, and I wish I was there, too. What state are you in anyway? Gotta be better than Maryland, I figure. :P

    @Dicesukeinuzuka: I have pizza at least twice a week, if that makes you feel any better about your unhealthy eating. :)


              Re: Whats Your Favorite "Treat"?        

    Stuffgamer1 wrote:

    Is jealous of Tails86 :(

    @SHTUFFGAMER: if you were here I'd give u a $10 & say Go Nuts on PB M&M's honestly ^^!


              Re: Whats Your Favorite "Treat"?        

    Stuffgamer1 wrote:

    @Sean Aaron: Neither of those links worked. I got "page not found" errors from Hershey's website. :P
    A quick search of "Reese's Nutrageous" shows that you're right, though. I wonder how I'd missed that before? I guess I just don't usually go for that one, so I didn't pay any attention to it. :P

    I think I'd heard Hershey's was unpopular in the UK, but I have no idea why, 'cause their stuff ROCKS! Isn't Cadbury one of (if not THE) main chocolate companies over there? They barely represent themselves over here, mostly with the creme eggs at Easter.

    Try this link and then click products: http://www.hersheys.com/products/chocolate.asp

    I think some Hershey's stuff is good, but their chocolate bars are pretty waxy and probably wouldn't qualify as "chocolate" in Europe given they have little in the way of actual cocoa mass in them (probably more cocoa butter and flavouring). The Reeses stuff gets imported (what a fate for them to be owned by Hershey's!) because of the novelty peanut butter factor, though I do find it amusing that Nestle sells a peanut butter Chunky Kit Kat here, but not in the States.

    Cadbury's is massive, but they seem to sell mainly to Commonwealth nations like Canada and Australia and not to the States as you've noted. Cadbury-Schweppes does own a number of American soft drinks companies as well like Dr. Pepper/7-Up, Stewart's (lovely classic sodas) and IBC (also lovely, though it seems odd they own these guys and Stewarts due to the product overlap).


              9 nhân vật phá hoại dù có ý định tốt        

    Ý định tốt chÆ°a hẳn đã cho kết quả tốt. Các nhân vật sau đây tuy có lòng tốt nhÆ°ng thường làm rối tinh rối mù mọi chuyện. Hãy cùng Manganetworks điểm qua nào! 1 – Kaito Yashio – Robotics;Note Tớ sẽ ngÆ°ng chÆ¡i video game này trong chốc lát và thu thập các dữ […]

    The post 9 nhân vật phá hoại dù có ý định tốt appeared first on .


              no bug - suggestion - will take a look when...        
    will take a look when seeing ingame an try to localize ...(Interface: RollCraft | Bug: no bug - suggestion)
              Preventing Chasing        
    By Donna Brander, Animal Behaviorist

    Everyone is probably aware of why dogs like to chase moving objects. Chasing and bringing down game is at the root of survival for dogs living in the wild. This behavior is even more obvious when the “trigger” for the chase is a cat or a flock of sheep. Less obvious, perhaps, is when the trigger is in the domestic context of a jogger, a cyclist or a car. Depending on which trigger sets a dog off, the conclusion of the chase could be dangerous for the victim or the dog, or both. Therefore, it is a behavior which must be brought under control by the owner.
    The best way to deal with this problem is to avoid it all together. Puppies which are de-sensitized, corrected and/or diverted into socially acceptable behavior from an early age are less likely to become problematic chasers later in life. This means taking your puppy out, under your control, as early as possible. Take the puppy into the environment in which it will be expected to live among all these exciting, stimulating “moving” objects, and have it behave in a socially acceptable manner. A young puppy will begin to de-sensitize to moving objects if they are a regular part of the everyday scene. Your reaction to any potential “chasing” trigger should be to remain calm and you should have lots of diversions and rewards at hand, such as titbits and favorite squeaky toys. If the puppy does not find out how much fun chasing can be and is diverted into more appropriate behavior, it is much less likely to take up the habit later, even when it has a chance. Be particularly aware of the necessity of introducing children to a new puppy.

    Your dog should always be rewarded for returning to you, even if it previously did something wrong. The last thing your dog remembers is that it came to you and you punished it. Your dog does not link the punishment to earlier behavior.
    Unfortunately, most of you are probably thinking “but what about the dog who has been chasing joggers for the past 5 years and my schedule involves getting up at 4am in order to walk the dog and avoid everyone.” Well, you are not alone! There are a large number of you that must hit the street with your dog in the wee hours of the morning in order to avoid meeting other dogs, people, cyclist, joggers, etc. Otherwise, walks are a misery both for the owner and for the dog. The owner is embarrassed by an out of control dog who can never be trusted off lead. The owner would like to allow the dog to play with other dogs, or run freely after thrown objects, but the risk is too great. There is always the chance that the dog will trigger to something else to chase or, even worse, end up injuring itself or its victim. So what is to be done?

    You must now do what should have been done when your dog was still young. You must de-sensitize and divert your dog from the unacceptable behavior. The problem is that your dog now knows how much fun chasing can be; it has found out how little control you have over this behavior; and you may have already lost your temper out of frustration and fear (and embarrassment!) and disciplined your dog when it finally decided to return to you. So now you must back up and start over.
    Try teaching or re-teaching some basic commands. For instance, try using new commands for behavior your dog is supposed to know. If you have been using “Come”, try changing to a dog whistle or, instead of “No” try using “Leave it”. The reasoning behind this is that your dog has been hearing (and ignoring) the old commands for some time now. He also may have linked the old command with unpleasant experiences. Let’s start over! This time you are not to give a command when you cannot control the outcome, and when your dog returns to you it will ALWAYS be praised, petted, played with or given a titbit, or all of the above. Being by your side is absolutely the best place to be.

    On walks, take along the favorite squeaky toy (or titbit) and when your dog begins to “trigger”; i.e. stiffen body, ears alert, focused on moving his moving object, command “Leave it!” and divert the attention to the toy/titbit. Do not wait to make your command when your dog is already in full stride. Try to anticipate your dog’s reaction. Watch for body language which tells you he/she is going to trigger, and make your command at that time. You should remain in control by having the dog on an extended lead or long line during these training sessions. Also, make sure you encourage your dog to play appropriate chase games, such as chasing a Frisbee or a ball.

    It may also be helpful to set up situations in which the victim; i.e. cyclist, jogger etc. “strikes back”. This could be an aversion such as a spray of cold water, or a noise aversion such as a sealed tin of pennies thrown on the pavement near the dog. Timing is crucial. Triggering by the dog should be immediately met with the aversion and then you should immediately bring the dog to your side with the extended lead and whistle where he/she will be met with praise, toys, titbits etc. You are the best place for your dog to be when anything runs by!

    Remember that the longer your dog has been getting away with a behavior, the longer it will take to extinguish it, particularly with behavior such as predatory chasing. Chasing is a primary instinct with the dog and, once allowed, the reward to the dog is so great that it is often difficult to extinguish.

    This information is to be used as guidelines only. Decisions made about the future of any pet should be based on a professional assessment and a course of treatment that is personalised for the pet's individual situation
              House Training a Dog        
    One of the most common themes in dog training concerns problems people have with house training their dogs.

    When house training goes well new pet owners assume that this is a cake walk and it should be like this all the time. These people are wrong. More often than not problems come up and when that happens people get frustrated.

    The fact is there are many many reasons that puppies and older dogs develop house training problems. There is no one silver bullet that is going to fix each and every dogs problem. With this said the solution to all house training problems lies in owner education.

    Before owners can solve their dog’s problem they must first have a clear picture of the correct way to house train a dog. I have written an article on House training which is on my web site.

    This purpose for article is to help pull a lot of information from my web site together so dog owners can develop a game plan on solving their house own training problems.

    When problems arise pet owners almost always often fall into a common trap. They start to ask family and friends what they can do to fix these house training problems. Unfortunately most these people are unqualified and lack the experience to offer accurate advice. This results in a lot of bad information being passed out which only makes the problems worse.

    Here are some of the most common problems areas.

    Puppies usually can’t hold it for 8 hours until they are 16 weeks old. With this said some have problems until they are 6 to 7 months old some are good at 8 weeks. Usually dogs on an all natural diet do better because they poop about 5 times less than commercial kibble.

    You have to use a dog crate, If your not prepared to do this, quit reading and move on because you are wasting your time. You are not going to reinvent the wheel by doing this without a crate.

    In the beginning take your dog out a lot. The concept is to teach the dog that “if it holds it just a little longer you are going to take it outside”

    The way we house train a dog in our home (both puppies and adults) is explained in detail in the article I wrote titled THE GROUNDWORK TO BECOMING A PARK LEADER

    It takes a dog about 5 seconds to pee. This translates into a simple rule which is “NEVER TAKE YOUR EYES OFF YOUR DOG – not even for 5 seconds”

    Those “pee pads” that pet stores sell are the dumbest idea I have ever heard. They teach dogs to pee and poop in the house.

    We don’t let our dogs to have free time in the house until they are 2 to 3 years old. If a dog has an accident in the house they go right back to square one and start again. Some dogs can not be house trained to the extent that they can be left alone inside the house (out of the crate) when you are gone.

    If you have a dog that’s between 8 weeks and 16 weeks of age I strongly recommend that you get my DVD titled Your Puppy 8 Weeks to 8 Months

    If your dog is 4 to 5 months old I recommend my 4 hr DVD titled Basic Dog Obedience. Obedience training is one of the steps in teaching our dogs that are “RIGHT” and “WRONG” things to do in life. The fact is if you as a pet owner find yourself in a problem with house training you have more to learn than your dog. My 10,000 page web site, and my web discussion board with over 100,000 posts in it’s archives can help you through this process.

    By Ed Fawley
              A Super Bowl Ticket Costs How Much???        
    As a reward to all you fans who faithfully support your team and spend your hard-earned money on season tickets and paraphernalia, the NFL has finally found a way to repay you for your loyalty, should your squad make it to the big game this season. They’re hiking up the price of already ridiculously expensive […]
              Evolution of the End Zone Dance        
    Remember back in the day when football players could have fun after they scored a touchdown? I think they called it something like a “touchdown dance”? From T.O.’s pom-pom shake with a cheerleader to Joe Horn’s “Can You Hear Me Now” moment, touchdown dances were often times the best part of the game. So leave […]
              NFL Bag Ban: Created by a D-Bag?        
    Remember that time a woman snuck a hand grenade hidden inside her Kate Spade purse into an NFL game? Or the time that mom managed to get a machete into a stadium by hiding it in her toddler’s diaper bag? Oh wait a minute, those things never happened. Which begs the question: why is the […]
              8 Things I Learned in Week 3        
    My reaction to this week’s win against Cleveland was almost as lackluster as my excitement leading up to the game. I think I’m still suffering residual effects of Week 1’s trauma at MetLife and have yet to fully lift the veil of numbness that overtook me that dark, dark day. I spent most of the […]
              Ã“leo de Rícino        
    Como Vão Divas, tudo bem?
    Talvez nem todo mundo conheça, mas muita gente já ouviu falar do óleo de rícino. É um óleo extraído das sementes da mamona. A semente em si é tóxica, mas o óleo não. Antigamente o óleo de Rícino era usado como laxante, mas atualmente descobriram que o Rícino tem muito mais benefícios. Já é encontrado em vários produtos de beleza para os cabelos, pele e unhas, e pode ser encontrado com os nomes como Ã³leo de Mamona e Castor oil. 
    Confiram no portal A Confraria das Divas



              Por mais Miss Canadá        

    Tudo bem, Divas? Espero que estejam ótimas!
    Essa semana acabei preparando de última hora esse post. Como aconteceu no começo da semana o concurso de Miss Universo que foi tão comentado, não podia deixar de falar sobre.
    Vou ser sincera: não assisti! Mas vi tanto comentário sobre o assunto que fui conferir. Antigamente não perdia um concurso sequer. Adorava ver as moças desfilando seus vestidos, sempre um mais lindo que o outro. Na época em que as Misses eram mulheres lindíssimas, cheias de curvas, com seus cabelos naturais e narizes não plastificados.
    Continuam lindas, mas a cara da Miss mudou. Mudou tanto que muitas vezes acabam perdendo a própria identidade.
    Há quem diga “Não se faz miss como antigamente, faz-se ainda melhor!”
    Melhor? Será? Aliás, como podemos dizer quem é melhor ou mais bonita? Pensando bem, que propósito há num concurso que exige perfeição?
    O que é perfeito para mim, pode não ser para outros milhares de pessoas.
    Post completo na A Confraria das Divas



              Nonko Trading ***Update***        

    Thanks for reading today’s update of Nonko Trading. On June 20, 2015 I published a review of Nonko Trading. My allegations were simple and direct, that Nonko Trading was masquerading as a stock broker for underfunded day traders. That Nonko’s day trading platform, also known as Logix had no exchange connectivity, and was little more than a stock trading video game. Nonko Trading  was specializing on preying upon the naive and uninformed. Traders desperate to gain 20X leverage on initial deposits were induced into wiring their monies into third world banks with zero transparency, and zero recourse. Once the money

    The post Nonko Trading ***Update*** appeared first on Trading Schools.Org.


              Comment on EarthBound News Roundup (July 2017) by CrouchingMouse        
    @schmeg: It's possible he played through the game in Japanese with (or without) a translation guide before the fan translation was completed. It took about 2 years from the time the game was released, and a lot of people didn't want to wait for the patch.
              Comment on EarthBound News Roundup (July 2017) by schmeg        
    ".... so he’s experienced the game entirely in Japanese" Uh....probably not?
              Comment on EarthBound News Roundup (July 2017) by Xi        
    One bit of news was Earthbound was the grand finale game run for Summer Games Done Quick 2017... it was a glitchless run that raised a lot of money for charity; you (yes, you holding the controller!) should check it out if you get a chance!
              Comment on EarthBound News Roundup (June 2017) by DJ        
    Oh the games I'd include if we could get a full 30 on the thing like the NES Classic... However, it's still an interesting deal. I mean, I'm getting it solely for Starfox 2, but it's a good gift for some kids who may know Undertale and want to see what all the fuss on Earthbound was all about. I'm a bit disappointed that the NES Classic didn't bother including Beginnings, namely because the Wii U NES emulator is pretty shoddy.
              Clássicos do cinema para viciados em games on line        
    Listamos alguns clássicos do cinema para você que é aficionado em games online!
              Pôquer em qualquer lugar        
    Game pôquer volta com tudo em aplicativos e jogos nos novos dispositivos eletrônicos! Saiba mais sobre a versão online desse game que é uma mania!
              Breath of the Wild: trapelano nuovi video di gameplay        
    Link insieme al lupo, che scappa dalle api, che attacca i nemici.
              Carpal Tunnel        

    The Carpal Tunnel is a narrow, tunnel-like structure in the wrist. The bottom and sides of this tunnel are formed by wrist (carpal) bones. The top of the tunnel is covered by a strong band of connective tissue called the transverse carpal ligament. The median nerve travels from the forearm into the hand through this […]

    The post Carpal Tunnel appeared first on Medical Treatment, Medical Treatment centre, Medical healthcare Centre.


              Anterior Cruciate Ligament        

    The anterior cruciate ligament (ACL) is one of a pair of cruciate ligaments in the human knee. The anterior cruciate ligament is one of the four main ligaments of the knee, and the ACL provides 85% of the restraining force to anterior tibial displacement at 30 degrees and 90 degrees of knee flexion. Surgery for […]

    The post Anterior Cruciate Ligament appeared first on Medical Treatment, Medical Treatment centre, Medical healthcare Centre.


              Blog Post: 6 Chapters of Perfection        

    By far the best iOS game I ever played. Unlike Angry Birds or Cut the Rope this is a puzzle game that is not only challenging but it manages to tell an intriguing story.The objective is to escape the room(s) and move on in the story. Each Chapter is a new room and features a simple puzzle that is easily misinterpreted. The puzzle is solved by observing both the audio and the images while reading through the text. Once solved the player is allowed to move forward into the next room/chapter. What I liked about this was the way it required me to look at what I was doing and reading in different ways. 

    Without spoilers, the story left me thinking for hours after completing the game. The writing moved me and challenges you chapter after chapter, then concludes in a way that made me rethink everything that I had just played. It is so hard to explain but that is the beauty of it. 

    My last point is the sheer brilliance of Device 6's excellent design. I never thought twisting and turning my iPod through text would fun, but Device 6 did it flawlessly. Pictures shift as you scroll past them, buttons appear and disappear, elevators move down automatically when you get to them, I don't know if I can call it platforming but it is genius. It's an interactive story book, just more mature and with puzzles. 

    This is the first iOS game I played for more than 30 min. and I didn't feel like I was wasting my life. It felt just as rewarding as finishing a great book. It has no flaw, the length is purposeful, the ending is though-provoking, and puzzle's are challenging but not impossible. Thus in my opinion compared to other apps it deserves a 10/10. 


              Blog Post: The Next Step In Interactive Fiction        

    You awaken in a strange cylindrical room without a recollection of how you got there. Your head hurts. Judging from the view from a window, you’re in a tower. You head downstairs, open a door, and turn. At least, that’s what your character, Anna, is experiencing; for you, the player, things are just as disorienting.[Excerpt]

    You see Anna’s story displayed on your screen in text. You swipe down as you read, and see a small graphic of a window inset into the text. As Anna sees that she’s in a tower and makes out a lighthouse, you’ve scrolled the text down far enough for that lighthouse to appear in the window frame. The words stack like stairs as she begins her descent. When she opens the door at the bottom and heads to the right, the text turns as well – and you turn your iPad to keep up. You never take direct control of Anna. Instead, you swipe along branching paths of text, solving puzzles and reading about her fate along the way. 

    Simogo Games’ horror title Year Walk showed that a modern game could effectively provide scares without relying on gross-out visuals or overly complex gameplay. The mobile release also cleverly played with the concept of apps, with an optional free companion providing valuable insight into Year Walk’s folklore and help for puzzles. Device 6 shows a continued fascination with both the peculiarities of mobile gaming and an even more stripped-down approach to adventure.

    I’d advise you to play with a notebook nearby; there are loads of little details sprinkled throughout, and even things that seem insignificant can be critically useful later on. Chapters are short enough that backtracking (or reading) isn’t bothersome. Puzzles are tricky without being needlessly obscure. Because each chapter is self-contained, you usually have access to everything you need to complete each one within a few minutes. Of course, that assumes that you’ve been paying close attention. The puzzles are stripped down as much as the visuals, usually only requiring button presses between two options. They’re no less satisfying than those with full visual inventories, however, and my internal “Hell yeah!” moments were just as loud as in any other puzzle-heavy game.

    Once you complete a chapter, Simogo doesn’t exactly break the fourth wall, as much as it presses firmly against it. There are a lot of clever things going on within (and outside of) the game’s story, and I hate to ruin it for prospective players. Without going into detail, I will say that I loved the regular pendulum swing between drollness and desperation.

    Sound is used to great effect throughout the game. Device 6 opens with a jazzy tune that would be perfect for most retro spy movies, and espionage-inspired audio elements are retained throughout the game. Many of the recordings that you hear in the game reminded me of those mysterious numbers stations heard on shortwave radios. There are light touches throughout, too. Anna leaves crunching footsteps as players scroll, and sound effects seemed to have been timed perfectly for when my eyes would hit the appropriate moment. It’s a visually sparse experience, and the audio helps to fill in some of those atmospheric gaps.

    I wasn’t expecting to discover that one of my new favorite point-and-click adventure games would feature so little pointing and clicking, but that’s what Device 6 has done. I felt more than a little silly rotating my iPad around to read Anna along a new path, but her story was worth it in the end.

    [view:2778036502001]


              File: Device 6 screens        
    Simogo's latest game puts the idea of an adventure game on its edge.
              File: Device 6 screens        
    Simogo's latest game puts the idea of an adventure game on its edge.
              File: Device 6 screens        
    Simogo's latest game puts the idea of an adventure game on its edge.
              File: Device 6 screens        
    Simogo's latest game puts the idea of an adventure game on its edge.
              File: Device 6 screens        
    Simogo's latest game puts the idea of an adventure game on its edge.
              DeepMind dojo will train AI to beat human StarCraft players        
    The next big game in AI’s sights is so close to real life that cracking it could lead to major advances in artificial intelligence. One player is ready
              The games that build playgrounds out of impossible physics        
    Games that ask you to piece together alien physics are a great way for people to grasp the head-twisting concept of higher dimensions
              The Gamma — Visualizing Olympic Medalists        

    Olympic Games are perfect opportunity to do a fun data visualization project - just like New Year, you can easily predict when they will happen and you can get something interesting ready in advance. I used this year's Games in Rio as a motivation to resume working on The Gamma project. If you did not read my previous article, the idea is to build tooling for open, reproducible and interactive data-driven storytelling. When you see a visualization, not only you should be able to see how it has been created (what data it uses & how), but you should also be able to modify it, without much programming experience, and look at other interesting aspects of the data.

    The first version of The Gamma project tries to do some of this, using historical and current data on Olympic medals as a sample dataset. You can play with the project at The Gamma web site:

    Without further ado, here are the most important links if you want to explore how it all works on your own. However, continue reading and I'll describe the most important parts!

    The project is still in early stages and the code needs more documentation (and ReadMe files, I know!) However, if you would be interested in using it for something or you have some interesting data to visualize, do not hesitate to ping me at @tomaspetricek. Also, thanks to the DNI Innovation Fund for funding the project and to the Alan Turing Institute for providing a place to work on this over the coming months!


              Game On! Rare 1865 Baseball Card Sold For $80,000        
    Update at 8:06 p.m. ET. Card Sells For $80,000

    The nearly 150-year-old Brooklyn Atlantics baseball card that was was discovered late last year in a photo album bought at a yard sale has sold for $80,000 — $92,000 if you count the auction house's buyer's premium.

    The buyer, the Portland Press Herald reports, was Jason LeBlanc of Newburyport, Mass.

              Horror Headlines: Tuesday August 24th, 2010        
    On this day in history: 

    1992 - Hurricane Andrew smashed into Florida, causing record damage; 55 deaths in Florida, Louisiana and the Bahamas were blamed on the storm

    In Real People News: 

    Police in New York found an 18-inch alligator that crawled out of an overflowing Astoria storm drain and hunkered down beneath a parked car on Sunday. Enjoy your commute pricks!

    News Bullet: 

    "Piranha 3D" didn't break any box office records this past weekend but a sequel has already been announced. Not a big surprise I guess but I am looking forward to seeing how they bring back Kelly Brook. What I mean is please bring back Kelly Brook... please!

    If this memo is to be believed than it looks like we'll be seeing the teaser for "Scream 4" in theaters sometime this November. If it's fake a bunch of people will talk about how stupid all of us were for thinking it was real. One thing is for sure though, I have absolutely no desire to see "Scream 4"

    Steven Spielberg along with Alex Kurtzman and Roberto Orci are planning on bringing Joe Hill's "Locke & Key" to the small screen in the near future. The comic book revolves around a couple of kids who watch over a old mansion filled with spooky doors that send them to different worlds and give them super powers. With so many people with classy sounding names attached to this there's no way it can't win.

    Good news everyone! "Saw II" the video game will be available for your PS3 and Xbox 360 on October 19th. Alright I really have no idea if that is good news but it can't be any worse then "Saw 3D" coming out shortly after.


              Cover Game of Thrones        

    Las críticas te las dejo.
    Para fanáticos de Juego de Tronos.


              The Courts Tell Game To Pay Up!        

    Game’s pockets just got a little emptier. The courts put the ruling down that Game has to cough up $5 Million dollars in compensatory damages to five Greensboro, NC police officers for an incident that took place in 2005. As the story goes, Game was supposed to perform a set at the Four Seasons Mall. Read More

    The post The Courts Tell Game To Pay Up! appeared first on iHipHop.


              Broom Stick Run        
    Let us take you to a fantastic journey of a dreamland, where a kid imagines him sitting on a Witchu2019s Broomstick and passes by the hurdles faced by him. Try and face new challenges with this incredible game, supported by great graphics and bewildering color blends. Broomstick Run being an Endless Runner game, would tempt […]
              Jungle Joy: Animal Match 3 Pop        
    Jungle Joy is an addictive match 3 type casual puzzle game and it is FREE!nnHow to play: nnPlaying Jungle Joy is easy and fun; as this match three game is full of head spinning obstacles.nn- Spot and match any three same animals horizontally or vertically.n- Spot and match any four, five and six animals similarly.n- […]
              Hidden Words!        
    Word game such as Hidden Words is not just for fun, but a great way of exercising your Brain. Expand your vocabulary and spelling Skills with Hidden Words. nnPickup words from random characters and spell as many 3, 4, 5 & 6 letter words as you can before the timer run out. So beat the […]
              Royal 3D Chess        
    Royal 3D Chess is a Free Board Strategy game. Play and learn with computer AI to become chess champion.nnIt is single player chess 3d game. Play and develop your own strategies and show your genius to win against AI.nnIt has extensively designed graphics; to make you feel like you are playing the real chess board […]
              On august 23,2014 I'm going to do a 5k in honor of Brian's passing        
    That'll give me a yr to let my pulled ligaments in my knee heal and train for the 5k walk/ jog. In honor of my BIL passing away from pancreatic cancer.
              On Friday my daughter has a ceremony at school and is going to get a...        
    Certificate of complete ting 1st part of preschool ill be one proud momma on that day it hasn't been easy but hopefully in August will go better this preschool has three levels 2a which she just finished 3a&3b so still quite a while to go but as long as his mom and I talk to her in Spanish over the summer she should be able to get back in the game a little easier and 6 of her friends are going to be in the same class with her. So that'll make things easier too.
    It's a small school 3 teac...
              Comment on Love of the Game Expanding on Campus by FullApkZ        
    Hmmm Im miss my campus
               Gilgamesh - Bobberty / Theme From Something         

              The Financial Crisis: Who is to Blame? [Audio]        
    Speaker(s): Howard Daves, Robert Peston | There is still no consensus on who or what caused the financial crisis which engulfed the world, beginning in the summer of 2007. A huge number of suspects have been identified, from greedy investment bankers, through feckless borrowers, dilatory regulators and myopic central bankers to violent video games and high levels of testosterone among the denizens of trading floors. There is not even agreement on whether the crisis shows a need for more government intervention in markets, or less: some maintain that government encouragement of home ownership lay at the heart of the problem in the US, in particular. In this public event to mark the launch of his new book 'The Financial Crisis: Who is to Blame?' Howard Davies charts a course through these arguments, and the evidence advanced for each of them.
              John Ryder Hungry To Improve His Fighting Game        
    none
              Distrito 9, alargando un corto        
    Neill Blomkamp debutó el pasado septiembre con Distrito 9, o como hacer que Peter Jackson te apadrine tu opera prima y tengas a la Weta Digital cubriendóte las espaldas en el tema digital.

    A Blomkamp le molan los videojuegos, y a mí me mola que le mole eso -redundancia dixit. Pero le molan demasiado, tanto que copia lo bueno ( diseños de armas alienígenas, mechas que andan por ahí, planos muy videojuego ) y también lo malo. la simpleza de sus guiones. Que en Doom sólo necesitemos saber que estamos en una colonia espacial con una puerta al Infierno y hay que cerrarla y de paso exterminar hordas de demonios con demasiados cuernos vale, pero en una película la excusa de salvamos el mundo a golpe de láser no casa tanto. O al menos si no la protagoniza John McLane.


    Distrito 9 comienza con una premisa interesantísima, usando la ciencia ficción como excusa para poner de manifiesto los abusos de autoridad, la xenobofia de la sociedad, los intereses e intervencionismo de multinacionales y el finalmente, negocio de las armas. Todo esto con un cabeza de turco, Van Werhe, que lidera el deshaucio del campo de concentración para trasladarlos a otro. Los primers veinte minutos con esta puesta en escena tan atractiva e original, narrada siempre a modo de documental que cuenta los hechos. Ésa era la idea de Blomkamp en su corto Distrito 9 que le valió para finalizar sus estudios de cine y de paso entrar por la puerta grande de la gran H. Aunque el corto se queda algo escaso, la idea es buena, pero no extenderla. O al menos no como lo ha hecho Blomkamp, cogiendo una estupenda idea sci fi y convirtiendóla en una amalgama de láseres, mechas y humanos que petan como globos de hemoglobina.

    Distrito 9 es un estupendo debut para Blomkamp, y haciendo migas con Jackson y el interés mutuo de hacer una película de Halo hace preveer que si no la acaban haciendo algun día, veremos cantidad de películas con made in videogame. Y si ésa es la intención desde el principio, perfecto, pero con Distrito 9 da la sensación que veamos una interesante lección de original enlazada con otra de fan service total. Y es una lástima.
              Los cinco bombazos third party para Wii        


    Publicado originalmente en La Gran N

    Nadamos en la abundancia. 2010 es el año de la re-consagración de las third parties ( 2009 ya sentaron precedente ) y también el año en que Nintendo vuelve a estar en forma. Los dos flancos lo dan todo por un catálogo más extenso y de mayor calidad, pero como suele suceder cuando Nintendo lanza sus megatones ( léase Galaxy 2, Other M o el recurrente Zelda ), las third parties desaparecen para el público. Nintendo es muy Nintendo, y si tenemos Wii es por sus juegos, pero además de nueva epopeya de Link, hay muchos otros juegos que bien pueden ganarse un hueco en nuestras juegotecas de cara a fin de año, porque otros más cercanos como el monstruo del márketing Monster Hunter Tri o la venganza desesperada de No More Heroes 2 lo harán en cuestión de semanas. Estos son los cinco títulos de third parties que están dispuestos a seguir la estela de calité que las desarrolladoras vienen demostrando estos meses de 2010.




    Conduit 2 ( High Voltage, Sega, finales 2010 )

    La secuela del juego polémico del 2009. Lo que es cierto es que High Voltage y los jugones hemos aprendido la lección; tanta expectación puede acabar girandóse en contra y acabar por consumir tu juego. Independientemente del resultado final, The Conduit era un loable intento de llenar un hueco vacío en Wii y nadie le quita el mérito de divertir durante horas en su juego online. Tanto HV como Sega saben que ahora se tendrán que ganar el favor del público cuando el juego salga a la venta y no antes, pero lo poco que se sabe hasta ahora de él ( un multijugador en red y local cooperativo, personalización de personajes, mayor variedad de escenarios ) y la humildad que hasta ahora está teniendo HV entonando un mea culpa, puede llevar a tener fe y esperar que un shooter sin asperezas esta vez.



    NBA Jam ( EA Tiburon, EA Games, finales 2010 )

    Boom Shaka-Laka ! EA saca de la tumba los mates incendiarios de NBA Jam y los recupera en Wii con una nueva entrega capitaneada por su creador Mark Turmell, que se une a EA Iiburon porque nadie como él entiende el básquet arcade on fire. Personajes cabezones, una plantilla formada entre jugadores actuales y clásicos ( Larry Bird y Magic Johnson serán jefes finales ) y la posibilidad de jugar con un control similar al de Wii Sports Resort en la prueba de triples. Pero tranquilos haters del movimiento, también podréis encestar con control clásico. Lo que aun está por ver es si incluirá juego online, lo que le daría un plus enorme a su básquet tan particular.



    De Blob 2 ( Blue Tongue, THQ, principios 2011 )

    El juego del blandiblú colorista logró hacerse un hueco en el corazón de más de medio millón de jugones el pasado 2008, y si consigue esto, también se gana un rinconcito en el de THQ. Aunque la política de la editora californiana se aleja de adaptar sus exitazos a Wii, con De Blob piensan a lo grande. Serie de televisión y merchandising hasta con los Happy Meals a partir de 2011. Todo un producto del entertainment, donde el videojuego deja de ser la pieza principal para ser una más de todo el engranaje comercial. Los australianos de Blue Tongue repiten como desarrolladores en este plataformas tutticolori. Es el juego más enigmático de la lista, pero se dice por ahí que el cooperativo puede ser su principal novedad.



    Epic Mickey ( Junction Point, Disney Interactive, otoño 2010 )

    La estrella third party de Wii el regreso a escena del gurú Warren Spector tras seis años en la sombra. Pintar, borrar, y volver pintar a tu albedrío en escenarios reconocibles y repletos de personajes ( conocidos o no ) del mundo de Mickey Mouse, dónde él será la víctima y no el héroe triunfante. Aunque tú podrás elegir qué será según tus acciones, cambiando así las facciones u habilidades de la mascota de Disney. A medio camino entre el rol, las plataformas ( con fases 2D ) y la aventura, el padre de Deus Ex pretende crear el juego definitivo de Mickey Mouse y todo su mundo que lleva alrededor.



    Tales of Graces ( Namco Tales Studio, NamcoBandai, otoño 2010 )

    El segundo Tales of que Namco lanza en Wii, solo que esta vez no se trata de una secuela descafeinada. Los combates siguen siendo en tiempo real pero con los añadidos de poder moverte libremente por el mapeado de combate y no jugar en plano lateral y alternar dos estilos de combate, asignados al botón A o B respectivamente. Los combates se actualizan, los gráficos también, dejando de lado las texturas en baja resolución y luciendo todo tipo de efectos dinámicos y mapeados extensos. Todo un RPG épico japonés con mucho de digital: vía contenido descargable podrás jugar a un minijuego gratuito ( Kamenin Merchant ) de mazmorreo para cuatro jugadores con tu DS así como trajes alternativos para los protas, estos si previo pago de puntos Nintendo. Dicen las malas lenguas que septiembre sería una fecha ideal para tenerlo por Europa.

    En el backstage:
    Trauma Team ( no confirmado para Europa, mayo en Norte América ), Trackmania Wii ( septiembre ), Arc Rise Fantasia ( no confirmado en Europa, junio en Norte América )

              Permítanme parar, gracias        
    Ya no soy un jugón como antes. El llegar a casa, encender el ordenador y pasarme tres horas seguidas en una partida a Age of Empires 2 ( cuando la podía haber terminado en dos, pero uno es de los que si tienes que arrasar, arrasa hasta al explorador extraviado ) ha pasado a la historia. Soy uno de aquellos que agradece que haya puntos de guardado cada cinco pasos o que en Wii proliferen los juegos arcade de encender y jugar durante unos minutos. Breves dosis de diversión virtual para poder acabar relajado el día.

    Pero llega cuando puedes echarle horas, te olvidas del reloj y solo existe la pantalla para tí... hasta que suena el timbre, salta el 'plin' del microondas, oyes el olor a (re)quemado de la cena, el perro decide tener una relación carnal completa con tu pierna derecha, te llama el colega soltero para ir de caza nocturna, explota un volcán en Islandia, y tantos otros imprevistos que te obligan a poner un 'pausa' a tamaño 32 en tu televisor. Eso, si puedes.



    En abril, Wiiware es feudo español. Un feudo chapado a la antigua, pues tanto Chronos Twins DX ( Enjoy Up ) como Zombie Panic in Wonderland ( Akaoni ) son puros tributos a la vieja escuela, para alegría de todos los canosos del lugar y descubrimiento de los más yogurines. Pero ambos juegos, que comparten la característica retro pero se parecen tanto como una castaña y un huevo, tienen otra cosa en común: no tienen botón de pausa. Algo se les ha pasado por alto al testeo de Nintendo, que no puedes parar de jugar porque ¡ no hay botón para ello ! Gracias al Dios Miyamoto que el wiimote tiene el botón HOME que te permite hacer un stop en el trayector. Pero cosas tan simplonas como tener un menú ingame para poder toquetear la configuración, o ver el tiempo que te queda o puntuación que llevas se echan en falta cuando no las tienes. Puede que sea un descuido, puede que un homenaje a las partidas non stop sin concesionas para ir a mear de la vieja de escuela de la que tanto beben ambos títulos. Vaya usted a saber.

              De-makeando Bioshock        
    Me ha hecho gracia el término que han utilizado en GameSetWach para definir lo siguiente: un demake, o un juego actual que se pasa a la old school, algo así como el Left 4 Dead de NES. Jean-Paul LeBreton, ha adaptado ( o demakeado ) dos niveles de Bioshock, diseñados por él mismo ya que es el jefe de niveles de 2k Marin, al clásico de iD Software Doom 2. Arcadia y Farmer Market's vistos en cuatro polígonos y texturas 16 bits. La única que ha tenido pelotas de hacer algo similar es Capcom y sus Megamanes digitales y Dark Void Zero. Para jugar a estos mapas demakeados, los podéis descargar desde el blog de Jean-Paul si tenéis Doom 2 instalado.


              Bienvenido a Sanjai        
    Es un simple trailer, aun quedan meses para que salga ( lo hace en agosto ), pero el doblaje del nuevo de Kane & Lynch 2 es de lo más horrible que he tenido la desgracia de oír desde " ¿¿ Me estás nombrando Virreina ?? ". Lo más sangrante es Sanjai. No Shangai, SANJAI. Pobres becarios, pagadles ni que sea un café para motivarles un poquitín. Ah, y oigan, esto huele a juegazo. No porque sea another shooter game, sino porque dentro del celofán de la Fábrica de los Shooters en Tercera Persona, hay um par de tipos que reparten leches y sueltan largatos por la boca. Sí, Kane y Lynch. Puede que ya no resulte tan original la puesta en escena de este dúo, pero aun así, IO Interactive continua teniendo un don a la hora de crear tipos duros y icónicos en el videojuego, como el Agente 47 en la saga Hitman.

    Ver vídeo en castellano

    Versión en inglés



              El toque sexual de Yakuza 4        
    Sabía que había burdeles y demás agradables compañías en la saga Ryu Ga Gotoku, Yakuza para los colegas o el Shenmue comercial de Sega, pero hasta qud no he visto el siguiente vídeo que han puesto en Siliconera no me he percatado de hasta dónde llega el toque sexual del juego... a ninguna parte. Sorprende que lo más explícito sea una manola que se marca el mafioso pensando en su compañera nocturna ( y en poses más bien poco picantes ), al más puro estilo Kratos y su reposo del guerrero habitual en los God of War. Sorprende también que, aunque se hagan primeros planos de la pechos de la chica, esta no gaste de una cien hacia arriba de pechonalidad. Mal acostumbrado que estaré a los DOA o a las muchachas con desproporcionadas dotes del Mr. Itagaki. En fin, que me sorprende que sea un sexo tan light, cuando en los videojuegos estamos más explícitos que nunca.



              Â¡ Quiero mi tutorial !        
    Leyendo entradas atrasadas que tengo en el reader, me topo con esta de GameSetWatch sobre cinco cosas a mejorar en la industria del videojuego de cara al 2010. Con la tercera, Brandon Sheffield acierta de lleno: la escasez de tutoriales. Y qué razón tiene el tipo, ya no hay tutoriales en los videojuegos. Y en caso de estar, no estan bien implementados. Por ejemplo, Modern Warfare, que recientemente lo redescubrí gracias a su versión Reflex para Wii. ¿ Por qué introducir un tutorial tedioso y aburrido en la segunda misión cuando te familiarizas con los controles en la primera, el famoso asalto al buque pesquero ? No sólo se implementan mal los tutoriales en los videojuegos, sino que ya siquiera se hacen. Directo con el juego, cuatro pistas de los controles mientras juegas y listos.

    En estos últimos tiempos que recuerde solo los juegos de Nintendo, debido a la peculiaridad del control, y en los juegos de Valve contienen tutoriales y además bien implementados con el desarrollo del juego: la habitación transparente y cuadrada de Portal o la rutina de preparación para el experimento fallido de Black Mesa en Half-Life. Amputar esta parte del juego, ( su tutorial ) es arrancarle de cuajo una parte de lo que los hace grande. Señores desarrolladores, no me hagan ni más fáciles los juegos ni más complicados, simplemente enseñadmelo mejor.

    Imagen: Imagezoo


              The Grinder deja de ser The Grinder        
    Para ser un Smash TV o más bien un Hunter: The Reckoning, posiblemente el mayor logro de High Voltage junto a The Conduit. Me da en la napia que en HV no saben bien qué hacer con The Grinder: primero iba a ser el Left 4 Dead de Wii, hace escasas semanas era multiplataforma siendo muchísimo más ambiciosos y ahora deja de ser un shooter en primera persona para ser un Gauntlet en HD con zombies y hombres lobo ( si fueran crepusculianos se convierte en GOTY al instante ). Y lo mejor de todo: si al principio Wii tenía la exclusiva para más tarde ser una versión más que se retrasaría un año respecto lo previsto ( para que salieran todas a la vez ), ahora Wii se cae del carro.

    HV dice tener la versión de Wii parada hasta nuevo aviso, lo que en este mundillo viene a ser el eufemismo de patitas a la calle. Nos quedamos sin L4D wannabe, nos quedamos si The Grinder smashtiviano, nos quedamos sin los chochocientos juegos genéricos de Wiiware que HV sacó mientras desarrollaba The Conduit para rentabilizarlo ( salieron sólo en Norte América ), Gladiator A.D. ha dejado de ser el juego de Roma ( con incluso el mismo compositor de la série, Jeff Beal ) para ser un tutticolori de dioses antiguos bañados en un filtro Nickeloedon ( últimos vídeos de la GDC aquí ). High Voltage deja escapar su oportunidad de ser algo. The Grinder deja de ser The Grinder para ser Animales de la Muerte sin el toque cartoon, otro juego que se ha perdido en el caos de Nosfinger y compañía.



              Nintendo pone al día a Norte América: Super Mario Galaxy 2, Dragon Quest IX, Cave Story, Metroid M        

    Nintendo acaba de terminar su famosete Media Summit en San Francisco, esto es lo que ha dado de sí. Muchas fechas de mucho juegazo, todo válido para Norte América only. Quince juegos para Wii disponibles para prensa ( que en realidad son 11 de Wii/DSiWare + cuatro físicos ) y ocho para DS:

    Metroid: Other M continua siendo un misterio indescifrable. ¿ Como se jugará ? Ni flowers oiga, la demo para prensa es a puerta cerrada, pero el resto de mortales sabemos que sale el 27 de junio.

    Super Mario Galaxy 2, previsto para el 23 de mayo, De lo último de Mario se ha hecho hincapié en las novedades de la secuela: nuevos objetos, como el taladro ( usado para derrotar un jefe similar al del primer Galaxy, y el retorno del fiel corcél-dinosaurio que es Yoshi y su glotona lengua, controlada con el puntero del mando de Wii que nos servirá para tragar todo tipo de frutas y cambiar así nuestras habilidades. Cammie Dunaway, responsable del márketing y adorada por todos los nintenderos que seguimos los E3, ha soltado una perlita al estudio ( EAD ) encargado: 'No hay nadie con una mente más creativa que la suya'. Ella sabe como venderse.



    Dos juegos más han pasado algo de refilón por la conferencia, como es el caso de Sin & Punishment 2: Star Successor, previsto para el 7 de junio ( esperemos que aquí llegue antes ) y un desconocido FlingSmash compatible con Wii Motionplus. ¿ Un juego nuevo o el Span Smasher que conocíamos ? Me decanto por lo segundo, que además coincide con la mécanica de una bola que rebota y se pega contra todo.

    Las third parties han tenido presencia en el evento. primero para sacar pecho de ventas ( 54 juegos third en Wii han superado el millón y 63 en DS, frente a los 22 (Wii) y 45 (DS) de Nintendo que lo han logrado ), segundo para poner sobre la mesa cosillas como la fecha yanqui de Monster Hunter Tri ( 20 de abril, diez días antes que aquí y con regalo de 500 puntos a quien lo reserve en GameStop ) o lucir exclusivas como el Prince of Persia original en el nuevo juego del Príncipe. Como el ultimo de Indiana Jones mira, igual se repite la triste historia...

    El Wiiware puede estar de enhorabuena porque... ¡¡ Cave Story sale el 22 de marzo !! No estaba muerto, estaba de parranda, entre este, Megaman 10 el 21 del mismo mes y dos nuevos Art Style en primavera ( Light Trax y Rotozoa ), nos damos por satisfechos.

    En temas portátiles se han anunciado la fecha de la nueva DS... la XL claro. 28 de marzo a 190 dólares, más tarde y cara que aquí, acompañada de la secuela de Cocina Conmigo y el 100 Libros Clásicos, que en Europa sale de forma fragmentada en un país sí, otro no. El DSiWare se pone un poco al día y el shooter matamarcianos Aa Mujou Setsuna, tal y como se había rumoreado, llega a USA bajo el nombre de Metal Torrent, mientras que Photo Dojo, un beat'em up a base de hacerte foticos ( y grabando el sonido tus propios hadokens, o como quierás llamarlos ), también llega en primavera. Y como no, un megatón también previsible porque Nintendo ya comentó que, junto a MH Tri, iba a dedicarse en cuerpo y alma a este juego third party, Dragon Quest IX: Sentinels of the Starry Skies saldrá bajo sello Nintendo, presumiblemente hacia junio.

    Esto es todo amigos. ¿ Alguna decepción ? ¿ Alguna alegría ? A la espera del embargo de impresiones y de la conferencia de mañana europea. Estos mismos juegos, pero aquí. Señor@s, me declaro en ruina oficialmente; de tiempo y dinero.


    Fuente (2)
              Amor retro en Wiiware        

    Para el jugón que ya peina canas, aquel que existía antes que discutiéramos si un juego es hardcore o casual, Wii debe ser el último bastión de la vieja escuela. Además de la consola virtual, en Wiiware mil y un regresos de viejos clásicos ( los Rebirth de Konami, el mismo Excitebike: World Rally que salió el pasado viernes ) pueblan el catálogo. Y poblarán. Como Blaster Master: Overdrive, una puesta al día del clásico de NES de 'dispara y corre' que luce escandalosamente bien por tan solo 1000 puntos. Y cuando no son viejas glorias son los homenajes los que ocupan su lugar. Gaijin Games ha publicado los primeros vídeos de Runner, el cuarto Bit Trip, dónde se puede comprobar su estilo de plataformas rápido, similar al reciente Tomena Sanner o Canabalt. También la esperada adaptación a Wiiware de Super Meat Boy tiene nuevos vídeos circulando por la red mostrando varios niveles del juego de pura jugabilidad clásica. Es imposible no enamorarse de lo retro.





































    Fuente (2 y 3)


              Bajadas de tensión        

    Esta semana High Voltage ha vuelto a ser noticia en todos los rincones de Internet. Los padres de The Conduit, que adoraban a Wii sobre todas las cosas y querían demostrar que en la consola hay lugar para todo tipo de jugadores, anuncia que su The Grinder será multiplataforma. ¿ Perdemos algo importante los usuarios de Wii ? Sólo tiempo, puesto que la multiplataformidad conllevará que el juego se retrase un año más, hasta octubre de 2011. Pero posiblemente tengamos un mejor juego, no ya por el tiempo extra ( que aprovecharán para pulir las versiones HD ) sino porque se el aumento de presupuesto y la ambición del propio estudio. No tengo la menor duda que ahora The Grinder supone un proyecto aun mayor tanto para High Voltage como para la editora ( ¿ puede que otra vez Sega ? HV cuando lo anunció dijo que ya tenía editora, ahora parece que la han perdido). Sin ir más lejos, en apenas seis meses el cambio entre el primer trailer del juego y el último lanzado es abismal. Además no estamos hablando de una conversión tardía o menor, sino de un juego de Wii que se pasa a las otras plataformas, como sucedió con No More Heroes y seguramente sucederá con muchos más con la llegada de Natal y Arc. Wii sigue siendo principal, The Grinder continua siendo uno de los más prometedores de Wii, aunque ya no lleve el 'Only For'.




    El que posiblemente no pueda tildarse de prometedor es Tournament of Legends, otrora Gladiator A.D. El híbrido de sangrientas batallas entre fieros gladiadores pasa a ser un Masters del Universo con exceso de colorismo. Los aguerridos y curtidos gladiadores dejan paso a todo un helenco de luchadores tan mitológicos como tópicos: valkírias, minotauros y demás fauna digna del nuevo remake de Furia de Titanes, de la cual HV admite la inspiración ( y porque no, aprovecharse del éxito que tendrá ). Las refriegas con litros de sangre son sustituidas con peleas inocuas en un estilo de lucha diagonal que se aleja de la algo extraña cámara trasera que tenía originalmente. ¿ Wii Motionplus ? ¿ Modo online ? Son cosas que se dejan para The Grinder, especialmente esto último porque ya piensan en contenido descargable. Uno se alza, otro cae. Gladiator A.D. era una rareza sin pulir que posiblemente hubiera pasado sin pena ni gloria, pero su talón de Aquiles también era su fortaleza. Con Tournament of Legends, High Voltage sigue a pies juntillas lo que han hecho con The Grinder: 'hacer el juego para el mercado, no para nosotros'. Con el L4D de demonios posiblemente funcione, con Tournament of Legends no.


              Cambios en Marvelous        

    Los malos resultados del último año a nivel mundial ( incluso en Japón a pesar de hacer japonesadas ) han hecho que Marvelous, una de las pocas thirds parties que a pesar de sus limitados recursos ha apoyado a Wii a muerte, tenga que hacer cambios drásticos en su seno para que esta vez sí, tengan al menos algo de parné para pagar un stand en el Tokyo Game Show. A nivel europeo se deshacen de su distribuidor oficial, Rising Star Games, y se lo venden a una compañía nipona llamada Intergrow. Nadie sabía que existía excepto los interesados. Bergsala, el distribuidor habiual de Nintendo en Suecia, ya tiene el sello británico GameBride ( ha editado Moon ) a medias con Intergrow, o sea que ahora ambas son copropietarias tanto de GameBridge como de Rising Star. ¿ En qué van a cambiar las cosas ? Según el jefazo de Rising en nada. Ellos continuan con los derechos exclusivos de edición del software 'marvelousiano' en Europa, o sea que más brillo con NMH2 y menos cambios de manos.

    La venta de Rising no es la única medida drástica para seguir al pie del cañón. En un acto de mea culpa honorable ( y de esto los japos entienden un rato y dos también ), se recortarán sueldos. Pero no de los currantes, sino de la cúpula de señores encorbatados. Entre un 15 y un 17% los ejecutivos, directores entre un 25-43% menos y Yasuhiro Wada, cabeza visible de Marvelous y padre de Haverst Moon, la fríolera de un 77%. El pobre hombre tendrá que cultivarse sus propias verduras como en sus juegos para llevar algo de comer a sus hijos. Muy coherente la actitud de rebajar sueldazos a gerifaltes. A fin de cuentas, la calidad de sus juegos ha sido casi intachable, quizás sean otros los motivos de los malos tiempos.



    Fuente (2)


              DJ GameBoy on air        

    Apuntáte este nombre: Reformat the Planet. Un documental de la joven productora 2 Player que aborda el tema del movimiento musical chiptune, aquello a que los miembros de Gaijin Games honran tributo con su saga Bit Trip entrega tras entrega. Un repaso al Blip Festival, un acontecimiento anual en Nueva York dedicado a la musica electronica ocho bitera. O sea que sí algun día os dejáis caer por la ciudad de los rascacielos a) visitáis la Nintendo World Store sacando brillo a la Visa y b) pasáis del Studio 54 y os marcáis un non stop a ritmo de GameBoy, la consola sempiterna.









    Fuente


              IRMÃOS SEPARADOS POR UMA COPA        


    Kevin e Jerôme Boateng: irmãos separados pela Copa




    É normal dois irmãos se enfrentarem em nível de clubes, como já ocorreu com os holandeses Ronald e Frank de Boer, os dinamarqueses Michael e Brian Laudrup, aquio no Brasil entre o volante Fernando (ex-Flamengo) e o meia Carlos Alberto (ex-Vasco), entre muitos outros. Mas seria inimaginável dois irmãos nascidos no mesmo país, criados juntos, atuarem por duas seleções diferentes e se enfrentarem, concordam? Pois os irmãos Kevin-Prince e Jérôme Boateng se tornaram pioneiros nesta prática numa Copa do Mundo.. 

    Ambos são nascidos em Wilmersdorf, vilarejo nos arredores da capital alemã Berlin, filhos de mãe alemã e pai ganês. Kevin-Prince nasceu em 6 de março de 1987, enquanto Jérôme, em 3 de setembro de 1988. O primeiro, meia, começou a dar seus primeiros passos no futebol nas categorias de base do amador Reinickendorfer Füchse e logo após ingressou nos juvenis do Hertha Berlin. Já o segundo, que é zagueiro, deu seus primeiros chutes no Tennis Borussia Berlin e logo depois juntou-se a Kevin nas escolinhas do Hertha.

    A separação dos irmãos começou quando o mais velho foi contratado pelo inglês Tottenham Hotspur em 2007 após duas temporadas entre os profissionais do clube alemão. Jérôme permaneceu em Berlin por mais alguns meses até ser negociado com o Hamburgo. Pelo bom futebol apresentador pelos dois naturalmente foram convocados para a seleções de base da Alemanha. Kevin defendeu as cores sub-21 germânicas até 2007, enquanto seu irmão atuou até 2009 e conseguiu o título europeu na categoria.

    Jérôme foi convocado para a seleção alemã principal pela primeira vez em outubro de 2009 para uma partida diante da Rússia - neste jogo foi expulso após receber dois cartões amarelos. Já Kevin havia sido preterido devido à forte concorrência no setor de meio-campo alemão, que já contava com nomes de bastante qualidade como Ballack, Schweinsteiger, Trochowski, Khedira e etc.

    Em 2009, mesmo após conselhos de seu ex-treinador do Hertha Berlin Dieter Hoeneß de optar por defender seu país natal, Kevin-Prince comunicou ao atual técnico do selecionado Joachim Löw que vestiria a camisa de Gana para disputar a Copa do Mundo de 2010 na África do Sul. Já seu irmão caçula, que à época acertou sua ida para o Manchester City, continuava a disputar as partidas eliminatórias para o torneio pela Alemanha e foi convocado para a disputa da competição, assim como Kevin. Curiosamente, este último, então atleta do Portsmouth, foi responsável pelo corte do capitão alemão Michael Ballack do Mundial, quando atingiu de forma violenta o "conterrâneo" do Chelsea, que teve os ligamentos de seu tornozelo lesionados, na decisão da FA Cup inglesa.

    Quis o destino que alemães e ganeses caíssem no mesmo Grupo D da Copa e em 23 de junho de 2010, na cidade de Joannesburgo, pela primeira vez na história do futebol dois irmãos se enfrentassem por duas seleções distintas. Jérôme Boateng se deu melhor que Kevin-Prince Boateng e os alemães venceram os ganeses por 1 a 0.

    Jerôme defende as cores do Bayern de Munique desde 2011 e está novamente entre os 23 convocados por Löw para a disputa do Mundial aqui do Brasil. Já Kevin-Prince deixou o Portsmouth logo após a Copa de 2010 rumo ao italiano Genoa. Depois passou por Milan e hoje veste a camisa do alemão Schalke 04. Neste dia 21 de junho de 2014 em Fortaleza, apenas 2 dias antes de se completarem 4 anos exatos do primeiro embate histórico, irmãos separados por uma Copa voltarão aos gramados defendendo suas nações, seja de nascimento ou de adoção.

    Abaixo, dados e estatísticas dos irmãos em lados opostos na Copa do Mundo.


    * Nome: Jérôme Boateng

    * Nascimento: 3 de setembro de 1988 em Wilmersdorf/ALE

    * Posição: zagueiro

    * Clubes (4): Hertha Berlin (2006/07), Hamburgo (2007 a 2010), Manchester City/ING (2010 a 2011) e Bayern de Munique (desde 2011)

    * Títulos (10): Campeonato Europeu de Seleções sub-21 (2009), FA Cup (2011), Supercopa Alemã (2012), Liga dos Campeões da Europa (2012/13), Supercopa da UEFA (2013), Mundial de Clubes (2013), Copa da Alemanha (2012/13 e 2013/14) e Campeonato Alemão (2012/13 e 2013/14)

    * Seleção alemã: 40 partidas e nenhum gol desde 2009


    --------------------------------------------------


    * Nome: Kevin-Prince Boateng

    * Nascimento: 6 de março de 1987 em Wilmersdorf/ALE

    * Posição: meio-campo

    * Clubes (7): Hertha Berlin (2005 a 2007), Tottenham Hotspur/ING (2007 a 2009), Borussia Dortmund (2009), Portsmouth/ING (desde 2009), Genoa/ITA (2010), Milan/ITA (2010 a 2013) e Schalke 04 (desde 2013)

    * Títulos (3): Copa da Liga inglesa (2007/08), Campeonato Italiano (2010/11) e Supercopa da Itália (2011)

    * Seleção ganesa: 6 partidas e 2 gols desde 2010



    Obs.: Dados atualizados até 20/06/2014 


    Foto 1: Alessandra Tarantino/AP
    Foto 2: TheFA.com

              OS 150 ANOS DE UMA PAIXÃO MUNDIAL        
    O livro original contendo as primeiras regras oficiais do futebol




    Há 150 anos, mais exatamente no dia 26/10/1863, era dado - literalmente - o pontapé inicial para uma paixão que viria atrair multidões planeta a fora. Foi num pub em Londres, no Freemasons Arms Tavern, localizado em Great Queen Street, que 11 representantes de clubes amadores da capital inglesa se reuniram para redigir as regras oficiais do futebol e fundar a FA - a Football Association. Depois de um século e meio de vida pouquíssimas mudanças ocorreram nas regras e até hoje elas regem a nossa maior paixão esportiva.


    Estiveram presentes à histórica reunião no bar londrino pessoas ligadas aos seguintes times: Barnes, Civil Service, Crusaders, Crystal Palace, Forest of Leytonstone (que posteriormente seria rebatizado como Wanderers), N.N. Club, Blackheath, Kensington School, Perceval House, Surbiton e Blackheath Proprietary School. O Charterhouse foi convidado para participar, mas seu representante declinou do chamado. A maioria desses clubes não existe mais ou apenas atua no rugby.

    Vale salientar que o futebol já era praticado de forma amadora antes de 1863 em solo britânico, mas ainda sem uma regra oficial. O primeiro esboço de norma surgiu em 1848 nos pátios da Universidade de Cambridge. Outro surgiu em Nottingham em 1850. E ambos foram os alicerces para essa regra final criada pelos ingleses.

    Na primeira foto, a edição original do livro de regras escrito naquela noite de 26 de outubro de 1863 escrito por Ebenezer Cobb Morley, que viria a ser o segundo presidente da FA 8 anos depois de sua criação.

    A primeira partida da história sob as regras oficiais foi entre Barnes e Richmond, que não estava presente na reunião de fundação da FA. O placar foi de zero a zero no estádio de Mortlake em 19 de dezembro do mesmo ano.


    Futebol no século XIX na Inglaterra



    Desde então o futebol ganhou adeptos e admiradores até se tornar esse colosso que é hoje em dia. Além de um esporte apaixonante, virou um ótimo negócio que gera lucros cada vez mais exorbitantes. Mas a aprovação das regras, apenas, não era o bastante. Havia a necessidade de se distribuir cartilhas informativas nos clubes, nas escolas, nas livrarias e bancas de jornal, através de livros de regras. E essas regras foram sendo levemente modificadas, e novos manuais passaram a ocupar o lugar das primitivas instruções.

    Em 1868 instituiu-se a figura do juiz. Em 1878, um ano depois de se adotar o travessão de madeira (do mesmo comprimento das portas dos salões da universidade de Cambridge), surgiu o apito, já que até então era na força do grito que o juiz anunciava suas decisões em campo. Em 1882, Inglaterra, Escócia, Pais de Gales e Irlanda fundaram a International Board, que até hoje regula as leis do jogo no mundo inteiro, já como órgão assessor da FIFA. 

    Houve uma revisão total das regras em 1891, quando apareceram as redes nas balizas, para que não houvesse dúvidas quando da marcação do gol, e foi oficializado o pênalti - a falta dentro da grande área. Em 1896, cresce a autoridade do árbitro, que deixa de ser um simples tira-teima, e passa a se guiar pelo que mandam as regras.

    Nos últimos anos do século fixam-se o numero de jogadores em onze, as dimensões do campo, o tamanho da bola e a duração da partida. Os limites das áreas datam de 1901, as leis do impedimento começaram a partir de 1907, definindo-se de vez em 1924. Uma nova revisão foi feita em todo o texto em 1938. A popularização se fez rápida e regularmente, com o apoio dos jornais, cartazes exibidos nas ruas, folhetos distribuídos em comércios, bares e teatros. Uma vez uniformizado, codificado e organizado, o futebol não tardaria a se transformar no mais popular e universal de todos os esportes. 

    E hoje o futebol é o que é há 150 anos: uma paixão mundial!



    Foto: Adrian Roebuck
    Imagem: Newberry Library - Chicago 

              FUTEBOL TAMBÉM TEM SEUS MOMENTOS DE TRISTEZA        

    Fim de semana de futebol que quase termina em tragédia pelo Brasil




    Nem sempre o futebol é só alegria para torcedores e profissionais que trabalham no meio, seja dentro dos próprios clubes, prestam serviços (como policiais, vendedores, etc.) ou na imprensa. No fim de semana que passou dois fatos lamentáveis aconteceram no que deveria ser apenas mais uma rodada do esporte mais popular do país.

    De um lado o poderoso Palmeiras, amargando a Série B em 2013, enfrentando o menos tradicional ABC em Natal no estádio Frasqueirão (1ª foto). O que se viu foi um "ensardinhamento", se é que podemos falar assim, de torcedores no portão de entrada C do estádio. As imagens não mentem e só comprovam que houve falta de bom senso e de organização do evento, colocando em risco o real motivo de existência do futebol: o torcedor. Jovens e adultos correndo perigo de esmagamento contra o alambrado do estádio, relembrando a tragédia de Hillsborough na Inglaterra, em 1989, em que quase 100 pessoas morreram ora asfixiadas, ora esmagadas por superlotação. Enquanto isso dirigentes do time natalense, Polícia Militar e demais envolvidos diretamente com a organização do evento ficam jogando a culpa uns nos outros.

    Do outro, pela Série A, o maior clássico do estado do Paraná: Atlético e Coritiba - o "Atletiba". O que também era pra ser uma disputa apenas na bola passou para as arquibancadas - e de maneira nada saudável. Uma briga entre torcidas no estádio da Vila Capanema (2ª foto) provocou vários feridos, inclusive com queda de alambrado e policiais atirando em direção às pessoas com balas de borracha. Por pouco outra tragédia não acontecia nos gramados brasileiros e alguma providência deve ser tomada para se encontrar os culpados pelos graves ocorridos.

    Dessa forma como se pode popularizar o esporte no país? Crianças ficam traumatizadas e adultos não vão mais por temerem outras confusões parecidas com riscos até de morte. E olha que ambas as cidades são sedes da próxima Copa do Mundo. É assim que os gestores do nosso futebol querem fazer a "maior Copa da história"? Muito complicado.

    Aproveitando o mote relembro uma postagem deste blog de fevereiro de 2012 que tratou das maiores tragédias da história do futebol mundial. E vejam que algumas são bem parecidas com os tristes acontecimentos do sábado e do domingo aqui no Brasil - que por sorte não entraram nas péssimas estatísticas que serão mostradas a seguir.


    NEM SEMPRE O FUTEBOL TRAZ ALEGRIAS

    Postagem de 04/02/2012



    Infelizmente nem sempre o futebol traz alegria e emoção ao torcedor. Assim como qualquer outra atividade na vida tem seus momentos de tristeza e amargura, como o que vimos na última semana em Port Said, no Egito, onde 74 pessoas morreram e outras centenas saíram feridas após uma partida pela liga local entre Al-Masry e Al-Ahly.

    A história mostra, ao lado de triunfos e da euforia de equipes e torcidas vitoriosas, que os problemas dentro e fora dos estádios são bem antigos. Sejam por má gestão da organização do evento, estruturas precárias, pela fúria desenfreada de vândalos travestidos de torcedores ou, simplesmente, por ineficiência da segurança no local. E o fato lamentável ocorrido em solo egípcio foi mais um a entrar nas estatísticas do lado triste que o futebol tem – e que pelo visto vai demorar muito a ficar sem solução, não sei se por negligência das autoridades ou por falta de civilidade de quem frequenta esses locais.

    O primeiro desastre oficialmente registrado em estádios ocorreu em 1902 na Escócia, no Ibrox Stadium. Algum tempo depois tivemos os desastres em Burnden Park, na Inglaterra, na década de 40, no Heysel Stadium em Bruxelas, na Bélgica, e em Hillsborough em Sheffield, na Inglaterra nos anos 80, na Guatemala em 1996, pelo continente africano e até aqui no Brasil – mais precisamente na Bahia – na década passada, entre outros.

    Ou seja, o esporte já testemunhou em mais de um século diversos problemas desta natureza em ambientes que deveriam se restringir à prática desportiva. Sempre é assunto recorrente a (in)segurança do público nos estádios de futebol. Por isso mesmo o blog vai relembrar algumas das principais tragédias ocorridas na história do futebol por ordem cronológica.


    Ibrox Stadium (Glasgow/ESC) – 05 de abril de 1902


    Vista da arquibancada que desabou



    No decorrer de uma partida entre a seleção escocesa e a inglesa um lance de arquibancadas recém inauguradas do estádio desabou, ferindo 517 pessoas e matando outras 25. O motivo foi o colapso da estrutura de madeira, que alicerçada por vigas de aço, após um intenso temporal que caíra sobre a cidade na noite anterior ao jogo, que foi suspenso no início do segundo tempo e reiniciado no dia 03 de maio no estádio Villa Park em Birmingham na Inglaterra. Tal evento motivou as federações de futebol de todo o Reino Unido a abolir o uso das vigas metálicas nas arquibancadas e substituí-las por estruturas de concreto.



    Burnden Park (Bolton/ING) – 09 de março de 1946


    Mortos e feridos após tumultuo em Bolton



    Durante as quartas-de-final da FA Cup entre Bolton Wanderers e Stoke City milhares de pessoas entraram no estádio sem pagar ingresso, causando superlotação. Cerca de 85 mil espectadores se amontoaram num espaço projetado para receber 70 mil e o resultado foi o desabamento de uma das arquibancadas, que resultou na morte de 33 pessoas e em aproximadamente 500 feridos. Até então era a maior tragédia ocorrida em gramados ingleses em todos os tempos. Por incrível que pareça a partida foi interrompida após o acontecimento e recomeçou depois de algum tempo – terminou empatada em 0 a 0.



    Estádio Nacional (Lima/PER) – 24 de maio de 1964


    Lima 1964: maior tragédia dentro de um estádio da história do futebol



    As seleções do Peru e da Argentina duelavam por uma vaga nos Jogos Olímpicos de Tóquio e os donos da casa jogavam por um simples empate para se classificarem. Entretanto, os argentinos abriram o placar, mas perto do fim da partida os peruanos empataram para delírio da torcida presente. Só que o árbitro da partida invalidou o gol, minando completamente as chances peruanas de irem ao Japão. Os torcedores se revoltaram e começaram a atirar tijolos e pedras para o gramado e a polícia local revidou com gás lacrimogêneo. Dois portões do estádio estavam trancados onde um segurança ficava no local. O tumultuo foi aumentando e com as duas saídas fechadas as pessoas começaram a ser esmagadas e asfixiadas com o amontoamento de gente em pânico. Foi a maior tragédia da história do futebol dentro de um estádio: 318 mortos e cerca de 500 feridos. 



    Ibrox Stadium (Glasgow/ESC) – 02 de janeiro de 1971


    Vítimas da segunda tragédia em Ibrox sendo socorridas



    Rangers e Celtics faziam o Old Firm, tradicional clássico escocês cuja rivalidade entre as torcidas é uma das maiores do planeta (assunto já retratado aqui no blog) – se não a maior – e requer todos os cuidados, quando os Bhoyz fizeram 1 a 0 aos 44 minutos da etapa final. Com a iminente derrota vários torcedores dos Gers começaram a se deslocar para a saída do estádio, entretanto, nos acréscimos, o atacante Colin Stein empatou a partida, provocando o retorno em massa de muitas pessoas que já tinham se deslocado para comemorar o gol da igualdade. O resultado foi um tumultuo generalizado na escadaria número 13 do Ibrox, que culminou com o esmagamento e morte de 66 pessoas – entre elas várias crianças – por asfixia e deixando outras 150 feridas.



    Valley Parade (Bradford/ING) – 11 de maio de 1985


    Pânico após incêndio em Bradford



    Após conquistar o retorno à segunda divisão inglesa naquela temporada, o Bradford City jogava contra o Lincoln City pelas rodadas finais da “Terceirona”. O que era para ser um jogo festivo para os torcedores virou tragédia após supostamente uma ponta de cigarro atirada por um torcedor embaixo das arquibancadas principais, feitas de madeira, ter dado início a um incêndio de grandes proporções. O jogo foi suspenso e o saldo final foi de 56 mortes e 256 pessoas feridas.



    Heysel Stadium (Bruxelas/BEL) – 29 de maio de 1985


    Tragédia de Heysel: a mais conhecida



    Certamente a tragédia dentro de estádio mais conhecida da história, pois envolveu uma final de Copa dos Campeões da Europa (atual Liga dos Campeões) entre Juventus/ITA e Liverpool/ING. Nos dias que antecediam a decisão as autoridades belgas, já sabedoras das possíveis conseqüências do encontro das duas torcidas, anunciaram uma série de medidas a fim de se evitar o confronto: revista em todos os espectadores na entrada para o jogo, proibição de venda de bebidas alcoólicas nas cercanias do estádio e um destacamento de 1500 policiais para garantir a segurança. Contudo, alguns bares próximos ignoraram as recomendações e serviram normalmente os torcedores. Fora do Heysel os distúrbios já começaram entre os Hooligans (os baderneiros) de ambas as equipes ao ponto de uma joalheria na vizinhança ter sido saqueada. Havia um planejamento para uma grande divisão das torcidas nas arquibancadas, entretanto, o que se viu foi a tribuna norte apinhada de torcedores dos dois clubes, separados apenas por uma simples grade de alguns policiais. Os britânicos começaram a provocação e o tumultuo ganhou proporções sem controle. Os confrontos começaram ali mesmo entre ingleses e italianos, tanto que a grade que separavam os rivais cedeu à pressão. Vários torcedores da Juventus foram agredidos pelos ingleses, inclusive com barras de ferro. Tamanho o pânico na torcida que o muro também cedeu e levou junto mais algumas dezenas de pessoas. O resultado do ocorrido foi a culpa do incidente imputada aos ingleses, um balanço final de 38 mortos e um número não confirmado de feridos. A polícia não deteve ninguém, mas os clubes ingleses sofreram uma dura punição: banimento das competições européias por um período de 5 anos. O jogo, relegado ao segundo plano, terminou 1 a 0 para a Vecchia Signora.



    Hillsborough (Sheffield/ING) – 15 de abril de 1989


    Hillsborough: mais um caso de superlotação no estádio



    Mais uma vez uma FA Cup via uma tragédia dentro de um campo de futebol. Desta vez valendo pelas semifinais, Liverpool e Nottingham Forest iam se confrontar no campo do Sheffield Wednesday FC, que tinha capacidade para quase 40 mil espectadores. A polícia local dividiu as torcidas nas arquibancadas e abriu um portão para a saída, que resultou num tumultuo generalizado com torcedores do Liverpool entrando por ele, causando uma superlotação do setor Lepping Lane Ends reservado aos fãs dos Reds. A pessoas iam sendo esmagadas no alambrado que separava o público do gramado até que a estrutura cedeu à pressão. A partida foi cancelada. O saldo foi de 96 mortos e 766 feridos, configurando-se na maior tragédia em estádios britânicos da história.



    Estádio Armand Césari (Bastia/FRA) – 05 de maio de 1992


    Arquibancada feita de Ãºltima hora destruída em Bastia



    Bastia e Olympique de Marselha iam se enfrentar pela Copa da França e a diretoria dos donos da casa resolveram de última hora aumentar a capacidade do estádio em 50%, tendo em vista a importância do confronto. As autoridades locais aprovaram a nova estrutura sem nenhuma restrição. Momentos antes do jogo o novo setor já estava sendo tomado e não suportando o peso do público desabou matando 18 pessoas e ferindo aproximadamente outras 2300.



    Estádio Mateo Flores (Cidade da Guatemala/GUA) – 16 de outubro de 1996


    Avalanche humana na Guatemala



    Guatemala e Costa Rica iam se enfrentar pelas Eliminatórias para a Copa do Mundo de 1998 e o estádio estava com público bem acima de seus 30 mil lugares. O motivo foi o derramamento de ingressos falsos nas mãos de cambistas que desencadeou numa avalanche humana para dentro de campo. Vários torcedores foram esmagados e pisoteados e o balanço final da tragédia foi de 150 pessoas feridas e 83 mortas.



    Ellis Park (Johanesburgo/AFS) – 11 de abril de 2001


    Ellis Park: quase o dobro da capacidade máxima



    Em outra grande rivalidade do futebol, Kaiser Chiefs e Orlando Pirates iam se enfrentar no Ellis Park e um grande público era esperado para o confronto. O estádio tinha capacidade para 60 mil pessoas, mas incrivelmente recebeu segundo relatos da época de 90 a 120 mil espectadores. A situação já era desconfortável para a torcida presente com o pouco espaço e só piorou quando os Pirates marcaram um gol. Vários torcedores dos Chiefs revoltados quiseram invadir o gramado e o que já era uma bomba relógio prestes a explodir foi à tona! O policiamento tentou reprimir os revoltosos lançando gás lacrimogêneo sobre os invasores, mas a o tumultuo só aumentou. Muitas pessoas foram pisoteadas na confusão – 43 morreram e cerca de 150 ficaram feridas.



    Accra Sports Stadium (Accra/GAN) – 09 de maio de 2001


    Incidente em Gana foi o maior da história do continente africano



    Poucos dias depois da tragédia no Ellis Park foi a vez do futebol ganês viver momentos de terror dentro do estádio de futebol – e em mais um clássico local. Accra Hearts of Oaks e Asante Kotoko se enfrentavam para uma casa lotada e a partida terminou em 2 a 1 para os anfitriões. Indignada com o resultado, a torcida visitante começou um tumultuo nas arquibancadas e passou a arremessar assentos e garrafas de plásticos para o gramado. O policiamento local reagiu com gás lacrimogêneo e provocou pânico generalizado nas pessoas presentes, que tentaram fugir desordenadamente. Com os portões fechados vários torcedores se amontoaram, causando a morte de 127 pessoas por esmagamento e asfixia. Esta foi a maior tragédia dentro de um campo de futebol da história do futebol africano. O detalhe mais triste é que não havia mais equipe médica no estádio – eles haviam deixando o local minutos antes da confusão.



    Fonte Nova (Salvador/BRA) – 25 de novembro de 2007


    Salvador: estádio em péssimo estado de conservação



    Em jogo válido pela fase final da Série C do Campeonato Brasileiro, Bahia e Vila Nova/GO se enfrentavam em campo e o jogo estava 0 a 0 para um público de cerca de 60 mil pessoas. Aos 43 minutos do 2º tempo uma parte das arquibancadas do estádio desabou matando 7 pessoas e ferindo 40. O laudo divulgado posteriormente constatou que o estado das estruturas da Fonte Nova era péssimo.



    Port Said Stadium (Port Said/EGI) – 01 de fevereiro de 2012


    Port Said: jogadores são alvos da ira dos revoltosos



    Depois da vitória de 3 a 1 do anfitrião Al-Masry sobre o Al-Ahly vários torcedores do clube local invadiram o gramado e atacaram a torcida e os jogadores visitantes e a polícia com pedras, artefatos de fogo, facas, garrafas, pedaços de pau e até espadas. Os atletas fugiram para o vestiário. Milhares de revoltados transformaram o estádio em uma praça campal de guerra, que teve como saldo final 79 mortos e mais de 1000 feridos. As autoridades egípcias investigam o caso e abriram a possibilidade do motivo do confronto não ser apenas esportivos, mas também político, visto que o país recentemente passou por um sangrento processo de mudança no governo.



    Foto 1: Augusto Gomes - G1/RN
    Foto 2: Geraldo Bubniak - Fotoarena
    Foto 3: Autor desconhecido
    Foto 4: Merseyside Potters
    Foto 5: TPS
    Foto 6: Daily Record
    Foto 7: Bradford Timeline
    Foto 8: Daily Mail
    Foto 9: Bleach Report
    Fotos 10 e 11: TVXS
    Foto 12: Odd Culture
    Foto 13: Futura Press
    Foto 14: Reuters


              Comment #11        
    You've misunderstood what justx was saying. Unless you win a prize that's big enough to require a claim form, none of the states even know that you play the lottery. They obviously have plenty of data about how many tickets are sold for each game, what numbers are played, and so on, but none of that information is linked to the individuals who are buying the tickets. Even if you've had to claim a prize with a form, they still only know that you bought the tickets for which you notified them by
              Comment #8        
    The lottery loves the fact people dont claim money. Some of the scratch offs now have that sneaky bonus box that people forget to scratch. On one scratch off about 20% of the prize money is won in that little bonus box. And the crossword games are also games that the lottery wins a lot of unclaimed money on. As I am sure many people arent careful with those games. And since Illinois doesnt have the code encrypted in the tickets it is easy to sometimes miss possible prizes. ( I personally enj... [ More ]
              Comment #3        
    I think Illinois should hold a special drawing for that $240,000,000.They should announce that ALL online tickets for a specified game on a specfied date are also eligable for a special drawing to be held for unclaimed money.Everyone that buys a ticket is eligable for both jacpots (the regular game the special drawing).That would add more excitement to the specified game causing more sales raising the jackpot.
              RE: all well and good, but...        
    In fairness, MacOS is about the only mainstream OS left that's tied to its vendor's hardware, however tenuously (yes I know about RISC OS, but whilst I'm very happy for you if YOU are happy with it, that doesn't make it mainstream). So I think updates about new hardware are fair game in this case.
              inFAMOUS Collection - Ultimate PS3 Combo Pack        

    inFAMOUS Collection - Ultimate PS3 Combo Pack

     

    • inFAMOUS
    • inFAMOUS 2
    • inFAMOUS: Festival of Blood
    • Extra missions
    • Additional character costumes, power ups and weapon styles

    You'll also be able to buy some of these games individually on the PlayStation Store.

    inFAMOUS™ Collection & Metallic Blue DUALSHOCK®3 Wireless Controller

              The Hunger Games (The Hunger Games, #1)        
    The Hunger Games (The Hunger Games, #1)
    author: Suzanne Collins
    name: Kristin
    average rating: 4.34
    book published: 2008
    rating: 0
    read at:
    date added: 2011/09/19
    shelves: to-read
    review:


              The Only Game in Town: Sportswriting from The New Yorker        
    The Only Game in Town: Sportswriting from The New Yorker
    author: David Remnick
    name: Kristin
    average rating: 3.99
    book published: 2010
    rating: 0
    read at:
    date added: 2010/08/19
    shelves: to-read
    review:


              The Game They Played        
    The Game They Played
    author: Stanley Cohen
    name: Kristin
    average rating: 3.57
    book published: 1977
    rating: 0
    read at:
    date added: 2010/02/20
    shelves: to-read
    review:


              Valley of the Dolls        
    Valley of the Dolls
    author: Jacqueline Susann
    name: Kristin
    average rating: 3.65
    book published: 1966
    rating: 5
    read at: 1995/08/01
    date added: 2009/12/17
    shelves:
    review:
    There is no shame in this game. Simply one of the most engrossing reads ever.

              Stopgap: Lead UI Designer        
    £45000 - £55000 per annum: Stopgap: An award winning games studio in Central London seeks a talented Lead UI Designer to work on UI and branding projects across their games brands. London
              Stopgap: UI Designer        
    £30000 - £40000 per annum: Stopgap: An award winning games studio in Central London seeks a talented UI Designer to work on UI and branding projects across their multiple games brands. London
              Game On Sport Inground 305cm         

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              Game On Sport Inground 244 net         

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              Thrustmaster GPX Lightback Ferrari F1 Edition Gamepad PC,Xbox Rood        

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              Publish Blogger Posts Past or Future Date        
    Today I will be talking about how to set either a future date or past date on your Blogger posts (Blogspot posts). This Blogger feature is easy to use and comes in handy when you need to set a Blogger post date other than the current date.

    Last year sometime Blogger started to support future dating of blog posts. That meant that webmasters could set up their posts ahead of time and schedule them to become live at a particular point in time of their choosing. This future dating feature is particularly useful if you are going away on holiday or you just want to stay ahead of your game.

    I also make use of the post date feature. When I am setting up a new blog I frequently use this feature to set pages like the About page to a date that is a long way back. Another time that has been very handy is when I have missed a post and want to fill in a gap.

    To Post Date a Blogger Post

    1. Navigate to New Post and create a Blogger post

    2. In the Blogger HTML editor click on Post Options which is just below the compose box

    3. Select your Blogger post date and time to any date and time before the current date and time

    4. Click on Save and Publish Post

    5. Click on Edit Posts to find and View your post


    To Future Date a Blogger Post

    1. Navigate to New Post and create a Blogger post

    2. In the Blogger HTML editor click on Post Options which is just below the compose box

    3. Select your Blogger post date and time to any date and time in the future

    4. Click on Save and Publish Post

    5. Click on Edit Posts to find your post will be marked in red as scheduled for the date and time set

    How to Set a Future Post Date or a Past Post Date in Blogger

    Summary
    A user defined future date or past post date can be set for any Blogger post. In this Blogger tutorial I have shown you how to schedule future posts for publication and to assign past dates to your Blogger posts. This date feature is very useful for setting your post dates to suit your own posting schedule and needs.



    Related Links
    Making Money From Banners with Blogger
    How to Get More Adsense Clicks with Blogger
    Blogger Guide to Google Adsense Placement
    Easy Ways to Put Banners on Blogger


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              The Places I Have Shopped        
    I happened across this meme while randomly loading blogs via Blogger's "Next Blog" feature. I'm afraid I have no idea who to credit. Sorry!

    The Game: Make a list of all of the LNS and NSLNS locations that I have physically visited and made purchases from.

    In Delaware: 
    Stitches That Count, New Castle
    Sea Needles, Bethany
    The Spinning Wheel, Fenwick (closed)

    In Maryland:
    Salty Yarns, Ocean City
    The Stitching Post, Baltimore
    Needlecraft Corner, Baltimore 

    In Pennsylvania:
    The Strawberry Sampler, Glen Mills
              interview with guenter schlienz        


    Guenter Schlienz (Stuttgart, Germany) is known for his vast catalogue of tape & cdr releases on different great labels around the world – Sacred Phrases, SicSic, Goldtimers, Constellation Tatsu, etc. He is the man behind wonderful Cosmic Winnetou label, releasing all kinds of experimental/drone/ambient artists — maybe not as frequently as we'd like, but each time pleasing the taste of any tape music geek. Creating his minimalist compositions by means of d.i.y modular synths, tape loops and field recordings, Guenter achieves the serenity of classic ambient works, while keeping the vibe of 70s kosmische musik (think Cluster or Harmonia) and sometimes reaches the territories of academic minimalism, exploring the sound as ding an sich, inspiring the listener to invent its own narrative. Being part of Navel band since mid 90s, Guenter's place in music world has a long, but still almost unknown story which continues nowadays with further explorations of all kinds of ambient music.

    ~~~

    Pied Paper: First of all, I'm curious about how it all started for you — ambient music, synth building, tape releases, etc. I know that you were involved in many other projects before, call you tell a bit about them too?

    GS: phew, where did it all started… definitely many many moons ago. was active mid till end 90s in some heavy stoner psychedelic rock band. was the guy responsible for producing some "far out sounds" with his guitar and some delay pedal. so there already was this drone element in what i did. but far from recognizing it as this for myself. bit later during the same decade i did a session with a guy who did guitar and singing for another noise rock outfit. we just fiddled around with our guitars and with every pedal we could get our hands on. we recorded our very first session with some broken 4track and quite liked the results. after presenting the finished cdr people came back and reported "this is quite cool drone music". so yep, that's how we learned the name of this style. and after having the name we were able to dig deeper and learned names like Stars of the Lid, Flying Saucer Attack, Brian Eno etc pp. this guitar drone project of us is called Navel and we are still recording and doing live shows.

    beginning of the 00's i quit doing this rock band stuff, so there was plenty time to do some other things. after getting introduced to all this amazing kraut and kosmische musik (during a navel live show in france by an english man, but that's another story) there was the idea to do some kind of electronic music solo. so i needed an instrument, and after bit of research i discovered that the schematics for some modular synthesizer would be something i could manage with the training in electronics i already had. so i started soldering, first quite simple filters, later more and more sophisticated modules.

    the tapes, yep, fast forward to the end of last decade. stumbled over this tape scene thing by accident via the internet (god bless it). those days i was pretty frustrated and bored by the music all the labels and magazines i knew presented, so this occurred to me like a big relief. yes. so many people and projects and bands and labels are doing fantastic stuff, exactly the music i love, right at the moment, and sell it for very low money to people all around the world. yes! couldn't belief my eyes. that the favorite medium of all those labels and projects were cassettes don't really bothered me (of course i had this "ugh? on tape? strange…" moment like everybody else i guess), because i never really stopped using this media since my early childhood days.

    I like to dramatize a bit some things some times, but this discovery of the tape label scene kind of saved my artistic live. it gave me so much energy and confirmation and countless hours of joy during listening sessions that i got the feeling that i have to give something back. hence i started my own tape label.


    Pied Paper: Your music sounds almost academic sometimes, especially works as Organ Studies, Loop Studies and Furniture Sounds — which, as I understand is a homage to Eric Satie. But your name is strongly associated with "underground tape scene", as we call it. Did you ever thought about making your music open for the interpretations, to write it down on a paper maybe, letting the others perform it?

    GS: huh, not sure if i my music sounds bit like academic music. for sure i'm quite interested in this genre, mean contemporary composers with "classical" musical education composing pieces for concert halls and operas and stuff. like their approach to their art through quite rigid concepts, their huge knowledge about musical structures and about music of many centuries and cultures. perhaps you see my enthusiasm for their rigidness shining through my stuff? that would be a compliment for sure, at least in my opinion. and of course, if there would be a small ensemble crazy enough to perform it, i would love to write a score for them (though not sure if i would like to conduct it). but i guess your name must be some lou reed or some other in the same league to be honored like this. actually i'm pretty sure that many of those academic contemporary composers would be happily release their stuff on tape if they would only know this special scene around it.


    Pied Paper: It's clear that ambient music is a wide field for interpretation, same sound can be perceived in different ways depending on the artwork, liner notes, track titles, etc. Can you tell something about your own perception of your music? Does it have some stories within, or it's just abstract form which everyone can fill with its own meaning?

    as you see in the answer of the last question i like some kind of concept around the music. and if this concept even gets its visual equal with the artwork i'm more than happy. so of course, there is a story in every piece. but hey, its music, its a form of art, so who am i to dictate what some listener and spectator wants to see in it? isn't it the very meaning of any art, that the consumer of it knits his very personal meaning to it?

    actually i am not able to describe what i hear in my music anyway. for me the answer to this question would lead to some kind of poem, some painting, some huge novel, some dance or any other arty abstraction. in none of the mentioned techniques 'm very good at, so please, listen to the music.


    Pied Paper: Imagine a situation when you someone asks you to create music with specific mood, theme, etc. — like for a movie scene or something — would it be easy for you? What you enjoy more - improvisation or composition?

    already did this, i mean creating some music for a specific use (to earn some money), and hey, that is pretty hard work (and hard earned money)! to create some music without some customers needs to be satisfied, just the personal ones, isn't really easy to do as well, but much more gratifying for the soul. its an privilege to be able to do this, and i have a (pretty time consuming) bread and butter job to create the circumstances to fulfill it.

    can't really separate those strategies during my performances, both live and during my recording sessions. its always a mixture of plan and being ready to include some coincidences respectively enlightenments. actually my believe is, gained through many observations and talks about such things, that nearly every work in which i am interested in is created this way.


    Pied Paper: I know that you enjoy recording outdoor, do you have any specific set-up for this?

    not really specific, the equipment just have to have some possibility to work battery driven. luckily my modulars fall into this category. just to improve the handling of such adventure i have build my modulars as small and compact as possible, and since a couple of months a work on some modules who will be included into some water proofed case.


    Pied Paper: Probably you've noticed that releases of first wave of cassette drone/ambient in 2009-11 was mostly lo-fi and many of same artists still doing tapes nowadays came to much cleared and well-produced sound - is that natural growth or trying to be more "mainstream"?

    yes, i'm aware of this development as well. i think it just was some other group of people with bit different background which had been running those labels you' mention. In those early days of the reemerging of this medium the leading actors had had mostly a background in the noise scene. hence the tape as favorite medium, hence the cheap and ugly aesthetics of the chosen instruments. these different (don't like to ad some other evaluative adjective) sounding tapes of lately are from people without this background, they just take over the torch and work with it out of their musical socialization. so in my opinion it is either "natural growth", this sounds like some kind of improvement who isn't any need for, nor a try to reach broader audiences. the good stuff of recently is produced by people who are just as true to their own style as their ancestors had been, and therefore it is as important and equal beautiful as the old stuff.


    Pied Paper: As a label owner, can you tell how many demos you receive? Which kind of styles you receive most? I'm asking because it seems that ambient/psych/drone music isn't that popular anymore - I see tons of vaporwave/webpunk tapes at new-born labels, while such imprints as Stunned, Tranquility tapes, Goldtimers are long gone (or maybe it's just old man's talk, huh).

    yes, and i'm very happy about it, i receive quite a lot of demos. always love to get some new sounds for my ears. mostly the artists are very good informed about the style of the music i usually release and about the aesthetics i'm interested in. perhaps you are right, there are less people out there which do their own style of ambient/psych/drone as perhaps eight years ago, but i'm not sure about that. and as i stated in the last paragraph i think those vaporwave labels and the like took the torch of the cassette celebration and run with it their own way. and this is a good thing. who needs the 16th or whatever version of the emeralds (insert here the name of your favorite release of those years)? isn't this exactly what have happened with pop and rock music and what makes this stuff sometimes unbearable to listen to?


    Pied Paper: And what are your plans for the Cosmic Winnetou in the foreseeable future?

    prepare my next batch right now which will be released in a couple of weeks. but after this 13th cosmic winnetou bundle of cassettes i will need a hiatus, unfortunately. i love to do the label work, but it is very time consuming. have lots of projects for this year, music and private stuff, so i have to pull the brakes to this project for this year. but really looking forward to restart the tape label with new ideas and energies end of this year.


    Pied Paper: Do you ever think about future of music? Is it possible to invent something new, or we are doomed to retro-mania, returning to same tunes from different angles?

    of course there will some day somebody release some music which haven't been heard before and will blow all of us completely into the void. don't know which day this will happen, but i'm pretty sure someday it will. just look around, not only the music is stuck into retro mode. clothing, hair style, performing arts, pictorial arts, industrial design, i think that in our days nearly every form of artefacts are done with quite old ideas, just a few new kind of tools here and there. the whole mood, you can call it "zeitgeist" if you like, is like "let's try to preserve what we have", not "perhaps this is a better idea for the future, let's work on it". in my opinion everything is linked together somehow, and we have this retro mania since the 90s, starting with this global change of the modus vivendi. but nothing is forever, so i'm sure this will change someday. these thoughts are just my 50cents about a very complex question. but yeah, i think about this, and love to exchange ideas about this kind of topic.


    Pied Paper: Humans already sent some music with space probes - which titles would you choose for such mission? I know you won't choose Wagner, huh :)

    really nice question, this is. indeed already thought about that, and i think the nasa did a quite good job with the "golden record" for the voyager mission. very good selection which shows how wonderfully diverse sounds humans are able to produce, and each and all of them aim at the listeners heart. but always wondered if it would be perhaps a good idea to send some field recordings of this strange planet into the void, and f so, which i would chose.

    some people laughing, some people fighting, a mother singing her baby to sleep, the audience at a soccer game, a sundown at the shore of a calm sea with waves and cicades and everything? what else?


    Pied Paper: Okay, that's it — you can send high fives here or add something if needed! Thank you!

    hey, high five to you and many thanks for those questions! took my a while to type the answers, because you found some topics and ideas i love to share my thoughts on it. and of course many thanks for your support!

    perhaps i would like to ad a big "thank you" to all the readers of those lines, time is precious and i'm happy that you waste it reading them. and a big "thank you" to all the people who listen to my music and perhaps even bought the cassettes and cds and vinyls with my music on it. to know that somebody out there cares about my music means a lot to me. hugs.


    selected albums:



              check out ~ the book        

    «CHECK OUT is a project involving sound, images and words. It is divided into sections (chapters / tracks) and has three main granularities, i.e. excess, exposure, and death» ~ horschaft

    This is simply gorgeous. No exaggerating, this is the first and second and third impression on this release. Even before hearing the music, holding this beautiful LP-sized book with matte-finished hardcover, full of atmospheric photographs and collected impressions makes my heart beating faster. Maybe just because I like photography and work in printing business, but I don't think it is the only reason. The book unfolds masterfully captured moments of fleeting beauty, seen in tiny details, in landscape, in urban and naturalistic, in simple movements and casual glances. And while the music starts its weaving, your attention is already caught by spells of this creation. It is really hard to make something outstanding in times of ambient music abundance, which we are facing now. Revival of physical formats paves new ways of representation of highly subjective artistic visions and it results in variety of forms – handmade editions, special inserts, quests for ordering, etc. But despite the common idea that music must speak for itself, it's actually a new level of music production – making not really a product, but an art object. Imagine yourself visiting art gallery: some pictures on the walls, subtle music playing... Your impression is fleeting, it depends on so many factors and lies under so much pressure of the modern life-style and its rhythm, that it dissipates as quickly, as the morning dew under the sun since you leave the gallery... Subjective means personal, and personal art it's always just a tiny window, a glance inside the world of the Other. The less objective you are trying to be, the bigger this window gets, expanding the ways of perceive and understand each other. Simple idea, but not that easy to follow when it comes to practice. But if you have the exhibition delivered right at your place, carefully prepared for revisiting its virtues, hiding some details for attentive exploration... Probably it gives much more freedom both for you and for the artist. Ability to explore deeper is a luxury in a modern world.

    I won't divide the music and pictures of this edition, I'd rather tell that they are as inseparable as our five senses. Interconnection of impressions creates polarity, accumulates the impulse to discovery, and that's a very good approach in case of ambient music. It creates the deepness and instead of hearing just another melodic guitar ambience and dusty, melancholic soundscapes we plunge into the world of CHECK OUT without hesitation, exploring sensation of every tiny detail of mood, which appears only once – right now, right at this page, with this exact transition of the sounds. This album gives us an environment so fragile and sensitive to any change. It seems that CHECK OUT is about capturing the fleetness of our life, about unavoidable death of every beautiful thing...  But at some point of deepening inside it you may realize that this is happens all the time and that's what life is, a game of perception, of the novelty and excess, of discovery and forgetting... This album not just captures something, but brings the deeper level in the game.







              dugout canoe ~ over unity        


    «A 54 minute tapestry of transcendental motifs caterwauling fizzy manifestations hurled forth from the Unified Field. Professionally dubbed and duplicated blue-green glitter tape with printed art and full color J-card in a soft poly case». dugout canoe

    Imagine Terry Riley playing some old video game and realizing that instead of actually playing it, he can play music with it. So he starts pushing all those buttons in a manner he does with electronic organ and the game becomes more and more chaotic, yet doesn't want to end anyway. At some point game gains awareness and transcends its own code, achieving digital enlightenment and disappearing from the physical plan... Now you get an idea how this tapes sounds, with the only difference that instead of Terry there is Jacob Isaacs behind the wheel and you may heard his tunes already in Bridgetown Records catalogue. Speed is really high, so all your attempts to analyse this music are doomed to vanish in abundance of 8-bit tunes, voice samples and rumbling drones somewhere deep beneath all of this. It may seem pretty hard-core, but actually this music has certain New Age and bright futuristic feeling about it, sounding like dynamic Osho meditation for cybernetic mind or minimal techno party for androids on the loose. Take Kara-Lis Coverdale and Giant Claw, let them dance, smoke few joints and flirt (only musically speaking, of course) and you'll get "Over Unity" in result. 

    listen ~ buy tape 

    PS: By the way, one of this album's perks is the fact that you can listen to it from any point, it works perfectly from any tape position and at any player / volume / speakers / headphones, etc. Just amazing! 


              apenino & árbore        

    «Pilar se fue el 16 de noviembre de 2015, se fue tras 14 años juntos. medir la pegada emocional que eso supone es imposible. sólo el que tenga peludos y los ame como a un humano puede entenderlo. si ya no comes animales, como en mi caso, la cercanía emocional es intangible. desde el día uno he tenido miedo al adiós de Pilar, ese miedo ha sobrevolado como una nube cada uno de los días que compartimos vida». apenino & árbore

    There is no such thing as happiness, when you lost someone. There can be a lot of things as emptiness, despair, anxiety, but happiness turns into abstract concept. Society will tell you a lot about death and how to deal with it, we have formulas and catchwords for every imaginable situation. But under the surface of dealing with pain it remains untouched – fear, uncomfortable feeling of change, that cannot be reversed... And it doesn't really matter who's missing in your life now. Animal can be the closest family member and if you ever lost one, you know what I'm talking about here. Maybe it's too sentimental but knowing that your animal will definitely live shorter life than you never helps to deal with their passing. And how beautiful when this feeling of loss transforms into art, into vivid memory, that will never disappear as easily, as human memory can do. Music is a very flexible material and anything can be projected onto it. As a water surface, it reflects things, but at the same time has its own deepness. And at some point it doesn't even matter what artist wanted from this tunes for himself – music always gives you more. In case of this wonderful 17-min track sound creates a beautiful picture of the sunny day, spent in happy laziness, just watching the game of light and shadows in you room. Wind gently touches curtains, bringing flower aromas with it. And beneath all of this you hear slow evolving drone, so similar to cat's purr...



    p.d.: por primera vez no ponemos gratis la descarga, hemos pensado que el dinero que se recaude, tenga como destino ayudar a los gatos de la calle a través de la asociación Gatos en los Árboles.
              87th Academy Awards        
    ------------
    Note 1: Hello, and welcome to the annual edition of my pretending to understand how the average-age-55-years-white-American-old-men vote to find the best movie of the year! It's almost like how the new Pope is picked. Almost.

    Note 2: Post 3.0 is going to be awesome, just like my previous two posts. Also, this year, a bunch of us got together to make an AWESOME app for Oscars - Award Street. Check it out!
    ------------


    This year is pretty much going to be Boyhood vs. Birdman. A lot of people are going to get their predictions wrong this year depending on which way The Academy leans, unless your prediction is that a movie whose name starts with the letter 'B' is going to take home the grandest prize, and you can be sure about nailing it. Personally, I want to be screaming "It's a boy!" when it's announced. That man, Linklater, deserves a trophy by now. He got nominated for the last 2 movies of the 'Before' trilogy, and has made cult classics like Slacker, Dazed and Confused, Waking Life, and School of Rock. He might just walk away with 3 trophies in his hands this year and that would be AWESOME. If The Academy leans towards Birdman instead of Boyhood, it will be sad, and them trying incredibly hard to be cool. Boyhood is an achievement, period. A movie event we are going to be talking about for a long, long time. It will be fitting if Boyhood is announced for the Best Picture, and this plays:

    I don't wanna be a big man
    Just wanna fight like everyone else


    No major controversies with the nominations, although no love for Nightcrawler, The Lego Movie, and no cinematography nod for Interstellar broke my heart a little. But then, what's an Oscar without a little heartbreak, right?

    Right then, let's get on with it.




    CategoryPredictionPickVishesh TippaniQuotesHit / Miss
    Best Motion Picture of the YearBoyhood
    I think this category isn't even a contest. Boyhood is by far the best movie on this list. Also, instead of the standard Film/Director split the Academy is known for doing, I think this year is going to see a Film/Writing split, between Boyhood and Birdman.'You know how everyone's always saying seize the moment? I don't know, I'm kind of thinking it's the other way around, you know, like the moment seizes us.'Miss. Birdman. Oh well.
    Best Performance by an Actor in a Leading RoleMichael Keaton, Birdman
    Another year, BC! This year's going cleanly to Mr. Keaton.'A thing is a thing, not what is said of that thing.'Miss. Well, I am glad. Great performance by Eddie Redmayne in Theory of Everything.
    Best Performance by an Actress in a Leading RoleJulianne Moore, Still AliceRosamund Pike, Gone GirlThe chills Rosamund Pike gives you! Goodness. I wish she won this one, but she won't.From Gone Girl: 'I'm the cunt you married. The only time you liked yourself was when you were trying to be someone this cunt might like. I'm not a quitter, I'm that cunt. I killed for you; who else can say that? You think you'd be happy with a nice Midwestern girl? No way, baby! I'm it.'Hit!
    Best Performance by an Actor in a Supporting RoleJ.K. Simmons, Whiplash
    The only thing going for Whiplash. Simmons' powerful performance made this movie worth a while. His performance took me back to when I was in school.'There are no two words in the English language more harmful than good job.'Hit!
    Best Performance by an Actress in a Supporting RolePatricia Arquette, Boyhood
    Boyhood could very well have been called 'Motherhood', and it would have remained as true. Patricia deserves this gold!'I just thought there would be more.'Hit! YAY!
    Best Achievement in DirectingRichard Linklater, Boyhood
    Please. Starting to feel a little bad for Mr. Anderson though. Maybe Mr. Anderson is destined to be seventh time lucky another year.'I finally figured it out. It's like when they realized it was gonna be too expensive to actually build cyborgs and robots. I mean, the costs of that were impossible. They decided to just let humans turn themselves into robots. That's what's going on right now. I mean, why not? They're billions of us just laying around, not really doing anything. We don't cost anything. We're even pretty good at self-maintenance and reproducing constantly. And as it turns out, we're already biologically programmed for our little cyborg upgrades. I read this thing the other day about how When you hear that ding on your inbox, you get like a dopamine rush in your brain. It's like we're being chemically rewarded for allowing ourselves to be brainwashed. How evil is that? We're fucked.'Miss. Iñárritu, Birdman. Oh well. Another year, bigger movie, Linklater!
    Best Original ScreenplayBirdmanBoyhoodThis is going to be a close call, but I think Birdman will pull through in the end. Also, if it does, the Best Picture announcement is going to induce double the nervousness. Writing/Film split seldom happens. The last time this happened was with Argo (2012), and Million Dollar Baby (2005) before that.From Boyhood: 'I mean, what makes you think that elves are any more magical than something like a whale? Yoy know what I mean? What if I told you a story about how underneath the ocean, there was this giant sea mammal that used sonar and sang songs and it was so big that its heart was the size of a car and you could crawl through the arteries? I mean, you'd think that was pretty magical, right?'Hit!
    Best Adapted ScreenplayThe Imitation Game
    The better crop are the ones in the original writing category. The adapted is pretty non-exciting, unless American Sniper takes it because of the emotions involved.'Do you know why people like violence? It is because it feels good. Humans find violence deeply satisfying. But remove the satisfaction, and the act becomes... hollow.'Hit!
    Best Animated Feature Film of the YearHow to train your Dragon 2
    No nomination for The Lego Movie was really disappointing. Nothing much here.
    'Some of us were just born different.'Miss. Big Hero 6. Blah. I couldn't care less without The Lego Movie nomination.
    Best Achievement in CinematographyBirdmanThe Grand Budapest HotelNo nomination for Interstellar was a disappointment. A win for Grand Budapest would redeem it.'You're looking so well, darling, you really are... they've done a marvelous job. I don't know what sort of cream they've put on you down at the morgue, but... I want some.'Hit!
    Best Achievement in EditingBoyhood
    This is a no contest. Editing footage spanning 12 years into this masterpiece!'I find myself so furious at all these people that I am in contact with just for controlling me or whatever but you know they are not even aware they are doing it.'Miss. Whiplash. :/
    Best Achievement in Production DesignThe Grand Budapest HotelInterstellarWell, I am going to pick Interstellar for whichever category it's nominated in!From Interstellar: 'Mankind was born on Earth. It was never meant to die here.'Hit!
    Best Achievement in Costume DesignThe Grand Budapest Hotel

    'You see, there are still faint glimmers of civilization left in this barbaric slaughterhouse that was once known as humanity. Indeed that's what we provide in our own modest, humble, insignificant... oh, fuck it.'Hit!
    Best Achievement in Makeup and HairstylingThe Grand Budapest Hotel
    A lack of Theory of Everything here was a little bit surprising.'I must say, I find that girl utterly delightful. Flat as a board, enormous birthmark the shape of Mexico over half her face, sweating for hours on end in that sweltering kitchen, while Mendl, genius though he is, looms over her like a hulking gorilla. Yet without question, without fail, always and invariably, she's exceedingly lovely.'Hit!
    Best Achievement in Music Written for Motion Pictures, Original ScoreInterstellar
    Zimmer's score made Interstellar more grandiose than it already was. Just 1 win for him from 9 nominations, I think he can use another win, and deservedly so. Theory of Everything has a good chance of taking it away.'Those aren't mountains, they're waves.'Miss. Grand Budapest Hotel. This movie is on a roll tonight! Desplat deserved a win, nominated for 2 movies this year, and 7 before this.
    Best Achievement in Music Written for Motion Pictures, Original SongSelmaThe Lego MovieI like 'Lost Stars' from Begin Again. But my pick is The Lego Movie because it was AWESOME, and these buggers did not give it a nod for Animated Feature.From The Lego Movie: 'All this is true because it rhymes.'Hit!
    Best Achievement in Sound MixingInterstellar
    There was a bunch of controversy around Interstellar's sound. It doesn't matter. A couple of IMAX viewings is what those buggers need.'You're telling me it takes two numbers to measure your own ass but only one to measure my son's future?'Miss. Whiplash. For not giving it to Interstellar, I tell you, Academy, "Not my tempo."
    Best Achievement in Sound EditingInterstellar
    see: above. Although, American Sniper might snatch this one. Also, I think Fury should have gotten a nod here.'And that our greatest accomplishments cannot be behind us, because our destiny lies above us.'Miss. Sniper made a headshot at TARS.
    Best Achievement in Visual EffectsInterstellar
    This is a no-contest. Why are there even other nominees?!'Do not go gentle into that good night; Old age should burn and rave at close of day. Rage, rage against the dying of the light.'Hit! Although it's sad that Interstellar might end its count with this.
    Best Short Film, Live ActionThe Phone CallButter LampThis is the first time I got to watch all the live-action shorts before the event. Pretty great movies, all. My favorite's got to be Butter Lamp, for the sheer ingenuity of script.
    Hit!
    Best Short Film, AnimatedFeast
    It's a dog's life.
    Hit!




    Total:
    13 / 21


    Who are you rooting for?


    87th Academy Awards...

              Durbhaagya Haider ka (Kashmir ka rajkumar)        
    ------------
    Note 1: It is after a long time that I want to write about an (Indian) movie!

    Note 2: Considering that Haider is adapted from a well-known (and arguably the most famous) Shakespearean play, The tragedy of Hamlet, Prince of Denmark, I will go easy with spoilers and without warning. And for those unfamiliar with tragedies by Shakespeare, spoiler alert, everybody dies.
    ------------


    I knew Vishal Bhardwaj has a fetish for Shakespeare. Haider is the final installment of his trilogy spanning Maqbool (Macbeth) and Omkara (Othello) before this. Shakespeare's influence on him is also evident in his outings not based on plays, most notably in Matru ki Bijlee ka Mandola, and less visibly in 7 khoon maaf, and Ishqiya among others. But this is also a man who truly loves cinema and adores the medium. So much that the characters of Rosencrantz and Guildenstern from the original play are depicted as Salman and Salman, a duo which run a VHS rental store, idling their time away to the moves of Salman Khan, the rising superstar from the 1990s. It is a fitting tribute to the time and place in which Vishal Bhardwaj grew up as a filmmaker.

    I mention this because I wager this man is heavily influenced in his style by another man who adores cinema, Quentin Tarantino, a director famous for his revenge epics. With all the bloody gruesomeness that leaves its trail along a saga of revenge, the conflicts, the deliberations, the mess - how cool is it that our home-grown director does homage to Tarantino's trademark trunk shot and ends Haider with a sampling straight from his movies (edit: my bad. The sampling at the end of Haider is from Extreme Ways.)



    Set in the mid-1990s in Kashmir, the story embeds itself flawlessly in the setting, rather than it just being a background setup for the events adapted from the original play.


    Jhelum, jhelum dhoonde kinara
    Jhelum, jhelum dhoonde kinara
    Dooba sooraj, kin aankhon mein
    Sooraj dooba, kin aankhon mein
    Jhelum huya khaara



    This has to be Shahid Kapoor's highlight performance of his career yet. I was skeptical about this casting choice from the trailers, but boy was I wrong. The amount of preparation he put behind this role shows. The monologue scene in front of an audience at the town square is exaggerated just the right amount, and the execution of the play-within-a-play exposition scene from the original is neat. His costumes, makeup, body language, all fit together seamlessly as he owns his character.



    Hai ki hai nahi, bas yehi sawaal hai
    Aur sawaal ka jawab bhi sawaal hai.

    Dil ki agar sunoon to hai, dimaag ki to hai nahin
    Jaan loon ki jaan doon, mai rahoon ki mai nahin.



    And what a find Shraddha Kapoor is! Elegant, charming, poised, controlled, absolutely not afraid to let her eyes to the talking, and leaves you yearning for more. I wish I was there to see her keeping a straight face as she mispronounces 'loved' as 'love-edd' as they were filming it! I, for one, definitely want to see her do meaningful roles in the future. Irrfan Khan delivers a spirited punch during his meager screen time, playing the ghost from the play.


    But the highlight performance in the movie has to be Tabu's, arguably her career's best, atleast in a very long time. A delight she is as she sets the screen on fire bringing her character to life. There is a scene in which she is trying to convince Haider to leave Kashmir for a better future. With her teary, swollen eyes, and a gun pointed to her head, she ultimately gets her way. I cannot imagine another actress from around here who can pull that off with such elegance.


    "Vaishi bhediyaa ban chuka hai wo."
    "Shukr hai aasteen ka saanp nahi banaa."


    Vishal Bhardwaj, with his direction and music (for Gulzar's excellent lyrics), tops himself. Being true to the source material and still making it his own, he comes out triumphant. He is at the top of his game here. Kashmir has been shot so delicately! (I want to go there ASAP! And we we don't need foreign locations!) The gravedigger scene, in particular, is the crowning jewel, a scene which drips with his love and affection for his craft.


    Arre aao na, ki jaan gayi, jahaan gaya, kho jaao
    Arre aao na, ke thak gayi, hai zindagi, so jaao



    I might have profusely appreciated the movie thus far, but the movie is not without its gripes. I'll start with the anachronisms. In one of the best and most important scenes in the movie, the play-within-a-play scene, there is a mobile cellular tower prominently visible throughout in the background. Forgetting for a moment that we did not have cellular networks in the 1990s, its presence is distracting. I would have expected this to come up in post-processing/editing, especially when a viewer is able to catch it in first viewing. This is the kind of attention-to-detail I would expect from a director of his caliber. Then, to depict Bangalore, they used footage of the iconic Domlur flyover here. Again, its construction hadn't started as late as 2003, and the footage of sprawling flyovers plastered suddenly coming from the valleys of Kashmir moments ago is jarring to say the least.

    Also, in my opinion, the Oedipus aspects of the play were overplayed in the movie. It wasn't necessary. Not as much. But my major complaint is how they handled the character of Ophelia. Transforming it into a childhood love, and having scenes of brimming romance between Haider and Arshia feels out-of-place in a Shakespearean revenge epic such as Hamlet.

    But hey, the movie is probably a little too "heavy" already for Indian audiences, and removing the little romance might have aggravated it, so what do I know? I am sure it took enough courage already to deal with the Censor Board's scissors and to release this film pitted against the 24,000-screens-release of multi-starrer blockbuster Bang Bang.


    I can already read some negative Internet chatter around 1) The depiction of Kashmir; 2) It being a heavily political movie; and 3) "maa bete ka rishta". Please, folks, can we let art remain art? Pretty please?


    I cannot recommend this movie enough. Please go watch it, something like this comes rarely in our country. Thank you Vishal Bhardwaj for making Haider.



              86th Academy Awards        
    ------------
    Note 1: Well, I did a post on Oscars last year, so I am going to do one every year now. Talk about being clingy, heh.

    Note 2.0: Post 2.0 is going to be bigger and better, aww yeah!
    ------------

    It hasn't been a stellar year for movies compared to the previous year, neither there nor here. A year of massive snubs too (I weep for you, Coen brothers, Tom Hanks, Emma Thompson). '12 years a slave' emerges as the 'Lincoln' from last year, and TEN nominations for 'American Hustle', are you effing kidding me?! The race is wide open (which makes it mildly interesting), and my prediction is that this year predictions in general are going to go for a toss. My sentiments for this year's Oscars are best summarized by the movie nominated this year for Makeup and Hairstyling, a movie that will be selling DVDs with 'Oscar nominee' plastered on its cover - 'Jackass Presents: Bad Grandpa'.

    The complete list of nominations is available here. This is going to be a difficult year for predictions, so whenever in doubt, I will stick to a golden rule - snub American Hustle!




    CategoryPredictionPickVishesh TippaniQuotesHit / Miss
    Best Motion Picture of the Year12 Years a SlaveThe Wolf of Wall StreetThe Wolf of Wall Street is by far the best movie of this year, its only fault being that it isn't "Best Picture material". F.U. American Hustle, I wish Jonah Hill peed all over you.From TWOWS: "My name is Jordan Belfort. The year I turned 26, I made 49 million dollars, which really pissed me off because it was three shy of a million a week."Hit! But they got it wrong. Time.
    Best Performance by an Actor in a Leading RoleMatthew McConaughey, Dallas Buyers ClubLeonardo DiCaprio, The Wolf of Wall Streetsee: Best Motion Picture of the Year
    P.S.: F.U. American Hustle.
    From TWOWS: "I am not gonna die sober!"Hit! So disappointed for Leo!
    Best Performance by an Actress in a Leading RoleCate Blanchett, Blue Jasmine
    Kill me for saying it, but I don't think Amy Adams' cleavage deserves an Oscar. F.U."Who do you have to sleep with around here to get a Stoli martini with a twist of lemon?"Hit!
    Best Performance by an Actor in a Supporting RoleJared Leto, Dallas Buyers Club
    see: Best Achievement in Makeup and Hairstyling"Relax, I don't bite. I guess you're handsome, in a Texas, hick, white trash, dumb kind of way."Hit! 
    Best Performance by an Actress in a Supporting RoleLupita Nyong'o, 12 Years a Slave
    If only Scarlett Johansson was nominated. Sigh. And F. U. JLaw, Eff. You. You didn't deserve it last year, you don't deserve it this year.From Her:
    "You know, I can feel the fear that you carry around and I wish there was... something I could do to help you let go of it because if you could, I don't think you'd feel so alone anymore."
    Hit! So much deserve! 
    Best Achievement in DirectingAlfonso Cuarón, GravityMartin Scorsese, The Wolf of Wall Streetsee: Best Motion Picture of the YearFrom TWOWS:
    'The name of the game, moving the money from the client's pocket to your pocket.'
    'But if you can make your clients money at the same time it's advantageous to everyone, correct?'
    'No.'
    Hit!
    Best Writing, Screenplay Written Directly for the ScreenSpike Jonze, Her
    The writing is just devastating. Devastating. Isn't that what great writing is supposed to be?"Sometimes I think I have felt everything I'm ever gonna feel. And from here on out, I'm not gonna feel anything new. Just lesser versions of what I've already felt."Hit!
    Best Writing, Screenplay Based on Material Previously Produced or Published12 Years a SlaveRichard Linklater, Before MidnightAnyone who has followed the 'Before...' series will hardly contest that Linklater deserves this, but well...From Before Midnight:
    "Like sunlight, sunset, we appear, we disappear. We are so important to some, but... we are just passing through."
    Hit!
    Best Animated Feature Film of the YearFrozen
    ♥♥♥♥♥
    'Olaf! You're melting!'
    'Some people are worth melting for.'
    Hit! â™¥
    Best Foreign Language Film of the YearThe Great Beauty
    The Great Beauty is what To Rome with Love should have been, or rather what this movie should have been called.'We're all on the brink of despair; all we can do is look each other in the face, keep each other company, joke a little... don't you agree?'Hit!
    Best Achievement in CinematographyGravity
    Technical awards for Gravity is quite a no-brainer this year. From the camera-work to sound, Gravity is, without a doubt, going to sweep the technical awards.'Houston, I have a bad feeling about this mission.'
    'Please elaborate.'
    'Well, it reminds of a story.'
    Hit!
    Best Achievement in EditingGravityCaptain PhillipsCaptain Phillips' climax got close to Argo's climax. It's tough to beat Gravity for the technical awards this year.From Captain Phillips:
    "Shut up, Irish. Too much talking."
    Hit!
    Best Achievement in Production DesignAmerican HustleHerHer was a surprise (and deserving) nomination for this category, and the minimalism in the look and feel of the movie only goes on to show how much thought was put into it. Oh, and yes, F. U. American Hustle.From Her:
    "Your past is just a story you tell yourself."
    Miss. The Great Gatsby.
    Best Achievement in Costume DesignAmerican Hustle
    Probably the only good thing about American Hustle. Yup, Amy Adams' cleavage wasn't one."But, you know I thought you were mysterious like my mother. Until, it turned out... the mysterious just meant depressed." Miss. Because in-your-face costumes are the way to go. :| The Great Gatsby.
    Best Achievement in Makeup and HairstylingDallas Buyers Club
    see: Best Performance by an Actor in a Supporting Role
    Hit!
    Best Achievement in Music Written for Motion Pictures, Original ScoreSteven Price, Gravity
    While I really wish Thomas Newman, after being nominated 11 times before this (including Wall·E), won this one for his great score in a music-heavy Saving Mr. Banks, I feel Steven Price deserves this one. Check it out.
    Hit!
    Best Achievement in Music Written for Motion Pictures, Original Song'Let it go', Frozen'Ordinary Love', U2, Mandela: Long Walk to FreedomThis is a tough one to pick, between 'Ordinary Love' and 'Let it go'. I do want to see U2 win, after they didn't win the last time they were nominated. And while you are at it, 'The Moon Song' from 'Her' is absolutely heart-breaking.
    Hit!
    Best Achievement in Sound MixingGravity
    see: Best Achievement in Cinematography
    Hit!
    Best Achievement in Sound EditingGravity
    see: Best Achievement in Cinematography
    Hit!
    Best Achievement in Visual EffectsGravity
    see: Best Achievement in Cinematography
    Hit!




    Total:
    18 / 20


    Who are you rooting for?

    86th Academy Awards...

              Rajdhani Express (from Rajdhani Express)        
    ------------
    Note 1: I am posting this from Rajdhani Express.

    Note 2: I realised that since I have come to Bangalore, I have not done any train journey at all! Specifically Rajdhani Express, it's been almost 8 years since I boarded one. It is the one thing that the Indian Railways gets right after-all (apart from Palace on Wheels, I suppose). I used to absolutely love the experience as a kid. They used to serve soup-sticks with soup. Soup-sticks! On a train! Must have that experience again. I am on an epic 34-hour journey from Delhi to Bangalore. On Rajdhani Express.
    ------------


    I reached the Hazrat Nizamuddin station in Delhi well in advance. I went to my platform, my train was waiting for me. How sweet! I checked the passenger chart pasted beside the entrance of my coach 'B8', not to confirm my name on the chart, but for a more customary glance to scout for 'F22' to 'F26' "fellow" passengers. This is the reason I had booked a 3rd AC ticket as against a 2nd AC ticket. You have 5 fellow passengers in 2nd AC, but 7 fellow passengers in 3rd AC. I was merely hoping to tilt 'Law of averages' in my favour. If it worked, imagine a cute girl sitting next to you with nowhere to go and no-one to talk to but you for 34 hours. Thirty, four, hours! I could have then let my charm do the rest.

    As luck would have it, most of my co-passengers are > 'M45'. Worse, there is a family travelling with an ever-curious 8-year old kid travelling ALL the way to Bangalore with me. The annoying kid began asking his dad weird questions, which apparently pissed off his dad, even. The kid wanted to know a real-time answer to "Papa, train ki speed kitni hai abhi?", asked every two minutes. The geek in me made me tell the dad that there was an android app which he could install on his phone which tells the exact speed using GPS. Indirectly, my way of telling the kid to STFU. Thank goodness for the invention of GPS. One annoying kid shut up. And as if fate hadn't already had all the fun with me, there were two cute girls, my age, sitting bang in the next compartment. I smiled at them, they ignored me, life moved on. I realised that my coach was a bait rather than a 'B8', and I had fallen into its trap.


    The clock struck 8:50 PM, and the train moved. Woah! ON TIME?! Like I said, the one thing Indian Railways gets right.

    As soon as the train started, the staff jumped to action, and oh boy, first up, soup with soup-sticks! Paisa wasool already! While sipping my soup, I realised that a train journey is so much more comfortable than air travel. You have ample space to sleep, eat, stretch, relax. Plus, for people who smoke, there are two excellent smoking lounges (read: toilets) on both sides of the coach! If only the staff who served food looked like their Indian air-travel counterpart:




    So, after a proper three-course dinner, I took out my laptop, and aptly for the moment, decided to watch a romantic comedy - 'The Princess Bride'. Nothing much about the movie, except that I found parts of the movie mildly annoying. It did though answer something for me which I have been thinking about since I started watching 'Sherlock'. Remember the pilot episode? In which the cabbie has pills in two containers in front of him, one of them poisoned and the other not, and our hero has to deduce which one is poisonous and has to make his pick. Well, the case gets solved, cabbie is killed (apologies for the spoiler), but we never find out which was the correct choice. The exact same game is played in 'The Princess Bride', with a solution that is both plausible and mind-boggling, even in the context of 'Sherlock', which made the movie worthwhile.


    Another equally awesome discovery I made on this trip was Alpenliebe Mangofillz, which they served with the evening snacks. Oh. My. God. I haven't had a candy so full of joy in a LONG time. Smooth, delicious, filled with raw mango awesomeness! I am going to buy me a jar as soon as I reach Bangalore!


    About 12 hours of my journey to go, which includes a movie or two, and another awesome dinner, until Bangalore...



    Rajdhani Express (from Rajdhani Express)...

              Special 319: Facebook's F8 Keynote        

    TWiT Live Specials (Video-HD)

    On the first day of Facebook's F8 Developer Conference, Mark Zuckerberg announced Facebook's shift to augmented reality. Facebook's camera will be capable of recognizing people and objects and add Snapchat-like effects to the world. Facebook is hoping developers will help them take augmented reality to the next level, both using Facebook Camera Effects and the Oculus Rift. Facebook also announced a new social virtual reality app, Facebook Spaces, which will allow users to interact with each other in VR using cartoon avatars. Other announcements included an expanded focus on Messenger chat bots, QR code-like parametric codes, and Messenger Platform 2.0. The latter will add AI, games, music, and more to Messenger.

    Host: Leo Laporte

    Download or subscribe to this show at https://twit.tv/shows/twit-live-specials.

    Thanks to CacheFly for the bandwidth for this special presentation.


              The Game Is Speech-Language Therapy: Treating & Motivating in a Natural Context        

    Games vs. Therapy Sometimes parents are confused and kids think they are getting over on their parents because all they did today in speech language therapy was play a game. They don’t understand that the Game is speech-language therapy.  Speech therapist don’t give grades or set rules so how do they get kids to cooperate. […]

    The post The Game Is Speech-Language Therapy: Treating & Motivating in a Natural Context appeared first on Long On Language.


              Comment on Mihara’s $36500 Misplay by Chapin Ignites the Crowd (But Not Nassif) – The Blue Envelope Podcast        
    […] the last installment of Magic Moment Mondays, we covered Mihara’s miscount, in which the Dragonstorm player made a game-changing error but managed to find a way to eke out […]
              Johnson hoping to make a major play        
    CHARLOTTE, N.C. -- Dustin Johnson has one last chance at a major championship to prove he didn't leave his game at the bottom of that staircase.
              The Foreword, Preface, And Introduction As Powerful Marketing Tools        
    Synopsis Do not underestimate the power of the foreword, preface, and introduction to help make your book get noticed, purchased, and read. Making money from selling books is a simple numbers game. Sell more books, make more money. Therefore, a … Continue reading
              WAYNE COBB SCHOLARSHIP ESTABLISHED AT ECU        
    Wayne Cobb

    Birthed out of reunion of former basketball players, the Wayne Cobb Scholarship has been established at East Central University.

    Forty-five of Cobb’s players converged on ECU’s Sterling L. Williams Center on April 8 to reminisce and share stories about Cobb, the Tigers’ all-time winningest coach, during a five-hour celebration.

    As a result, the Wayne Cobb Scholarship, valued now at $21,000, was created.

    “This was an opportunity to thank Wayne and donate toward the scholarship,” said Craig Kurtz, a former player under Cobb and current chief executive officer for the ECU Foundation, Inc.

    Attending the event were former players and current coaches such as Phil Johnson, Jim Wooldridge, Vernell Kemp, Jeff Coleman. Bobby Shelton, Pete Papahronis and Todd Scott.

    Cobb, an NAIA Hall of Famer, posted a 417-251 record in his 24-plus years as head coach of the ECU program from 1978-2003. Included in that was an appearance and subsequent runner-up finish by his Tigers in the 1989 NAIA National Championship game. His teams appeared in three other NAIA Tournaments, including two Elite Eight berths in 1996 and 1998.

    He coached ECU to eight regular season conference championships, two postseason conference tournament crowns and six 20 or more win seasons.

    Cobb’s overall coaching record was 638-345, including coaching stints at Chattanooga High School (two years), Sulphur High School (one year) and Murray State College (nine seasons).

    -ECU-

    For Immediate Release: 

     

     

    Contact: Brian Johnson or Amy Ford

                                    East Central University Communications and Marketing

                                                             580-559-5650 or 405-812-1428 (cell)


              Re: Refactoring Day 2 : Move Method        

    Since it can be difficult to find human opponents for a face-to-face game and I don't like playing against the computer, I will have to try out the internet chess site. Thanks for the info.

    http://healthconditions.edu...
     


              Prophet #29 out in stores TODAY!!!        
    I'm very excited to say I have a five page backup story in issue 29 of Brandon Graham's Prophet reboot for Image comics.  Prophet is one my favorite books being published at the moment and i'm super excited to be a part of it.  Here's a preview of the issue drawn by Farel Dalrymple.

    and here's a preview of my backup story, the first page sans text

     and here's the excellent cover image by Fil Barlow.


    Prophet #29 is out in stores today so go pick up an issue!

    -a
              ã€ŠArtifact》网评:寒风洒满我的脸,V社伤透我的心        
    te
    昨天V社(Valve)公布将推出新《Dota》卡牌游戏《Artifact》之后,网上的评价可谓褒贬不一、喜忧参半。
              å­¤ç‹¬å°‘妇跻身法国政坛 靠色诱和欺诈最终如何上位?        
    te
    在《野心:权力的小舞步曲》里,玩家可以诱惑和欺诈其他党派的对手,损毁他们的社会声誉,一步一步地跻身革命前的法国上流社会。
              åƒâ€œä¸‰ç”Ÿä¸‰ä¸–”这样复制粘贴也能火的,前面已经有999个了        
    抄袭专题600-360
    《三生三世十里桃花》电影一上映,关于原著的抄袭纷争再次沸沸扬扬了起来,毁三观的是,像它这样抄袭抄成了“复制黏贴”的作品,比你想象中的要多。
              ç¥žå¥‡å‘¨å››ï¼šæ˜¯ç”·äººå°±ä¸‹ä¸€ç™¾å±‚的游戏        
    p116-600
    请不要误会,我们推荐的都是正经游戏。
              ã€Šå¼‚形天降》九月降临 体验第一视角的超级英雄        
    f20
    西班牙工作室Pentadimensional Games今日公布了《异形天降Megaton Rainfall)》的预告片。
              ã€Šå¤©é¾™3D》“浴火明教”今日公测 明教女神媚惑来袭        
    fm
    今日,金庸正版授权,全民第一武侠RPG手游《天龙3D》暑期资料片“浴火明教”开启全平台公测。第八门派远程火法明教、跨服王者段位竞赛、靓丽亲子出游时装、跨等级组队等诸多玩家期待已久的玩法上线。
              Ti7季军已被中国队收入囊中,腾讯或成全球最吸金游戏公司        
    FM
    《DOTA2》Ti7战报总结一句话总结,中国队统领全局。腾讯包揽前三名最吸金游戏。中国玩家真厉害。
              çœŸå‡å›½çŽ‹éš¾åˆ†è¾¨ï¼Œã€Šæ¢¦å¹»è¥¿æ¸¸æ— åŒ2》乌鸡国副本全新上线!        
    fm
    究竟是谁让乌鸡国生灵涂炭?击败芭蕉木妖,获得仙人指路,一路披荆斩棘护送国王,在观音大士的帮助下,搜集玲珑,终用照妖镜揭破假乌鸡国王的真面目。更多精彩游戏内容尽在8月10日《梦幻西游无双2》全新上线的乌鸡国难度副本之中!
              å¤©ç½‘恢恢恶人难逃 《卧虎藏龙贰》恶人悬赏玩法曝光        
    te1
    江湖风云,险象环生。看起来平和的《卧虎藏龙贰》实则有不少恶人在暗中作怪,他们埋伏暗处,威胁着百姓们的安危。
              ã€Šé†‰çŽ²ç‘》手游限量首测今日开启        
    te
    双时空奇幻烈恋巨制《醉玲珑》在东方卫视热播。电视剧唯一正版授权的《醉玲珑》同名手游限量首测,将于今日10:00惊喜开测!
              ç››å¤æ¬¢ä¹é¢‚ 《镇魔曲》手游暑期活动今日上线        
    zh0
    网易东方幻想大作《镇魔曲》手游从今天开始直到8月22日为止,盛夏光年、夺宝乐园、清凉一夏、快乐放价、开心转盘五大活动齐上阵!
              åˆ€å‰‘争鸣莫负侠意 《有仙气》首次封测今日开启        
    fm
    江湖万里,武林任我行!由星辉天拓倾力打造的全景3D武侠次时代MMO手游《有仙气》首次封测今日(8月10日)开启,唯美国风大世界惊艳揭幕,特色轻功震撼来袭,八大门派自由选择,让你创造属于自己的武侠传奇!试问江湖浩大,何不与我一同闯荡?
                      
    Fim do gato preto

    Blacky foi ontem pra Zoonoses (quem diria, fica do lado do Hospital da Criança de Brasília, Sanatório, Casa de Apoio..).

    Como ele é doente (nunca foi vacinado e pegou FELV) e ninguém queria/podia adotá-lo ele deve ser sacrificado hoje de manhã por questões de saúde pública. E pensar que ele não é um caso isolado.

    :(

    Por sinal haviam outras DUAS gaiolas lá com mais gatos pretos iguais a ele e que AINDA precisam de adoção.

    Pra ajudar não é só adotando. ONGs já ajudam mas tem muitas contas a pagar: ração, areia, limpeza, vacinas, castrações, exames..

    Quem estiver com o coração transbordando de generosidade querendo muito ajudar é só entrar em contato com:


    ProAnima - http://www.proanima.org.br
    http://www.proanima.org.br/quer-dar-uma-forca
    Assoc Prot dos Animais do DF 
    Banco do Brasil
    Agência: 3603-X
    Conta corrente: 23383-8
    CNPJ: 05.992.115/0001-23


    Além de DIVERSAS OUTRAS formas de ajuda e pagamento


    Bsb Animal - http://bsbanimal.blogspot.com

    BANCO DO BRASIL
    Agência: 0941-5
    Conta corrente: 40168-4
    Variação: 01 (poupança)

    Além do PagSeguro, cartões de crédito e conta da Caixa também.

    Olha, esta pesquisa aqui já diz tudo: http://www.guiademidia.com.br/animais/ongs.htm

    Pra ajudar é só começar com o primeiro passo. Ao invés de querer salvar todos os bichos do mundo ajuda só um bicho, só uma casa. Já é muito.



              [VENDE-SE] Sandália preta 10 cm        
    Sandália envernizada preta com textura. Confortável além de linda no pé!


    Produto: Sandália preta
    Cor: Verniz preto
    Marca: Milano
    Tamanho: 38
    Medidas: salto 10 cm
    Detalhes: Alças na cor vermelho bordô
    Material: Couro sintético
    Estado de Uso: Usado 2 ou 3 vezes, com sola está intacta, o salto conta com alguns arranhões só observáveis de perto, só a palmilha prateada está com algumas partes da superfície mais desgastadas do que deveria. Por isso é considerada semi-nova (estruturalmente não há dano).


     
    Preço: R$ 45,00 + Frete














              [VENDE-SE] Sobretudo de couro Maurices        


     

    Vendo sobretudo de couro que comprei nos EUA. Serviu durante o frio mas não me cai bem pois é tamanho Pequeno (o único que ainda havia na loja). Conta ainda com o botão extra original preso dentro dele e o casaco não possui nenhum defeito (descostura, manchas). Na época comprei com dólar a quase R$3,50.

    Medidas
    Altura: 95cm (ombro à barra)
    Cintura: 92cm
    Manga: 64cm
    Ombro: 44cm

    Preço
    R$300,00 + frete


              Dinheiro - produtos - todos felizes        
    Caros inúmeros leitores deste blog:

    Depois de tentar apenas vender coisas que não quero mais em outras mídias resolvi tentar algo neste aqui, meu próprio blog.

    Comprando em inúmeros sites de compras coletivas (ajudado pelo já adorado Save Me) passei por inúmeras experiências de pagamentos (ok, foram mais cartões de crédito e débito em conta mas tudo bem) até que descobri o PagSeguro. Ok, além dele ainda existem o Mercado Pago, Pagamento digital, Paypal etc etc. O caso é que eu estava checado o site do PagSeguro e descobri que além de comprar eu também posso usar ele para vender. Mas vejam só, né? É a mídia ajudando as pessoas a se encontrarem. ^^

    Vou poder vender produtos que não quero mais e as pessoas vão poder comprar com segurança via cartão de crédito, transf bancária e outros. Comecemos então.

    Para mais leitura instrutiva sobre como comprar na internet recomendo a leitura dos sites que achei durante minha pesquisa aqui e aqui.

    P.S.: Lembrando a quem for do DF que sempre podemos marcar em algum lugar (ex: Pátio Brasil) para fazer a entrega pulando assim a parte dos Correios etc. Conversemos caso a caso.

              Curso de Bioconstruções        
    Repassando:

    ---------

    Você pediu e o IPOEMA atendeu!
    Está de volta o curso de Bioconstrução!
    Programe-se para não ficar de fora dessa!

    No curso de bioconstruções o aprendiz tem a oportunidade de aprender fazendo. Colocar mãos e pés na massa!

    São 4 dias de imersão no Centro de Permacultura Asa Branca com aulas teóricas e práticas envolvendo o conceito da bioarquitetura, as técnicas de bioconstrução e um ambiente de reflexão para o novo momento planetário. Tudo isso no contexto do Cerrado mais que conservado da Asa Branca!

    São 32 horas de aulas teóricas e práticas abordando as técnicas que utilizam a terra como cob, adobe, superadope, pau a pique. Além de bambu e ferrocimento.
    Este curso apresenta de forma simples e acessível os elementos básicos e métodos construtivos das principais técnicas ecológicas de construção a partir das diferentes matérias primas existentes no planeta.

    O curso acontece uma vez por ano.

    Formas de pagamento
    R$ 450,00 (à vista ou em 2x até dia 1 de Abril)
    R$ 480,00 (em 2x, após dia 1 de Abril)
    R$ R$ 432,00 (em 2x - preço para ex alunos)

    No caso de pagamento parcelado, a segunda parcela será no dia 21/05/2011.

    As vagas são limitadas.

    Para se inscrever basta completar o formulário online e efetuar o pagamento.

    Confira também a nova página do IPOEMA no Facebook, fazendo 'curtir' você receberá todas as nossas notícias. E aproveite para se inscrever no evento no Facebook dedicado ao Curso de Bioconstruções para já começar a conversar com os outros participantes do curso!

    CURSO DE BIOCONSTRUÇÃO - Com os pés na terra na dança da vida!
    Chácara Asa Branca
    21, 22, 23 e 24 de Abril de 2011
    32 horas de aulas teóricas e práticas.

    Para maiores informações, entre em contato conosco por email ou pelo telefone.

    :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: ::
    Coordenação de Cursos

    IPOEMA
    (61) 9977-7906

    Pagina no Facebook

    Evento no Facebook

              Pre-Alpha Gameplay Footage of Failure        
    It’s strategic and it’s pretty. We get to see gameplay footage of Failure in its pre-alpha state, showcasing the overall game idea from mechanics to how a match plays out, alongside it’s beautiful visuals with all those neons. Check out the game’s Kickstarter page for more information.
              re: Creating The Story For The Elder Scrolls Online        

    I would rather have fallout online


              re: Creating The Story For The Elder Scrolls Online        
    The Elder Scrolls Online looks great. Real time combat, stamina bar and omg the beautiful vivid environments. We all know the series very well and TESO is staying true to it origins. ZeniMax is bringing back the most memorable and iconic aspects such as vampires, guilds and so much more! I check out http://tesozone.com to keep up on every detail and the latest information!

              re: Creating The Story For The Elder Scrolls Online        

    Sounds like the game is gonna be cool, can i get the skyrim statue in the background? :)


              re: Creating The Story For The Elder Scrolls Online        

    I love dragons as much as the next guy, but come on. In Skyrim, that was obviously a special incident. They cannot just tack dragons on because people like them. Doesn't really fit with the canon.

    Though I suppose they could make it work. I was glad that they finally cleared up where their story was coming from. I couldn't find anything about what the game was about it the lore on websites. Interesting that Bethesda Game Studios left that span of time relatively empty.


              re: Creating The Story For The Elder Scrolls Online        

    i'm super happy that they are delving so deep into the Tamrielic Lore but the combat system still worries me. hopefully, they can keep it as interesting as the other TES games but, for me, good combat is essential. i will still be buying it when it does come out, but it is still up in the air as to whether i consistently play it like i have Morrowind, Oblivion, and Skyrim.


              re: Creating The Story For The Elder Scrolls Online        

    this is gonnabe gtreat


              re: Creating The Story For The Elder Scrolls Online        

    Really hope that this turns out to be different than other MMO's.


              re: Creating The Story For The Elder Scrolls Online        

    I bet it will be a great story


              re: Creating The Story For The Elder Scrolls Online        

    Can't wait.


              re: Creating The Story For The Elder Scrolls Online        

    They have some great ideas for this game. Hope it keeps going smoothly for them. Can't wait.


              re: Creating The Story For The Elder Scrolls Online        

    Nice vid, I wish they'd give some details on Skyrim DLC.


              re: Creating The Story For The Elder Scrolls Online        
    Man, I love the lore to this series, but I can't stop flogging the dead horse over this combtat system. In 2004 WOW was the first MMO that created a way to pretend it had action combat in a tab targeting auto attack system making it fast paced and twitch. It's been 8 years, we don't have to pretend anymore. Tera Online has just demonstrated that MMO combat doesn't need to pretend anymore. We have the technology. You can rebuild him. Maybe in 10 years or so we can see the Elder Scrolls online as it should have been.

              re: Creating The Story For The Elder Scrolls Online        

    The Elder Scrolls "MMO" AND not being made by Bethesda? That's two strikes. But in all honesty I can't help but feel like it isn't TES without Bethesda, and single player. But I hope they prove me wrong.


              re: Creating The Story For The Elder Scrolls Online        

    hope they keep more to the canon than the fan fic


              re: Creating The Story For The Elder Scrolls Online        

    This game will have some potential!!I hope they add the right mechanics!!


              Postcard from Ireland: Mussendun Temple and Downhill Demesne        

    Mussendun Temple and Downhill Demesne, County Derry, Northern Ireland. Perched on a 120 foot cliff over the ocean, this dramatic spot is a fantastic place to explore and visit. The beach below was used in the Game of Thrones series to film the burning of the Seven Gods. The mansion was built in the 18th […]

    The post Postcard from Ireland: Mussendun Temple and Downhill Demesne appeared first on Irish Fireside Travel and Culture.


              Chapéu & Formato do Rosto        

    Rosto Longo ou Oblongo

    São rostos com a testa alta, e o contorno da mandíbula mais estreito e comprido. Para esse formato, experimente chapéus de aba larga e copa baixa. Geralmente os chapéus de praia, possuem a aba maior, o que vai contrapor bem o formato alongado do seu rosto. Outro modelo bacana para usar é o cloche, as abas nao são longas, mas o modelo cobre bem a testa, criando a impressão de um rosto menor.

    Dica: Evite chapéus de copa alta, porque vão alongar ainda mais sua face. E se joga nos turbantes, porque eles foram feitos para você. 

    chapeu para rosto longo, alongado ou oblongo

     

     

    Rosto Quadrado

    Observe o comprimento do seu rosto, se é quase igual a largura, então é quadrado. A testa mais larga e o queixo acentuado são as principais características deste formato. Neste caso, a ideia é alongar, escolha chapéus de copa alta, como chapéu de praia, modelo country ou floppy. Opte também por chapéus de abas redondas e com detalhes na vertical.

    Dica: Inclinar o chapéu quebra a simetria do rosto, dando ainda mais charme no look. E não use chapéus de aba curta ou sem aba, pois eles darão ênfase aos ângulos bem definidos do seu rosto. 

    chapeu para rosto quadrado

     

     

    Rosto Oval

    Oval já diz tudo, o formato te lembrará um ovo. As maçãs do rosto são maiores, já a testa e o queixo são ligeiramente estreitos. Este formato é considerado o ideal para acessórios de cabeça. Sinta-se privilegiado, porque terá uma variedade de chapéus para usar. Basta escolher o que te mais agrada, ou variar todos os dias com um look diferente. 

    chapeu para rosto oval

     

     

    Rosto Redondo

    Queixo arredondado e bochechas cheinhas. A idéia é afinar, para isso invista nos chapéus com topos médios ou altos e aba proporcional. Para acrescentar mais simetria, use os modelos fedora e estilo panamá.

    Dica: Tente inclinar o chapéu um pouco para frente, para dar impressão de alongamento da face. E evite chapéus de copas redondas, para não ficar tudo muito circular. 

    chapeu para rosto redondo

     

     

    Rosto Triangular

    O famoso formato "pêra" onde a parte inferior é mais fina que a superior. O queixo é destacado por ser angular ou arredondado. Mais democrático que os demais, assemelha-se ao rosto oval, por isso, as opções são inúmeras. Mas ainda sim, para não errar opte por copa e abas mais curtas.

    Dica: Inclinar o chapéu para um lado, criará a impressão de rosto mais afinado. E as abas largas enfatizam a testa e afinam muito o queixo. Se joga nos chapéus com abas médias, como fedora, cloche ou boina

    chapeu para rosto triangular

     

     Conheça os modelos de chapéus da Chá de Mulher, clique aqui. 


              Ian Happ's Major League Debut        

    Ian's birth (8/12/94) is one day from 8/11.

    His first game in the big leagues was yesterday 5/13/17 which was the 100th anniversary of the beginning of the miraculous 6 months of Fatima in 1917.

    His numerical age (NA) yesterday was 8310.

    8310 = 277 prime X 30

    277 is the highest prime factor of
    Divine (494955) Love (3645) = 498600 = 277 prime X 1800.

    One final note:

    There's only one mo/day on the calendar that factors to 277 "Divine Love" prime: 11/08 (1108) = 277 X 4

    Ian Happ was born 277 days from 11/08/93.

    According to my mentor Dean Fagerstrom November 8th in 7 BC was the Divine Conception Day - see the second link below. 

    https://en.wikipedia.org/wiki/Ian_Happ 

    http://www.emanuelswedenborg.com/


              The Leonic Energy Behind The Cubs        


    Game 7 lasted EXACTLY 4:45 min

    445 = 89 prime X 5

    Leo (356) = 89 prime X 4

    The phrase "Cubs Win" is composed of the following numbers:

    Cubs (3321) Win (595) = 3916 = 89 prime X 44

    Home Run (HR) = 89 prime

    This was the 112th World Series

    112 is the sum of 23 "I (9) Am (14)" and 89 "Prime of Leo (356)"

    The Leo (356th) prime number is 2389 - include one (1) in the count.
              The Final Score 8-7        

    The final score was 8-7 (87)

    87 days prior to 11/02/16 brings us to the 8/7 (87) mo/day.

    87 = 29 prime X 3.

    Just a bit more....

    87 days from 11/02/16 brings us to 12/01/16 which was Javier Baez's 24th birthday. These next 87 days will be the final days of his 24th year - when we can call him to be 23 years old.

    How does this fit?

    Well this was the 112th World Series.

    Javier's birthday is always 112 days away from 8/11. 8/11 is the mo/day when the sun rises over Lake Michigan was EXACTLY 5:55 am which is the beginning of the Leo (356th) minute of the day.

    112 is the sum of 23 I (9) Am (14) plus 89 which is the highest prime factor of the word Leo (356) = 89 prime X 4.

    When you combine 23 and 89 it's like proclaiming "I (9) Am (14) Leo (356)".

    2389 is the Leo (356th) prime number.

    89 also corresponds to HR (89) = "Home Run."

    Javy made 2 out of the 3 Cubs' errors last night. He also missed the ball on a bunt attempt which ended in a strike out. But he made up for the errors with his HR and some other great plays. Javy's play was essentially a microcosm of how the Cubs played as well as how they were coached last night. The rain started right after he missed that bun attempt, but the delay allowed the Cubs to regroup and go onto win the final Game 7 of what has been an incredibly epic year.

    http://www.chicagotribune.com/sports/baseball/cubs/ct-baez-ross-homers-cubs-game-7-spt-1103-20161102-story.html


              Some More Numbers Behind Game 7         

    Game (7145) + 7 = 7152

    Three cycles of 7152 "Game 7" days prior to today (11/02/16) brings us to 2/05/58 the day I was born.

    2/5/58 was Day ONE (1) of the 7152 X 3 = 21456 day cycle that connects us with 11/02/16 - Game 7 of the 2016 World Series.

    I'm really humbled and awestruck by this numerical revelation.


              Some more numbers...        

    Here's are some more examples of the symmetry behind the Cub's incredible 2016 World Series run

    1) Friday 10/28/16: 1st World Series game at Wrigley Field since October 6, 1945

    There are 25955 days between those dates

    2) Sunday 10/30/16: 1st World Series win at Wrigley Field since October 8, 1945

    There are 25955 days between those dates

    3) October 8th is the date of the Great Chicago Fire in 1871

    4) The Year 2016 is 145 years from 1871

    5) 25955 = 179 prime X 145

    6) Game 7 will be the Cubs' 179th game of the season.

              Some Game 7 Numbers        

    Kyle Hendricks #28 will pitch Game 7 for the Cubs

    Kyle Hendricks #28 made his Major League debut with the Cubs on 7/10/14 - 846 days prior to 11/02/16 Game 7 of the 2016 World Series

    846 days are between 7/10/14 and 11/02/16

    846 = 47 prime X 18

    #28 = 4 X 7 (47)

    #28 = (Game) 7 prime X 4


              108 is Great!!        
     Snip:

    "Grant DePorter, who insists destiny and numerology will propel the Chicago Cubs to their first World Series title in 108 years, pointed his phone at the scoreboard behind the left-field wall at Wrigley Field, started recording and put his theory to test.

    It was was Oct. 7, Game 1 of the National League Division Series between the Cubs and the San Francisco Giants. Javier Baez, the Cubs’ second baseman, was at the plate facing Johnny Cueto, the Giants’ starting pitcher.

    DePorter’s video showed Cueto’s pitch count — 107 at that point in the game — just moments after DePorter predicted that Baez would hit a home run on pitch 108."



    http://www.usatoday.com/story/sports/mlb/cubs/2016/10/24/world-series-108-years-1908-harry-caray/92693996/


    Personal notes:

    One tidbit already sticks out worth noting: Charles Webb Murphy (born January 22, 1868 in Wilmington, Ohio – died October 16, 1931 in Chicago). My father was born on 1/22/25 - 57 years after Charles Murphy was born. My father turned 57 in 1982 which was the year my wife turned 23. 

    My father and mother first lived at 1311 Chicago Avenue here in Evanston - after they got married in Montana where my mother is from. 1311 is an amazing non-prime number for it's the result of multiplying 23 and 57 - 2, 3, 5, 7 are first 4 prime numbers after ONE (1). If you examine the digits of pi you will find that beginning at digit 1311 you will find 8989 which factors into 101 prime X 89 prime. 

     89 is the prime of Leo (356) = 89 prime X 4. Leo is the astrological sign for the Divine Birthmonth of August whose ruling planet is the Sun and which corresponds to the Human Heart. 

    Why is 89 so important to the current World Series? Well do the math: the 2016th World Series is the 112th which is the sum of 23 "I (9) Am (14)" and 89 which is the prime of Leo (356) = 89 prime X 4. 

    Much of the Cubs loaded young talent were born in between 1992 and 1994 - which means they came into their 23rd "I (9) Am (14)" season of life just as the Cubs surged into the new light of this recent historic run. 2389 is a prime number composed of those 2 special prime numbers and it just happens to be the Leo (356th) prime number. 

    Examining the Digits of pi: 

    The string 108 occurs at position 2,534 counting from the first digit after the decimal point. The 3. is not counted. 2534 factors into 181 prime X 14. 181 is the prime of We (55) Are (195) One (655) = 905 = 181 prime X 5. You could say that the year 1991 provided a foundation for the current Cubs run for all of the young Cubs players were born in 1992 or beyond. 1991 = 181 prime X 11.

    Speaking of 181 X 11 (1991).....when you combine 181 and 11 it forms the number 18111 which mirrors 010811 and 1811. Our Lord was born on 8/11 in 6 BC. When you correct for the 2334 days in BC time that he lived the "corrected year" becomes Year 1. 010811 corresponds to Year 1, Month 8, Day 11. Charles Murphy's numerical age (NA) on 10/25/16 - Day ONE (1) of the 112th World Series was 54333 which factors (partially) into 18111 X 3.

    Another note on Charles Murphy (born January 22, 1868 in Wilmington, Ohio – died October 16, 1931 in Chicago):

    His Numerical Age (NA) was 23277 which is isn't a prime number but is composed of 23 prime and 277 prime.  

    23 corresponds to I (9) Am (14) which is our Lord's original name and title given to Moses on Mt. Sinai - "I Am...the Lord thy God..." Exodus 20:2. 

    277 is the highest prime factor of this phrase "Divine Love" as follows: 

    Divine (494955) Love (3645) = 498600 = 277 prime 1800. 

    So you could say that Charles Murphy - even for as much as he was a "hated man" - lived a Numerical Age that corresponds to the phrase "I Am Divine Love." 

    23277 factors into 7759 prime X 3 prime. 

    7759 days prior to January 22, 1868 - Charles Murphy's birth - we arrive at October 25 in the year 1846 which was EXACTLY 170 years prior to October 25, 2016 which was Game ONE (1) of the 2016 World Series. 

    If we move ahead 23277 "I Am Divine Love" days from October 25, 1846 we will arrive at July 19, 1910.  This is a significant date for a few reasons: 

    1) 7/19 is always 23 "I (9) Am (14)" days from August 11th, the Divine Birthdate

    2) 7/19 (719) corresponds to "Christ The Lord God GO" - which mirrors "Chicago" as follows: 

    Chi (389) is the Greek letter "X" which stands for "Christos" which is where the English "Christ" originated from

    Ca (31) is the prime of The (285) Lord (3694) God (764) = 4743 = 31 prime X 153